dolphin/Externals/Lua/SConscript
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00

45 lines
652 B
Python

# -*- python -*-
Import('env')
import sys
luaenv = env.Clone()
if not sys.platform == 'win32':
luaenv['CPPDEFINES'].append('LUA_USE_LINUX') # Also works for OS X
files = [
'lapi.c',
'lauxlib.c',
'lbaselib.c',
'lcode.c',
'ldblib.c',
'ldebug.c',
'ldo.c',
'ldump.c',
'lfunc.c',
'lgc.c',
'linit.c',
'liolib.c',
'llex.c',
'lmathlib.c',
'lmem.c',
'loadlib.c',
'lobject.c',
'lopcodes.c',
'loslib.c',
'lparser.c',
'lstate.c',
'lstring.c',
'lstrlib.c',
'ltable.c',
'ltablib.c',
'ltm.c',
'lundump.c',
'lvm.c',
'lzio.c',
'print.c',
]
luaenv.StaticLibrary(env['local_libs'] + "lua", files)
env['CPPPATH'] += ['#Externals/Lua']