dolphin/Source/Core/VideoBackends/Software/SetupUnit.h
degasus 5d63a08a50 VideoSW: Clear Vertex data before usage
This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00

36 lines
678 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
class PointerWrap;
class SetupUnit
{
u8 m_PrimType;
int m_VertexCounter;
OutputVertexData m_Vertices[3];
OutputVertexData *m_VertPointer[3];
OutputVertexData *m_VertWritePointer;
void SetupQuad();
void SetupTriangle();
void SetupTriStrip();
void SetupTriFan();
void SetupLine();
void SetupLineStrip();
void SetupPoint();
public:
void Init(u8 primitiveType);
OutputVertexData* GetVertex();
void SetupVertex();
void DoState(PointerWrap &p);
};