dolphin/Source/Plugins/Plugin_Wiimote/Src/Console.h
John Peterson fa27a97fbb Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_CONSOLE_H
#define WIIMOTE_CONSOLE_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include <iostream>
//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string Tm(bool Ms = false);
void startConsoleWin(int width, int height, char* fname);
int wprintf(const char *fmt, ...);
int aprintf(int a, const char *fmt, ...);
void ClearScreen();
#ifdef _WIN32
HWND GetConsoleHwnd(void);
#endif
///////////////////////////////
#endif // WIIMOTE_CONSOLE_H