dolphin/Source/DSPSpy/DSPSpy.vcproj
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00

252 lines
5.6 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="DSPSpy"
ProjectGUID="{3877AA3E-9CC0-4ADF-8E71-272EE4443478}"
RootNamespace="DSPSpy"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Wii|Win32"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLog.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output="DSPSpy.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Wii|x64"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLog.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make&#x0D;&#x0A;"
ReBuildCommandLine="make clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make"
CleanCommandLine="make clean"
Output="DSPSpy.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="GC|Win32"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLogGC.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make HW_TYPE=gamecube"
ReBuildCommandLine="make HW_TYPE=gamecube clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make HW_TYPE=gamecube"
CleanCommandLine="make HW_TYPE=gamecube clean"
Output="DSPSpyGC.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="GC|x64"
OutputDirectory="build"
IntermediateDirectory="build"
ConfigurationType="0"
CharacterSet="2"
WholeProgramOptimization="1"
BuildLogFile="build\BuildLogGC.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds&#x0D;&#x0A;make HW_TYPE=gamecube"
ReBuildCommandLine="make HW_TYPE=gamecube clean&#x0D;&#x0A;..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds&#x0D;&#x0A;make HW_TYPE=gamecube"
CleanCommandLine="make HW_TYPE=gamecube clean"
Output="DSPSpyGC.dol"
PreprocessorDefinitions=""
IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="tests"
>
<File
RelativePath=".\tests\arith_test.ds"
>
</File>
<File
RelativePath=".\tests\dr_test.ds"
>
</File>
<File
RelativePath=".\tests\dsp_base.inc"
>
</File>
<File
RelativePath=".\tests\dsp_test.ds"
>
</File>
<File
RelativePath=".\tests\ir_test.ds"
>
</File>
<File
RelativePath=".\tests\ld_test.ds"
>
</File>
<File
RelativePath=".\tests\mul_test.ds"
>
</File>
<File
RelativePath=".\tests\neg_test.ds"
>
</File>
<File
RelativePath=".\tests\op_test.ds"
>
</File>
<File
RelativePath=".\tests\unk_regs_test.ds"
>
</File>
</Filter>
<Filter
Name="util"
>
<File
RelativePath=".\util\createtest.pl"
>
</File>
<File
RelativePath=".\util\dump_roms.ds"
>
</File>
</Filter>
<Filter
Name="templates"
>
<File
RelativePath=".\templates\if_test.tpl"
>
</File>
<File
RelativePath=".\templates\tst_test.tpl"
>
</File>
</Filter>
<Filter
Name="DSP Interface"
>
<File
RelativePath=".\dsp_interface.cpp"
>
</File>
<File
RelativePath=".\dsp_interface.h"
>
</File>
<File
RelativePath=".\mem_dump.h"
>
</File>
<File
RelativePath=".\real_dsp.cpp"
>
</File>
<File
RelativePath=".\real_dsp.h"
>
</File>
</Filter>
<Filter
Name="Misc uCodes"
>
<File
RelativePath="..\..\docs\DSP\dsp_rom.txt"
>
</File>
<File
RelativePath="..\..\docs\DSP\unlockmemcard.ds"
>
</File>
</Filter>
<File
RelativePath=".\build.sh"
>
</File>
<File
RelativePath=".\Config.h"
>
</File>
<File
RelativePath=".\ConsoleHelper.h"
>
</File>
<File
RelativePath=".\main_spy.cpp"
>
</File>
<File
RelativePath=".\Makefile"
>
</File>
<File
RelativePath=".\sbuild.sh"
>
</File>
<File
RelativePath=".\Stubs.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>