dolphin/Source/Core/Common/Config/Section.h

111 lines
3.1 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
// XXX: Purely for case insensitive compare
#include "Common/CommonTypes.h"
#include "Common/Config/Enums.h"
#include "Common/IniFile.h"
namespace Config
{
class Layer;
class ConfigLayerLoader;
using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
class Section
{
friend Layer;
friend ConfigLayerLoader;
public:
Section(LayerType layer, System system, const std::string& name);
virtual ~Section() = default;
virtual bool Exists(const std::string& key) const;
bool Delete(const std::string& key);
// Setters
virtual void Set(const std::string& key, const std::string& value);
void Set(const std::string& key, u32 newValue);
void Set(const std::string& key, float newValue);
void Set(const std::string& key, double newValue);
void Set(const std::string& key, int newValue);
void Set(const std::string& key, bool newValue);
// Setters with default values
void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
template <typename T>
void Set(const std::string& key, T newValue, const T defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
else
Delete(key);
}
// Getters
virtual bool Get(const std::string& key, std::string* value,
const std::string& default_value = NULL_STRING) const;
bool Get(const std::string& key, int* value, int defaultValue = 0) const;
bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
template <typename T>
T Get(const std::string& key, const T& default_value) const
{
T value;
Get(key, &value, default_value);
return value;
}
// Section chunk
void SetLines(const std::vector<std::string>& lines);
// XXX: Add to recursive layer
virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
virtual bool HasLines() const;
const std::string& GetName() const;
const SectionValueMap& GetValues() const;
const std::vector<std::string>& GetDeletedKeys() const;
bool IsDirty() const;
void ClearDirty();
protected:
bool m_dirty = false;
LayerType m_layer;
System m_system;
const std::string m_name;
static const std::string& NULL_STRING;
SectionValueMap m_values;
std::vector<std::string> m_deleted_keys;
std::vector<std::string> m_lines;
};
// Only to be used with the meta-layer
class RecursiveSection final : public Section
{
public:
RecursiveSection(LayerType layer, System system, const std::string& name);
bool Exists(const std::string& key) const override;
bool Get(const std::string& key, std::string* value,
const std::string& default_value = NULL_STRING) const override;
void Set(const std::string& key, const std::string& value) override;
};
}