dolphin/Source/Core/VideoCommon/Spirv.h

37 lines
1.3 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <optional>
#include <string_view>
#include <vector>
#include "ShaderLang.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
namespace SPIRV
{
// SPIR-V compiled code type
using CodeType = u32;
using CodeVector = std::vector<CodeType>;
// Compile a vertex shader to SPIR-V.
std::optional<CodeVector> CompileVertexShader(std::string_view source_code, APIType api_type,
glslang::EShTargetLanguageVersion language_version);
// Compile a geometry shader to SPIR-V.
std::optional<CodeVector> CompileGeometryShader(std::string_view source_code, APIType api_type,
glslang::EShTargetLanguageVersion language_version);
// Compile a fragment shader to SPIR-V.
std::optional<CodeVector> CompileFragmentShader(std::string_view source_code, APIType api_type,
glslang::EShTargetLanguageVersion language_version);
// Compile a compute shader to SPIR-V.
std::optional<CodeVector> CompileComputeShader(std::string_view source_code, APIType api_type,
glslang::EShTargetLanguageVersion language_version);
} // namespace SPIRV