dolphin/Source/Plugins/Plugin_VideoOGL/Src
2010-09-28 21:28:49 +00:00
..
Debugger Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
GUI Minor code formatting: 2010-09-28 02:15:02 +00:00
OS i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
BPFunctions.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
FramebufferManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
FramebufferManager.h Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
GLUtil.cpp Plugin_VideoOGL: X11: Add another display connection to keep the two threads from 2010-09-19 23:40:03 +00:00
GLUtil.h Plugin_VideoOGL: X11: Add another display connection to keep the two threads from 2010-09-19 23:40:03 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
main.cpp Fixed r6235 for the Mac and Linux builds. Thanks, glennricster. 2010-09-28 21:28:49 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
PixelShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
SConscript Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureConverter.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
VertexManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00