dolphin/Source/Plugins/Plugin_Wiimote/Src/main.h

96 lines
2.3 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef MAIN_H
#define MAIN_H
#include <iostream> // System
#include <vector>
#include "CommonTypes.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
extern Display* WMdisplay;
#endif
// Definitions and declarations
void DoInitialize();
int GetUpdateRate();
void InterruptDebugging(bool Emu, const void* _pData);
void ReadDebugging(bool Emu, const void* _pData, int Size);
bool IsFocus();
// Movement recording
#define RECORDING_ROWS 15
#define WM_RECORDING_WIIMOTE 0
#define WM_RECORDING_NUNCHUCK 1
#define WM_RECORDING_IR 2
struct SRecording
{
int x;
int y;
int z;
double Time;
u8 IR[12];
};
struct SRecordingAll
{
std::vector<SRecording> Recording;
int HotKeySwitch, HotKeyWiimote, HotKeyNunchuck, HotKeyIR;
int PlaybackSpeed;
int IRBytes;
};
#ifndef EXCLUDEMAIN_H
// General
extern bool g_EmulatorRunning;
extern u32 g_ISOId;
extern bool g_FrameOpen;
extern bool g_RealWiiMotePresent;
extern bool g_RealWiiMoteInitialized;
extern bool g_EmulatedWiiMoteInitialized;
extern bool g_WiimoteUnexpectedDisconnect;
// Settings
extern accel_cal g_wm;
extern nu_cal g_nu;
extern cc_cal g_ClassicContCalibration;
extern gh3_cal g_GH3Calibration;
// Debugging
extern bool g_DebugAccelerometer;
extern bool g_DebugData;
extern bool g_DebugComm;
extern bool g_DebugSoundData;
extern bool g_DebugCustom;
// Update speed
extern int g_UpdateCounter;
extern double g_UpdateTime;
extern int g_UpdateWriteScreen;
extern int g_UpdateRate;
extern std::vector<int> g_UpdateTimeList;
// Movement recording
extern std::vector<SRecordingAll> VRecording;
#endif
#endif // MAIN_H