dolphin/Source/Core/VideoCommon/VideoCommon.h
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00

66 lines
1.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
// Global flag to signal if FifoRecorder is active.
extern bool g_bRecordFifoData;
// These are accurate (disregarding AA modes).
constexpr u32 EFB_WIDTH = 640;
constexpr u32 EFB_HEIGHT = 528;
// Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB
// so you need multiple copies to do the full width.
// The VI can do horizontal scaling (TODO: emulate).
constexpr u32 MAX_XFB_WIDTH = 720;
// Although EFB height is 528, 576-line XFB's can be created either with
// vertical scaling by the EFB copy operation or copying to multiple XFB's
// that are next to each other in memory (TODO: handle that situation).
constexpr u32 MAX_XFB_HEIGHT = 576;
#ifdef _WIN32
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
#else
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__)
#endif
// warning: mapping buffer should be disabled to use this
// #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)g_vertex_manager_write_ptr)[-3],
// ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
#define LOG_VTX()
enum class APIType
{
OpenGL,
D3D,
Vulkan,
Nothing
};
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
{
u32 color = src;
color &= 0xFCFCFCFC;
color |= (color >> 6) & 0x03030303;
return color;
}
inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
{
u32 color = (src & 0xF8FCF8);
color |= (color >> 5) & 0x070007;
color |= (color >> 6) & 0x000300;
color |= 0xFF000000;
return color;
}
inline u32 Z24ToZ16ToZ24(u32 src)
{
return (src & 0xFFFF00) | (src >> 16);
}