dolphin/Source/Core/Common/NandPaths.h
Léo Lam 64101137cd Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00

38 lines
1.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
static const u64 TITLEID_SYSMENU = 0x0000000100000002;
static const std::string TITLEID_SYSMENU_STRING = "0000000100000002";
namespace Common
{
enum FromWhichRoot
{
FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
};
std::string RootUserPath(FromWhichRoot from);
std::string GetTicketFileName(u64 _titleID, FromWhichRoot from);
std::string GetTMDFileName(u64 _titleID, FromWhichRoot from);
std::string GetTitleDataPath(u64 _titleID, FromWhichRoot from);
std::string GetTitleContentPath(u64 _titleID, FromWhichRoot from);
bool CheckTitleTMD(u64 _titleID, FromWhichRoot from);
bool CheckTitleTIK(u64 _titleID, FromWhichRoot from);
// Escapes characters that are invalid or have special meanings in the host file system
std::string EscapeFileName(const std::string& filename);
// Escapes characters that are invalid or have special meanings in the host file system
std::string EscapePath(const std::string& path);
// Reverses escaping done by EscapeFileName
std::string UnescapeFileName(const std::string& filename);
}