dolphin/Externals/wxWidgets3/include/wx/compositewin.h
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00

231 lines
7.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/compositewin.h
// Purpose: wxCompositeWindow<> declaration
// Author: Vadim Zeitlin
// Created: 2011-01-02
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COMPOSITEWIN_H_
#define _WX_COMPOSITEWIN_H_
#include "wx/window.h"
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxToolTip;
// NB: This is an experimental and, as for now, undocumented class used only by
// wxWidgets itself internally. Don't use it in your code until its API is
// officially stabilized unless you are ready to change it with the next
// wxWidgets release.
// ----------------------------------------------------------------------------
// wxCompositeWindow is a helper for implementing composite windows: to define
// a class using subwindows, simply inherit from it specialized with the real
// base class name and implement GetCompositeWindowParts() pure virtual method.
// ----------------------------------------------------------------------------
// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxCompositeWindow : public W
{
public:
typedef W BaseWindowClass;
// Default ctor doesn't do anything.
wxCompositeWindow()
{
this->Connect
(
wxEVT_CREATE,
wxWindowCreateEventHandler(wxCompositeWindow::OnWindowCreate)
);
}
// Override all wxWindow methods which must be forwarded to the composite
// window parts.
// Attribute setters group.
//
// NB: Unfortunately we can't factor out the call for the setter itself
// into DoSetForAllParts() because we can't call the function passed to
// it non-virtually and we need to do this to avoid infinite recursion,
// so we work around this by calling the method of this object itself
// manually in each function.
virtual bool SetForegroundColour(const wxColour& colour)
{
if ( !BaseWindowClass::SetForegroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
return true;
}
virtual bool SetBackgroundColour(const wxColour& colour)
{
if ( !BaseWindowClass::SetBackgroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
return true;
}
virtual bool SetFont(const wxFont& font)
{
if ( !BaseWindowClass::SetFont(font) )
return false;
SetForAllParts(&wxWindowBase::SetFont, font);
return true;
}
virtual bool SetCursor(const wxCursor& cursor)
{
if ( !BaseWindowClass::SetCursor(cursor) )
return false;
SetForAllParts(&wxWindowBase::SetCursor, cursor);
return true;
}
virtual void SetLayoutDirection(wxLayoutDirection dir)
{
BaseWindowClass::SetLayoutDirection(dir);
SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
// The child layout almost invariably depends on the layout direction,
// so redo it when it changes.
//
// However avoid doing it when we're called from wxWindow::Create() in
// wxGTK as the derived window is not fully created yet and calling its
// SetSize() may be unexpected. This does mean that any future calls to
// SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
// neither, but then we're not supposed to be called with it at all.
if ( dir != wxLayout_Default )
this->SetSize(-1, -1, -1, -1, wxSIZE_AUTO | wxSIZE_FORCE);
}
#if wxUSE_TOOLTIPS
virtual void DoSetToolTipText(const wxString &tip)
{
BaseWindowClass::DoSetToolTipText(tip);
// Use a variable to disambiguate between SetToolTip() overloads.
void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
SetForAllParts(func, tip);
}
virtual void DoSetToolTip(wxToolTip *tip)
{
BaseWindowClass::DoSetToolTip(tip);
SetForAllParts(&wxWindowBase::CopyToolTip, tip);
}
#endif // wxUSE_TOOLTIPS
virtual void SetFocus()
{
wxSetFocusToChild(this, NULL);
}
private:
// Must be implemented by the derived class to return all children to which
// the public methods we override should forward to.
virtual wxWindowList GetCompositeWindowParts() const = 0;
void OnWindowCreate(wxWindowCreateEvent& event)
{
event.Skip();
// Attach a few event handlers to all parts of the composite window.
// This makes the composite window behave more like a simple control
// and allows other code (such as wxDataViewCtrl's inline editing
// support) to hook into its event processing.
wxWindow *child = event.GetWindow();
if ( child == this )
return; // not a child, we don't want to Connect() to ourselves
// Always capture wxEVT_KILL_FOCUS:
child->Connect(wxEVT_KILL_FOCUS,
wxFocusEventHandler(wxCompositeWindow::OnKillFocus),
NULL, this);
// Some events should be only handled for non-toplevel children. For
// example, we want to close the control in wxDataViewCtrl when Enter
// is pressed in the inline editor, but not when it's pressed in a
// popup dialog it opens.
wxWindow *win = child;
while ( win && win != this )
{
if ( win->IsTopLevel() )
return;
win = win->GetParent();
}
child->Connect(wxEVT_CHAR,
wxKeyEventHandler(wxCompositeWindow::OnChar),
NULL, this);
}
void OnChar(wxKeyEvent& event)
{
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
void OnKillFocus(wxFocusEvent& event)
{
// Ignore focus changes within the composite control:
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == this )
{
event.Skip();
return;
}
// Note that we don't use IsTopLevel() check here, because we do
// want to ignore focus changes going to toplevel window that have
// the composite control as its parent; these would typically be
// some kind of control's popup window.
win = win->GetParent();
}
// The event shouldn't be ignored, forward it to the main control:
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
template <class T, class TArg, class R>
void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
{
// Simply call the setters for all parts of this composite window.
const wxWindowList parts = GetCompositeWindowParts();
for ( wxWindowList::const_iterator i = parts.begin();
i != parts.end();
++i )
{
wxWindow * const child = *i;
// Allow NULL elements in the list, this makes the code of derived
// composite controls which may have optionally shown children
// simpler and it doesn't cost us much here.
if ( child )
(child->*func)(arg);
}
}
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
};
#endif // _WX_COMPOSITEWIN_H_