dolphin/Source/Core/VideoBackends/OGL
Jasper St. Pierre 7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
..
GLExtensions Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp Support Sampler binding in the shader. 2014-07-18 17:04:03 -05:00
FramebufferManager.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
GLInterfaceBase.h Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
GLUtil.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
GLUtil.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
main.cpp Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
NativeVertexFormat.cpp OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
OGL.vcxproj Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
OGL.vcxproj.filters Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
PerfQuery.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
PerfQuery.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
PostProcessing.cpp Fixes PP-shaders on !Mesa targets. 2014-08-17 21:28:59 -05:00
PostProcessing.h Change OpenGL's post processing to use the new VideoCommon PP object. 2014-08-13 01:05:15 -05:00
ProgramShaderCache.cpp OGL: Clean up parameters for some functions. 2014-08-15 14:15:23 -04:00
ProgramShaderCache.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
RasterFont.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
RasterFont.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
Render.cpp Merge pull request #790 from lioncash/ogl-cleanup 2014-08-17 15:17:04 -04:00
Render.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
SamplerCache.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
SamplerCache.h Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
StreamBuffer.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
StreamBuffer.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
TextureCache.cpp Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games. 2014-08-17 04:43:11 -05:00
TextureCache.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureConverter.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
TextureConverter.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VertexManager.cpp OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
VertexManager.h OGL/VertexManager: Remove unnused m_CurrentVertexFmt 2014-05-13 23:59:08 +02:00
VideoBackend.h Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00