dolphin/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp
John Peterson fa27a97fbb Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00

65 lines
1.9 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#ifndef _EMU_DEFINITIONS_
#define _EMU_DEFINITIONS_
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
#include "Common.h"
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
#include "Encryption.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
//////////////////////////
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
//******************************************************************************
// Definitions and variable declarations
//******************************************************************************
u8 g_Leds = 0x0; // 4 bits
u8 g_Speaker = 0x1; // 1 = on
u8 g_SpeakerVoice = 0x1; // 1 = on
u8 g_IR = 0x1; // 1 = on
u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];
u8 g_RegExt[WIIMOTE_REG_EXT_SIZE];
u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
u8 g_RegExtTmpReport[WIIMOTE_REG_EXT_SIZE];
u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
u8 g_ReportingMode; // The reporting mode and channel id
u16 g_ReportingChannel;
std::vector<wm_ackdelay> AckDelay;
wiimote_key g_ExtKey; // The extension encryption key
} // namespace
#endif //_EMU_DECLARATIONS_