dolphin/Externals/wxWidgets3/include/wx/gdiobj.h
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00

92 lines
3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/gdiobj.h
// Purpose: wxGDIObject base header
// Author: Julian Smart
// Modified by:
// Created:
// Copyright: (c) Julian Smart
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GDIOBJ_H_BASE_
#define _WX_GDIOBJ_H_BASE_
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxGDIRefData is the base class for wxXXXData structures which contain the
// real data for the GDI object and are shared among all wxWin objects sharing
// the same native GDI object
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGDIRefData : public wxObjectRefData
{
public:
// Default ctor which needs to be defined just because we use
// wxDECLARE_NO_COPY_CLASS() below.
wxGDIRefData() { }
// override this in the derived classes to check if this data object is
// really fully initialized
virtual bool IsOk() const { return true; }
private:
wxDECLARE_NO_COPY_CLASS(wxGDIRefData);
};
// ----------------------------------------------------------------------------
// wxGDIObject: base class for bitmaps, pens, brushes, ...
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGDIObject : public wxObject
{
public:
// checks if the object can be used
virtual bool IsOk() const
{
// the cast here is safe because the derived classes always create
// wxGDIRefData objects
return m_refData && static_cast<wxGDIRefData *>(m_refData)->IsOk();
}
// don't use in the new code, use IsOk() instead
bool IsNull() const { return m_refData == NULL; }
// older version, for backwards compatibility only (but not deprecated
// because it's still widely used)
bool Ok() const { return IsOk(); }
#if defined(__WXMSW__)
// Creates the resource
virtual bool RealizeResource() { return false; }
// Frees the resource
virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; }
virtual bool IsFree() const { return false; }
// Returns handle.
virtual WXHANDLE GetResourceHandle() const { return 0; }
#endif // defined(__WXMSW__)
protected:
// replace base class functions using wxObjectRefData with our own which
// use wxGDIRefData to ensure that we always work with data objects of the
// correct type (i.e. derived from wxGDIRefData)
virtual wxObjectRefData *CreateRefData() const wxOVERRIDE
{
return CreateGDIRefData();
}
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const wxOVERRIDE
{
return CloneGDIRefData(static_cast<const wxGDIRefData *>(data));
}
virtual wxGDIRefData *CreateGDIRefData() const = 0;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const = 0;
wxDECLARE_DYNAMIC_CLASS(wxGDIObject);
};
#endif // _WX_GDIOBJ_H_BASE_