dolphin/Source/Core/DiscIO/DirectoryBlob.cpp
JosJuice 58743416bb Make the support for unencrypted Wii disc images less broken
These disc images are only used on dev units and not retail units.
There are two important differences compared to normal Wii disc images:

- The data starts 0x8000 bytes into each partition instead of 0x20000
- The data of a partition is stored unencrypted and contains no hashes

Our old implementation was just guesswork and doesn't work at all.
According to testing by GerbilSoft, this commit's implementation
is able to read and extract files in the filesystem correctly,
but the tested game still isn't able to boot. (It's thanks to their
info about unencrypted disc images that I was able to make this commit.)
2018-05-23 08:40:37 +02:00

829 lines
27 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/DirectoryBlob.h"
#include <algorithm>
#include <array>
#include <cinttypes>
#include <cstring>
#include <locale>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <variant>
#include <vector>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/Boot/DolReader.h"
#include "DiscIO/Blob.h"
#include "DiscIO/VolumeWii.h"
namespace DiscIO
{
// Reads as many bytes as the vector fits (or less, if the file is smaller).
// Returns the number of bytes read.
static size_t ReadFileToVector(const std::string& path, std::vector<u8>* vector);
static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer);
static void Write32(u32 data, u32 offset, std::vector<u8>* buffer);
static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
static std::string ASCIIToUppercase(std::string str);
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry* parent_entry);
enum class PartitionType : u32
{
Game = 0,
Update = 1,
Channel = 2,
// There are more types used by Super Smash Bros. Brawl, but they don't have special names
};
// 0xFF is an arbitrarily picked value. Note that we can't use 0x00, because that means NTSC-J
constexpr u32 INVALID_REGION = 0xFF;
constexpr u32 PARTITION_DATA_OFFSET = 0x20000;
constexpr u8 ENTRY_SIZE = 0x0c;
constexpr u8 FILE_ENTRY = 0;
constexpr u8 DIRECTORY_ENTRY = 1;
DiscContent::DiscContent(u64 offset, u64 size, const std::string& path)
: m_offset(offset), m_size(size), m_content_source(path)
{
}
DiscContent::DiscContent(u64 offset, u64 size, const u8* data)
: m_offset(offset), m_size(size), m_content_source(data)
{
}
DiscContent::DiscContent(u64 offset) : m_offset(offset)
{
}
u64 DiscContent::GetOffset() const
{
return m_offset;
}
u64 DiscContent::GetEndOffset() const
{
return m_offset + m_size;
}
u64 DiscContent::GetSize() const
{
return m_size;
}
bool DiscContent::Read(u64* offset, u64* length, u8** buffer) const
{
if (m_size == 0)
return true;
DEBUG_ASSERT(*offset >= m_offset);
const u64 offset_in_content = *offset - m_offset;
if (offset_in_content < m_size)
{
const u64 bytes_to_read = std::min(m_size - offset_in_content, *length);
if (std::holds_alternative<std::string>(m_content_source))
{
File::IOFile file(std::get<std::string>(m_content_source), "rb");
file.Seek(offset_in_content, SEEK_SET);
if (!file.ReadBytes(*buffer, bytes_to_read))
return false;
}
else
{
const u8* const content_pointer = std::get<const u8*>(m_content_source) + offset_in_content;
std::copy(content_pointer, content_pointer + bytes_to_read, *buffer);
}
*length -= bytes_to_read;
*buffer += bytes_to_read;
*offset += bytes_to_read;
}
return true;
}
void DiscContentContainer::Add(u64 offset, u64 size, const std::string& path)
{
if (size != 0)
m_contents.emplace(offset, size, path);
}
void DiscContentContainer::Add(u64 offset, u64 size, const u8* data)
{
if (size != 0)
m_contents.emplace(offset, size, data);
}
u64 DiscContentContainer::CheckSizeAndAdd(u64 offset, const std::string& path)
{
const u64 size = File::GetSize(path);
Add(offset, size, path);
return size;
}
u64 DiscContentContainer::CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path)
{
const u64 size = std::min(File::GetSize(path), max_size);
Add(offset, size, path);
return size;
}
bool DiscContentContainer::Read(u64 offset, u64 length, u8* buffer) const
{
// Determine which DiscContent the offset refers to
std::set<DiscContent>::const_iterator it = m_contents.upper_bound(DiscContent(offset));
while (it != m_contents.end() && length > 0)
{
// Zero fill to start of DiscContent data
PadToAddress(it->GetOffset(), &offset, &length, &buffer);
if (!it->Read(&offset, &length, &buffer))
return false;
++it;
DEBUG_ASSERT(it == m_contents.end() || it->GetOffset() >= offset);
}
// Zero fill if we went beyond the last DiscContent
std::fill_n(buffer, static_cast<size_t>(length), 0);
return true;
}
static std::optional<PartitionType> ParsePartitionDirectoryName(const std::string& name)
{
if (name.size() < 2)
return {};
if (!strcasecmp(name.c_str(), "DATA"))
return PartitionType::Game;
if (!strcasecmp(name.c_str(), "UPDATE"))
return PartitionType::Update;
if (!strcasecmp(name.c_str(), "CHANNEL"))
return PartitionType::Channel;
if (name[0] == 'P' || name[0] == 'p')
{
// e.g. "P-HA8E" (normally only used for Super Smash Bros. Brawl's VC partitions)
if (name[1] == '-' && name.size() == 6)
{
const u32 result = Common::swap32(reinterpret_cast<const u8*>(name.data() + 2));
return static_cast<PartitionType>(result);
}
// e.g. "P0"
if (std::all_of(name.cbegin() + 1, name.cend(), [](char c) { return c >= '0' && c <= '9'; }))
{
u32 result;
if (TryParse(name.substr(1), &result))
return static_cast<PartitionType>(result);
}
}
return {};
}
static bool IsDirectorySeparator(char c)
{
return c == '/'
#ifdef _WIN32
|| c == '\\'
#endif
;
}
static bool PathCharactersEqual(char a, char b)
{
return a == b || (IsDirectorySeparator(a) && IsDirectorySeparator(b));
}
static bool PathEndsWith(const std::string& path, const std::string& suffix)
{
if (suffix.size() > path.size())
return false;
std::string::const_iterator path_iterator = path.cend() - suffix.size();
std::string::const_iterator suffix_iterator = suffix.cbegin();
while (path_iterator != path.cend())
{
if (!PathCharactersEqual(*path_iterator, *suffix_iterator))
return false;
path_iterator++;
suffix_iterator++;
}
return true;
}
static bool IsValidDirectoryBlob(const std::string& dol_path, std::string* partition_root,
std::string* true_root = nullptr)
{
if (!PathEndsWith(dol_path, "/sys/main.dol"))
return false;
const size_t chars_to_remove = std::string("sys/main.dol").size();
*partition_root = dol_path.substr(0, dol_path.size() - chars_to_remove);
if (File::GetSize(*partition_root + "sys/boot.bin") < 0x20)
return false;
#ifdef _WIN32
constexpr const char* dir_separator = "/\\";
#else
constexpr char dir_separator = '/';
#endif
if (true_root)
{
*true_root =
dol_path.substr(0, dol_path.find_last_of(dir_separator, partition_root->size() - 2) + 1);
}
return true;
}
static bool ExistsAndIsValidDirectoryBlob(const std::string& dol_path)
{
std::string partition_root;
return File::Exists(dol_path) && IsValidDirectoryBlob(dol_path, &partition_root);
}
static bool IsInFilesDirectory(const std::string& path)
{
size_t files_pos = std::string::npos;
while (true)
{
files_pos = path.rfind("files", files_pos);
if (files_pos == std::string::npos)
return false;
const size_t slash_before_pos = files_pos - 1;
const size_t slash_after_pos = files_pos + 5;
if ((files_pos == 0 || IsDirectorySeparator(path[slash_before_pos])) &&
(slash_after_pos == path.size() || (IsDirectorySeparator(path[slash_after_pos]))) &&
ExistsAndIsValidDirectoryBlob(path.substr(0, files_pos) + "sys/main.dol"))
{
return true;
}
--files_pos;
}
}
static bool IsMainDolForNonGamePartition(const std::string& path)
{
std::string partition_root, true_root;
if (!IsValidDirectoryBlob(path, &partition_root, &true_root))
return false; // This is not a /sys/main.dol
std::string partition_directory_name = partition_root.substr(true_root.size());
partition_directory_name.pop_back(); // Remove trailing slash
const std::optional<PartitionType> partition_type =
ParsePartitionDirectoryName(partition_directory_name);
if (!partition_type || *partition_type == PartitionType::Game)
return false; // volume_path is the game partition's /sys/main.dol
const File::FSTEntry true_root_entry = File::ScanDirectoryTree(true_root, false);
for (const File::FSTEntry& entry : true_root_entry.children)
{
if (entry.isDirectory &&
ParsePartitionDirectoryName(entry.virtualName) == PartitionType::Game &&
ExistsAndIsValidDirectoryBlob(entry.physicalName + "/sys/main.dol"))
{
return true; // volume_path is the /sys/main.dol for a non-game partition
}
}
return false; // volume_path is the game partition's /sys/main.dol
}
bool ShouldHideFromGameList(const std::string& volume_path)
{
return IsInFilesDirectory(volume_path) || IsMainDolForNonGamePartition(volume_path);
}
std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(const std::string& dol_path)
{
std::string partition_root, true_root;
if (!IsValidDirectoryBlob(dol_path, &partition_root, &true_root))
return nullptr;
return std::unique_ptr<DirectoryBlobReader>(new DirectoryBlobReader(partition_root, true_root));
}
DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root,
const std::string& true_root)
{
DirectoryBlobPartition game_partition(game_partition_root, {});
m_is_wii = game_partition.IsWii();
if (!m_is_wii)
{
m_gamecube_pseudopartition = std::move(game_partition);
m_data_size = m_gamecube_pseudopartition.GetDataSize();
}
else
{
SetNonpartitionDiscHeader(game_partition.GetHeader(), game_partition_root);
SetWiiRegionData(game_partition_root);
std::vector<PartitionWithType> partitions;
partitions.emplace_back(std::move(game_partition), PartitionType::Game);
std::string game_partition_directory_name = game_partition_root.substr(true_root.size());
game_partition_directory_name.pop_back(); // Remove trailing slash
if (ParsePartitionDirectoryName(game_partition_directory_name) == PartitionType::Game)
{
const File::FSTEntry true_root_entry = File::ScanDirectoryTree(true_root, false);
for (const File::FSTEntry& entry : true_root_entry.children)
{
if (entry.isDirectory)
{
const std::optional<PartitionType> type = ParsePartitionDirectoryName(entry.virtualName);
if (type && *type != PartitionType::Game)
{
partitions.emplace_back(DirectoryBlobPartition(entry.physicalName + "/", m_is_wii),
*type);
}
}
}
}
SetPartitions(std::move(partitions));
}
}
bool DirectoryBlobReader::Read(u64 offset, u64 length, u8* buffer)
{
// TODO: We don't handle raw access to the encrypted area of Wii discs correctly.
return (m_is_wii ? m_nonpartition_contents : m_gamecube_pseudopartition.GetContents())
.Read(offset, length, buffer);
}
bool DirectoryBlobReader::SupportsReadWiiDecrypted() const
{
return m_is_wii;
}
bool DirectoryBlobReader::ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset)
{
if (!m_is_wii)
return false;
auto it = m_partitions.find(partition_offset);
if (it == m_partitions.end())
return false;
return it->second.GetContents().Read(offset, size, buffer);
}
BlobType DirectoryBlobReader::GetBlobType() const
{
return BlobType::DIRECTORY;
}
u64 DirectoryBlobReader::GetRawSize() const
{
// Not implemented
return 0;
}
u64 DirectoryBlobReader::GetDataSize() const
{
return m_data_size;
}
void DirectoryBlobReader::SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
const std::string& game_partition_root)
{
constexpr u64 NONPARTITION_DISCHEADER_ADDRESS = 0;
constexpr u64 NONPARTITION_DISCHEADER_SIZE = 0x100;
m_disc_header_nonpartition.resize(NONPARTITION_DISCHEADER_SIZE);
const size_t header_bin_bytes_read =
ReadFileToVector(game_partition_root + "disc/header.bin", &m_disc_header_nonpartition);
// If header.bin is missing or smaller than expected, use the content of sys/boot.bin instead
std::copy(partition_header.data() + header_bin_bytes_read,
partition_header.data() + m_disc_header_nonpartition.size(),
m_disc_header_nonpartition.data() + header_bin_bytes_read);
// 0x60 and 0x61 are the only differences between the partition and non-partition headers
if (header_bin_bytes_read < 0x60)
m_disc_header_nonpartition[0x60] = 0;
if (header_bin_bytes_read < 0x61)
m_disc_header_nonpartition[0x61] = 0;
m_nonpartition_contents.Add(NONPARTITION_DISCHEADER_ADDRESS, m_disc_header_nonpartition);
}
void DirectoryBlobReader::SetWiiRegionData(const std::string& game_partition_root)
{
m_wii_region_data.resize(0x10, 0x00);
m_wii_region_data.resize(0x20, 0x80);
Write32(INVALID_REGION, 0, &m_wii_region_data);
const std::string region_bin_path = game_partition_root + "disc/region.bin";
const size_t bytes_read = ReadFileToVector(region_bin_path, &m_wii_region_data);
if (bytes_read < 0x4)
ERROR_LOG(DISCIO, "Couldn't read region from %s", region_bin_path.c_str());
else if (bytes_read < 0x20)
ERROR_LOG(DISCIO, "Couldn't read age ratings from %s", region_bin_path.c_str());
constexpr u64 WII_REGION_DATA_ADDRESS = 0x4E000;
constexpr u64 WII_REGION_DATA_SIZE = 0x20;
m_nonpartition_contents.Add(WII_REGION_DATA_ADDRESS, m_wii_region_data);
}
void DirectoryBlobReader::SetPartitions(std::vector<PartitionWithType>&& partitions)
{
std::sort(partitions.begin(), partitions.end(),
[](const PartitionWithType& lhs, const PartitionWithType& rhs) {
if (lhs.type == rhs.type)
return lhs.partition.GetRootDirectory() < rhs.partition.GetRootDirectory();
// Ascending sort by partition type, except Update (1) comes before before Game (0)
return (lhs.type > PartitionType::Update || rhs.type > PartitionType::Update) ?
lhs.type < rhs.type :
lhs.type > rhs.type;
});
u32 subtable_1_size = 0;
while (subtable_1_size < partitions.size() && subtable_1_size < 3 &&
partitions[subtable_1_size].type <= PartitionType::Channel)
{
++subtable_1_size;
}
const u32 subtable_2_size = static_cast<u32>(partitions.size() - subtable_1_size);
constexpr u32 PARTITION_TABLE_ADDRESS = 0x40000;
constexpr u32 PARTITION_SUBTABLE1_OFFSET = 0x20;
constexpr u32 PARTITION_SUBTABLE2_OFFSET = 0x40;
m_partition_table.resize(PARTITION_SUBTABLE2_OFFSET + subtable_2_size * 8);
Write32(subtable_1_size, 0x0, &m_partition_table);
Write32((PARTITION_TABLE_ADDRESS + PARTITION_SUBTABLE1_OFFSET) >> 2, 0x4, &m_partition_table);
if (subtable_2_size != 0)
{
Write32(subtable_2_size, 0x8, &m_partition_table);
Write32((PARTITION_TABLE_ADDRESS + PARTITION_SUBTABLE2_OFFSET) >> 2, 0xC, &m_partition_table);
}
constexpr u64 STANDARD_UPDATE_PARTITION_ADDRESS = 0x50000;
constexpr u64 STANDARD_GAME_PARTITION_ADDRESS = 0xF800000;
u64 partition_address = STANDARD_UPDATE_PARTITION_ADDRESS;
u64 offset_in_table = PARTITION_SUBTABLE1_OFFSET;
for (size_t i = 0; i < partitions.size(); ++i)
{
if (i == subtable_1_size)
offset_in_table = PARTITION_SUBTABLE2_OFFSET;
if (partitions[i].type == PartitionType::Game)
partition_address = std::max(partition_address, STANDARD_GAME_PARTITION_ADDRESS);
Write32(static_cast<u32>(partition_address >> 2), offset_in_table, &m_partition_table);
offset_in_table += 4;
Write32(static_cast<u32>(partitions[i].type), offset_in_table, &m_partition_table);
offset_in_table += 4;
SetPartitionHeader(partitions[i].partition, partition_address);
const u64 partition_data_size = partitions[i].partition.GetDataSize();
m_partitions.emplace(partition_address, std::move(partitions[i].partition));
const u64 unaligned_next_partition_address = VolumeWii::EncryptedPartitionOffsetToRawOffset(
partition_data_size, Partition(partition_address), PARTITION_DATA_OFFSET);
partition_address = Common::AlignUp(unaligned_next_partition_address, 0x10000ull);
}
m_data_size = partition_address;
m_nonpartition_contents.Add(PARTITION_TABLE_ADDRESS, m_partition_table);
}
// This function sets the header that's shortly before the start of the encrypted
// area, not the header that's right at the beginning of the encrypted area
void DirectoryBlobReader::SetPartitionHeader(const DirectoryBlobPartition& partition,
u64 partition_address)
{
constexpr u32 TICKET_OFFSET = 0x0;
constexpr u32 TICKET_SIZE = 0x2a4;
constexpr u32 TMD_OFFSET = 0x2c0;
constexpr u32 MAX_TMD_SIZE = 0x49e4;
constexpr u32 H3_OFFSET = 0x4000;
constexpr u32 H3_SIZE = 0x18000;
const std::string& partition_root = partition.GetRootDirectory();
m_nonpartition_contents.CheckSizeAndAdd(partition_address + TICKET_OFFSET, TICKET_SIZE,
partition_root + "ticket.bin");
const u64 tmd_size = m_nonpartition_contents.CheckSizeAndAdd(
partition_address + TMD_OFFSET, MAX_TMD_SIZE, partition_root + "tmd.bin");
const u64 cert_offset = Common::AlignUp(TMD_OFFSET + tmd_size, 0x20ull);
const u64 max_cert_size = H3_OFFSET - cert_offset;
const u64 cert_size = m_nonpartition_contents.CheckSizeAndAdd(
partition_address + cert_offset, max_cert_size, partition_root + "cert.bin");
m_nonpartition_contents.CheckSizeAndAdd(partition_address + H3_OFFSET, H3_SIZE,
partition_root + "h3.bin");
constexpr u32 PARTITION_HEADER_SIZE = 0x1c;
const u64 data_size = Common::AlignUp(partition.GetDataSize(), 0x7c00) / 0x7c00 * 0x8000;
m_partition_headers.emplace_back(PARTITION_HEADER_SIZE);
std::vector<u8>& partition_header = m_partition_headers.back();
Write32(static_cast<u32>(tmd_size), 0x0, &partition_header);
Write32(TMD_OFFSET >> 2, 0x4, &partition_header);
Write32(static_cast<u32>(cert_size), 0x8, &partition_header);
Write32(static_cast<u32>(cert_offset >> 2), 0x0C, &partition_header);
Write32(H3_OFFSET >> 2, 0x10, &partition_header);
Write32(PARTITION_DATA_OFFSET >> 2, 0x14, &partition_header);
Write32(static_cast<u32>(data_size >> 2), 0x18, &partition_header);
m_nonpartition_contents.Add(partition_address + TICKET_SIZE, partition_header);
}
DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory,
std::optional<bool> is_wii)
: m_root_directory(root_directory)
{
SetDiscHeaderAndDiscType(is_wii);
SetBI2();
BuildFST(SetDOL(SetApploader()));
}
void DirectoryBlobPartition::SetDiscHeaderAndDiscType(std::optional<bool> is_wii)
{
constexpr u64 DISCHEADER_ADDRESS = 0;
constexpr u64 DISCHEADER_SIZE = 0x440;
m_disc_header.resize(DISCHEADER_SIZE);
const std::string boot_bin_path = m_root_directory + "sys/boot.bin";
if (ReadFileToVector(boot_bin_path, &m_disc_header) < 0x20)
ERROR_LOG(DISCIO, "%s doesn't exist or is too small", boot_bin_path.c_str());
m_contents.Add(DISCHEADER_ADDRESS, m_disc_header);
if (is_wii.has_value())
{
m_is_wii = *is_wii;
}
else
{
m_is_wii = Common::swap32(&m_disc_header[0x18]) == 0x5d1c9ea3;
const bool is_gc = Common::swap32(&m_disc_header[0x1c]) == 0xc2339f3d;
if (m_is_wii == is_gc)
ERROR_LOG(DISCIO, "Couldn't detect disc type based on %s", boot_bin_path.c_str());
}
m_address_shift = m_is_wii ? 2 : 0;
}
void DirectoryBlobPartition::SetBI2()
{
constexpr u64 BI2_ADDRESS = 0x440;
constexpr u64 BI2_SIZE = 0x2000;
m_bi2.resize(BI2_SIZE);
if (!m_is_wii)
Write32(INVALID_REGION, 0x18, &m_bi2);
const std::string bi2_path = m_root_directory + "sys/bi2.bin";
const size_t bytes_read = ReadFileToVector(bi2_path, &m_bi2);
if (!m_is_wii && bytes_read < 0x1C)
ERROR_LOG(DISCIO, "Couldn't read region from %s", bi2_path.c_str());
m_contents.Add(BI2_ADDRESS, m_bi2);
}
u64 DirectoryBlobPartition::SetApploader()
{
bool success = false;
const std::string path = m_root_directory + "sys/apploader.img";
File::IOFile file(path, "rb");
m_apploader.resize(file.GetSize());
if (m_apploader.size() < 0x20 || !file.ReadBytes(m_apploader.data(), m_apploader.size()))
{
ERROR_LOG(DISCIO, "%s couldn't be accessed or is too small", path.c_str());
}
else
{
const size_t apploader_size = 0x20 + Common::swap32(*(u32*)&m_apploader[0x14]) +
Common::swap32(*(u32*)&m_apploader[0x18]);
if (apploader_size != m_apploader.size())
ERROR_LOG(DISCIO, "%s is the wrong size... Is it really an apploader?", path.c_str());
else
success = true;
}
if (!success)
{
m_apploader.resize(0x20);
// Make sure BS2 HLE doesn't try to run the apploader
Write32(static_cast<u32>(-1), 0x10, &m_apploader);
}
constexpr u64 APPLOADER_ADDRESS = 0x2440;
m_contents.Add(APPLOADER_ADDRESS, m_apploader);
// Return DOL address, 32 byte aligned (plus 32 byte padding)
return Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull);
}
u64 DirectoryBlobPartition::SetDOL(u64 dol_address)
{
const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, m_root_directory + "sys/main.dol");
Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, &m_disc_header);
// Return FST address, 32 byte aligned (plus 32 byte padding)
return Common::AlignUp(dol_address + dol_size + 0x20, 0x20ull);
}
void DirectoryBlobPartition::BuildFST(u64 fst_address)
{
m_fst_data.clear();
File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory + "files/", true);
ConvertUTF8NamesToSHIFTJIS(&rootEntry);
u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift);
u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size
const u64 name_table_offset = total_entries * ENTRY_SIZE;
m_fst_data.resize(name_table_offset + name_table_size);
// 32 KiB aligned start of data on disc
u64 current_data_address = Common::AlignUp(fst_address + m_fst_data.size(), 0x8000ull);
u32 fst_offset = 0; // Offset within FST data
u32 name_offset = 0; // Offset within name table
u32 root_offset = 0; // Offset of root of FST
// write root entry
WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
WriteDirectory(rootEntry, &fst_offset, &name_offset, &current_data_address, root_offset,
name_table_offset);
// overflow check, compare the aligned name offset with the aligned name table size
ASSERT(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size);
// write FST size and location
Write32((u32)(fst_address >> m_address_shift), 0x0424, &m_disc_header);
Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disc_header);
Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disc_header);
m_contents.Add(fst_address, m_fst_data);
m_data_size = current_data_address;
}
void DirectoryBlobPartition::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset,
u64 data_offset, u64 length, u32 address_shift)
{
m_fst_data[(*entry_offset)++] = type;
m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff;
m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff;
m_fst_data[(*entry_offset)++] = (name_offset)&0xff;
Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data);
*entry_offset += 4;
Write32((u32)length, *entry_offset, &m_fst_data);
*entry_offset += 4;
}
void DirectoryBlobPartition::WriteEntryName(u32* name_offset, const std::string& name,
u64 name_table_offset)
{
strncpy((char*)&m_fst_data[*name_offset + name_table_offset], name.c_str(), name.length() + 1);
*name_offset += (u32)(name.length() + 1);
}
void DirectoryBlobPartition::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
u32* name_offset, u64* data_offset,
u32 parent_entry_index, u64 name_table_offset)
{
std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
// Sort for determinism
std::sort(sorted_entries.begin(), sorted_entries.end(),
[](const File::FSTEntry& one, const File::FSTEntry& two) {
const std::string one_upper = ASCIIToUppercase(one.virtualName);
const std::string two_upper = ASCIIToUppercase(two.virtualName);
return one_upper == two_upper ? one.virtualName < two.virtualName :
one_upper < two_upper;
});
for (const File::FSTEntry& entry : sorted_entries)
{
if (entry.isDirectory)
{
u32 entry_index = *fst_offset / ENTRY_SIZE;
WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
entry_index + entry.size + 1, 0);
WriteEntryName(name_offset, entry.virtualName, name_table_offset);
WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index, name_table_offset);
}
else
{
// put entry in FST
WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size,
m_address_shift);
WriteEntryName(name_offset, entry.virtualName, name_table_offset);
// write entry to virtual disc
m_contents.Add(*data_offset, entry.size, entry.physicalName);
// 32 KiB aligned - many games are fine with less alignment, but not all
*data_offset = Common::AlignUp(*data_offset + entry.size, 0x8000ull);
}
}
}
static size_t ReadFileToVector(const std::string& path, std::vector<u8>* vector)
{
File::IOFile file(path, "rb");
size_t bytes_read;
file.ReadArray<u8>(vector->data(), std::min<u64>(file.GetSize(), vector->size()), &bytes_read);
return bytes_read;
}
static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer)
{
if (start_address > *address && *length > 0)
{
u64 padBytes = std::min(start_address - *address, *length);
memset(*buffer, 0, (size_t)padBytes);
*length -= padBytes;
*buffer += padBytes;
*address += padBytes;
}
}
static void Write32(u32 data, u32 offset, std::vector<u8>* buffer)
{
(*buffer)[offset++] = (data >> 24);
(*buffer)[offset++] = (data >> 16) & 0xff;
(*buffer)[offset++] = (data >> 8) & 0xff;
(*buffer)[offset] = data & 0xff;
}
static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
{
u32 name_size = 0;
for (const File::FSTEntry& entry : parent_entry.children)
{
if (entry.isDirectory)
name_size += ComputeNameSize(entry);
name_size += (u32)entry.virtualName.length() + 1;
}
return name_size;
}
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry* parent_entry)
{
for (File::FSTEntry& entry : parent_entry->children)
{
if (entry.isDirectory)
ConvertUTF8NamesToSHIFTJIS(&entry);
entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName);
}
}
static std::string ASCIIToUppercase(std::string str)
{
std::transform(str.begin(), str.end(), str.begin(),
[](char c) { return std::toupper(c, std::locale::classic()); });
return str;
}
} // namespace