dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexShader.h
XTra.KrazzY 2e760d69fe Added save/load state support in the UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@375 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 21:30:13 +00:00

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C

#ifndef _VERTEXSHADER_H
#define _VERTEXSHADER_H
#include "Common.h"
const char *GenerateVertexShader(u32 components);
// shader variables
#define I_POSNORMALMATRIX "cpnmtx"
#define I_PROJECTION "cproj"
#define I_MATERIALS "cmtrl"
#define I_LIGHTS "clights"
#define I_TEXMATRICES "ctexmtx"
#define I_TRANSFORMMATRICES "ctrmtx"
#define I_NORMALMATRICES "cnmtx"
#define I_POSTTRANSFORMMATRICES "cpostmtx"
#define I_FOGPARAMS "cfog"
#define C_POSNORMALMATRIX 0
#define C_PROJECTION (C_POSNORMALMATRIX+6)
#define C_MATERIALS (C_PROJECTION+4)
#define C_LIGHTS (C_MATERIALS+4)
#define C_TEXMATRICES (C_LIGHTS+40)
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
#define PS_CONST_COLORS 0
#define PS_CONST_KCOLORS 4
#define PS_CONST_CONSTALPHA 8
#endif