dolphin/Source/Plugins/Plugin_VideoDX9/Src
2011-01-03 18:00:15 +00:00
..
D3DBase.cpp D3D9: 2011-01-03 14:35:07 +00:00
D3DBase.h D3D9: 2011-01-03 14:35:07 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp Taking a random guess at what could possibly fix issue 3256... 2011-01-03 18:00:15 +00:00
FramebufferManager.h D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
main.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
PixelShaderCache.cpp Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
PixelShaderCache.h Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
Render.cpp D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
Render.h Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp Finish implementing gamma correction in DX9. 2010-12-31 07:06:53 +00:00
TextureConverter.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexShaderCache.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00