dolphin/Source/Plugins/Plugin_VideoDX9/Src
ayuanx 82ccf1d34c Fixes Issue 2070
Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
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Debugger big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BPFunctions.cpp D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp Fixes Issue 2070 2010-01-20 07:47:41 +00:00
D3DBase.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DTexture.cpp mixed commit: 2009-12-07 18:48:31 +00:00
D3DTexture.h mixed commit: 2009-12-07 18:48:31 +00:00
D3DUtil.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
D3DUtil.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
DlgSettings.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
EmuWindow.cpp Fixes Issue 2070 2010-01-20 07:47:41 +00:00
EmuWindow.h Fixes Issue 2070 2010-01-20 07:47:41 +00:00
FramebufferManager.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
main.cpp Fixes Issue 2070 2010-01-20 07:47:41 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexFormat.cpp D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks. 2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp (build fix in debugfast mode) 2010-01-17 22:30:09 +00:00
PixelShaderCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
Render.cpp Fixes Issue 2070 2010-01-20 07:47:41 +00:00
resource.h D3D Plugin GUI cleanup of Advanced tab. 2010-01-16 11:30:23 +00:00
resource.rc D3D Plugin GUI cleanup of Advanced tab. 2010-01-16 11:30:23 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
TextureCache.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
TextureCache.h nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
TextureConverter.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
VertexManager.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp (build fix in debugfast mode) 2010-01-17 22:23:05 +00:00
VertexShaderCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00