dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 8812fe6a3a some fixes over my last commit, now the speed with xfb disabled must be at least equal to the speed before the xfb implementation. fixed fps counter.
please give some testing to this changes to see if i going the right way.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 02:26:12 +00:00
..
Debugger this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp fix some D3D memory leaks 2010-02-25 03:14:40 +00:00
D3DBase.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DTexture.cpp fixes for my last commit: 2010-02-03 14:13:03 +00:00
D3DTexture.h Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code. 2010-01-21 19:31:48 +00:00
D3DUtil.cpp this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
D3DUtil.h this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
DlgSettings.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
EmuWindow.cpp make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
EmuWindow.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
FramebufferManager.cpp this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
FramebufferManager.h this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
main.cpp some fixes over my last commit, now the speed with xfb disabled must be at least equal to the speed before the xfb implementation. fixed fps counter. 2010-03-25 02:26:12 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexFormat.cpp D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks. 2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
PixelShaderCache.h second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
Render.cpp some fixes over my last commit, now the speed with xfb disabled must be at least equal to the speed before the xfb implementation. fixed fps counter. 2010-03-25 02:26:12 +00:00
resource.h this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
resource.rc this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
TextureCache.cpp this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
TextureCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.cpp this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
TextureConverter.h this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
Utils.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp this was a hard fix to found: 2010-01-23 12:56:07 +00:00
VertexManager.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp fix some D3D memory leaks 2010-02-25 03:14:40 +00:00
VertexShaderCache.h First a bugfix: 2010-02-23 21:52:12 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00