dolphin/Source/Core/VideoBackends/Null/NullTexture.cpp

100 lines
3.6 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Null/NullTexture.h"
namespace Null
{
NullTexture::NullTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
{
}
void NullTexture::CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level)
{
}
void NullTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect)
{
}
void NullTexture::ResolveFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
{
}
void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
{
}
NullStagingTexture::NullStagingTexture(StagingTextureType type, const TextureConfig& config)
: AbstractStagingTexture(type, config)
{
m_texture_buf.resize(m_texel_size * config.width * config.height);
m_map_pointer = reinterpret_cast<char*>(m_texture_buf.data());
m_map_stride = m_texel_size * config.width;
}
NullStagingTexture::~NullStagingTexture() = default;
void NullStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
m_needs_flush = true;
}
void NullStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
m_needs_flush = true;
}
bool NullStagingTexture::Map()
{
return true;
}
void NullStagingTexture::Unmap()
{
}
void NullStagingTexture::Flush()
{
m_needs_flush = false;
}
NullFramebuffer::NullFramebuffer(AbstractTextureFormat color_format,
AbstractTextureFormat depth_format, u32 width, u32 height,
u32 layers, u32 samples)
: AbstractFramebuffer(color_format, depth_format, width, height, layers, samples)
{
}
std::unique_ptr<NullFramebuffer> NullFramebuffer::Create(const NullTexture* color_attachment,
const NullTexture* depth_attachment)
{
if (!ValidateConfig(color_attachment, depth_attachment))
return nullptr;
const AbstractTextureFormat color_format =
color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
const AbstractTextureFormat depth_format =
depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
const NullTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
const u32 width = either_attachment->GetWidth();
const u32 height = either_attachment->GetHeight();
const u32 layers = either_attachment->GetLayers();
const u32 samples = either_attachment->GetSamples();
return std::make_unique<NullFramebuffer>(color_format, depth_format, width, height, layers,
samples);
}
} // namespace Null