dolphin/Source/Core/VideoBackends/Vulkan
Léo Lam 83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
..
CMakeLists.txt normalize common filenames in VideoBackends/Vulkan 2021-01-27 14:29:48 -08:00
CommandBufferManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
CommandBufferManager.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Constants.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ObjectCache.cpp VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
ObjectCache.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ShaderCompiler.cpp Fix static initialisation order fiasco issue for Version variables 2022-01-14 00:04:22 +01:00
ShaderCompiler.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StagingBuffer.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
StagingBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StateTracker.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
StateTracker.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKBoundingBox.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VKBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKMain.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VKPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPipeline.cpp DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs 2021-09-20 19:14:41 -04:00
VKPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKRenderer.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VKRenderer.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
VKShader.cpp Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it 2022-01-03 20:17:57 +01:00
VKShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKSwapChain.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKSwapChain.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
VKTexture.cpp Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it 2022-01-03 20:17:57 +01:00
VKTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKVertexFormat.cpp Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
VKVertexFormat.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKVertexManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VulkanContext.cpp VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount 2021-12-28 21:18:47 -05:00
VulkanContext.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VulkanEntryPoints.inl VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VulkanLoader.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VulkanLoader.h Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00