dolphin/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00

328 lines
12 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVertexLoader.h"
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VertexManagerBase.h"
SWVertexLoader::SWVertexLoader() :
m_VertexSize(0),
m_NumAttributeLoaders(0)
{
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
VertexLoader_TextCoord::Init();
m_SetupUnit = new SetupUnit;
}
SWVertexLoader::~SWVertexLoader()
{
delete m_SetupUnit;
m_SetupUnit = nullptr;
}
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
m_CurrentVat = &g_main_cp_state.vtx_attr[attributeIndex];
posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac);
tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac);
tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac);
tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac);
tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac);
tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac);
tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
//TexMtx
const u64 tmDesc[8] = {
g_main_cp_state.vtx_desc.Tex0MatIdx, g_main_cp_state.vtx_desc.Tex1MatIdx, g_main_cp_state.vtx_desc.Tex2MatIdx, g_main_cp_state.vtx_desc.Tex3MatIdx,
g_main_cp_state.vtx_desc.Tex4MatIdx, g_main_cp_state.vtx_desc.Tex5MatIdx, g_main_cp_state.vtx_desc.Tex6MatIdx, g_main_cp_state.vtx_desc.Tex7MatIdx
};
// Colors
const u64 colDesc[2] = {g_main_cp_state.vtx_desc.Color0, g_main_cp_state.vtx_desc.Color1};
colElements[0] = m_CurrentVat->g0.Color0Elements;
colElements[1] = m_CurrentVat->g0.Color1Elements;
const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
// TextureCoord
const u64 tcDesc[8] = {
g_main_cp_state.vtx_desc.Tex0Coord, g_main_cp_state.vtx_desc.Tex1Coord, g_main_cp_state.vtx_desc.Tex2Coord, g_main_cp_state.vtx_desc.Tex3Coord,
g_main_cp_state.vtx_desc.Tex4Coord, g_main_cp_state.vtx_desc.Tex5Coord, g_main_cp_state.vtx_desc.Tex6Coord, g_main_cp_state.vtx_desc.Tex7Coord
};
const u32 tcElements[8] = {
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements,
m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements
};
const u32 tcFormat[8] = {
m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat,
m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat,
m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat
};
m_VertexSize = 0;
// Reset pipeline
m_positionLoader = nullptr;
m_normalLoader = nullptr;
m_NumAttributeLoaders = 0;
// Reset vertex
// matrix index from xf regs or cp memory?
if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
{
WARN_LOG(VIDEO, "Matrix indices don't match");
// Just show the assert once
static bool showedAlert = false;
_assert_msg_(VIDEO, showedAlert, "Matrix indices don't match");
showedAlert = true;
}
#if(1)
m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
#else
m_Vertex.posMtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
m_Vertex.texMtx[0] = g_main_cp_state.matrix_index_a.Tex0MtxIdx;
m_Vertex.texMtx[1] = g_main_cp_state.matrix_index_a.Tex1MtxIdx;
m_Vertex.texMtx[2] = g_main_cp_state.matrix_index_a.Tex2MtxIdx;
m_Vertex.texMtx[3] = g_main_cp_state.matrix_index_a.Tex3MtxIdx;
m_Vertex.texMtx[4] = g_main_cp_state.matrix_index_b.Tex4MtxIdx;
m_Vertex.texMtx[5] = g_main_cp_state.matrix_index_b.Tex5MtxIdx;
m_Vertex.texMtx[6] = g_main_cp_state.matrix_index_b.Tex6MtxIdx;
m_Vertex.texMtx[7] = g_main_cp_state.matrix_index_b.Tex7MtxIdx;
#endif
if (g_main_cp_state.vtx_desc.PosMatIdx != NOT_PRESENT)
{
AddAttributeLoader(LoadPosMtx);
m_VertexSize++;
}
for (int i = 0; i < 8; ++i)
{
if (tmDesc[i] != NOT_PRESENT)
{
AddAttributeLoader(LoadTexMtx, i);
m_VertexSize++;
}
}
// Write vertex position loader
m_positionLoader = VertexLoader_Position::GetFunction(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_VertexSize += VertexLoader_Position::GetSize(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
AddAttributeLoader(LoadPosition);
// Normals
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
if (m_normalLoader == nullptr)
{
ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!");
}
AddAttributeLoader(LoadNormal);
}
for (int i = 0; i < 2; i++)
{
switch (colDesc[i])
{
case NOT_PRESENT:
m_colorLoader[i] = nullptr;
break;
case DIRECT:
switch (colComp[i])
{
case FORMAT_16B_565: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_565); break;
case FORMAT_24B_888: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_888); break;
case FORMAT_32B_888x: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_888x); break;
case FORMAT_16B_4444: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_4444); break;
case FORMAT_24B_6666: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_6666); break;
case FORMAT_32B_8888: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_8888); break;
default: _assert_(0); break;
}
AddAttributeLoader(LoadColor, i);
break;
case INDEX8:
m_VertexSize += 1;
switch (colComp[i])
{
case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex8_16b_565); break;
case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex8_24b_888); break;
case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex8_32b_888x); break;
case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex8_16b_4444); break;
case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex8_24b_6666); break;
case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex8_32b_8888); break;
default: _assert_(0); break;
}
AddAttributeLoader(LoadColor, i);
break;
case INDEX16:
m_VertexSize += 2;
switch (colComp[i])
{
case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex16_16b_565); break;
case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex16_24b_888); break;
case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex16_32b_888x); break;
case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex16_16b_4444); break;
case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex16_24b_6666); break;
case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex16_32b_8888); break;
default: _assert_(0); break;
}
AddAttributeLoader(LoadColor, i);
break;
}
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++)
{
const int desc = (int)tcDesc[i];
const int format = tcFormat[i];
const int elements = tcElements[i];
_assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc);
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
m_texCoordLoader[i] = VertexLoader_TextCoord::GetFunction(desc, format, elements);
m_VertexSize += VertexLoader_TextCoord::GetSize(desc, format, elements);
if (m_texCoordLoader[i])
AddAttributeLoader(LoadTexCoord, i);
}
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
m_SetupUnit->Init(primitiveType);
}
void SWVertexLoader::LoadVertex()
{
for (int i = 0; i < m_NumAttributeLoaders; i++)
m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index);
OutputVertexData* outVertex = m_SetupUnit->GetVertex();
// transform input data
TransformUnit::TransformPosition(&m_Vertex, outVertex);
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
}
TransformUnit::TransformColor(&m_Vertex, outVertex);
TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
m_SetupUnit->SetupVertex();
INCSTAT(swstats.thisFrame.numVerticesLoaded)
}
void SWVertexLoader::AddAttributeLoader(AttributeLoader loader, u8 index)
{
_assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders");
m_AttributeLoaders[m_NumAttributeLoaders].loader = loader;
m_AttributeLoaders[m_NumAttributeLoaders++].index = index;
}
void SWVertexLoader::LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
{
vertex->posMtx = DataReadU8() & 0x3f;
}
void SWVertexLoader::LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
{
vertex->texMtx[index] = DataReadU8() & 0x3f;
}
void SWVertexLoader::LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
{
VertexManager::s_pCurBufferPointer = (u8*)&vertex->position;
vertexLoader->m_positionLoader();
}
void SWVertexLoader::LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
{
VertexManager::s_pCurBufferPointer = (u8*)&vertex->normal;
vertexLoader->m_normalLoader();
}
void SWVertexLoader::LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
{
u32 color;
VertexManager::s_pCurBufferPointer = (u8*)&color;
colIndex = index;
vertexLoader->m_colorLoader[index]();
// rgba -> abgr
*(u32*)vertex->color[index] = Common::swap32(color);
}
void SWVertexLoader::LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
{
VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index];
tcIndex = index;
vertexLoader->m_texCoordLoader[index]();
}
void SWVertexLoader::DoState(PointerWrap &p)
{
p.DoArray(m_AttributeLoaders, sizeof m_AttributeLoaders);
p.Do(m_VertexSize);
p.Do(*m_CurrentVat);
p.Do(m_positionLoader);
p.Do(m_normalLoader);
p.DoArray(m_colorLoader, sizeof m_colorLoader);
p.Do(m_NumAttributeLoaders);
m_SetupUnit->DoState(p);
p.Do(m_TexGenSpecialCase);
}