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This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
25 lines
503 B
C++
25 lines
503 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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class cInterfaceWGL : public cInterfaceBase
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{
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public:
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void SwapInterval(int Interval);
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void Swap();
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void* GetFuncAddress(const std::string& name);
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bool Create(void *window_handle);
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bool MakeCurrent();
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bool ClearCurrent();
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void Shutdown();
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void Update();
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bool PeekMessages();
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HWND m_window_handle;
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};
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