dolphin/Source/Core/AudioCommon/AudioCommon.cpp
JosJuice 01073946b4 Fix default audio backend on Android being "No audio output"
People who already have encountered the problem will need to
manually change the audio backend (or delete the config INI).
2017-02-08 21:29:27 +01:00

236 lines
6.4 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/AOSoundStream.h"
#include "AudioCommon/AlsaSoundStream.h"
#include "AudioCommon/CoreAudioSoundStream.h"
#include "AudioCommon/Mixer.h"
#include "AudioCommon/NullSoundStream.h"
#include "AudioCommon/OpenALStream.h"
#include "AudioCommon/OpenSLESStream.h"
#include "AudioCommon/PulseAudioStream.h"
#include "AudioCommon/XAudio2Stream.h"
#include "AudioCommon/XAudio2_7Stream.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
std::unique_ptr<SoundStream> g_sound_stream;
static bool s_audio_dump_start = false;
namespace AudioCommon
{
static const int AUDIO_VOLUME_MIN = 0;
static const int AUDIO_VOLUME_MAX = 100;
void InitSoundStream()
{
std::string backend = SConfig::GetInstance().sBackend;
if (backend == BACKEND_OPENAL && OpenALStream::isValid())
g_sound_stream = std::make_unique<OpenALStream>();
else if (backend == BACKEND_NULLSOUND)
g_sound_stream = std::make_unique<NullSound>();
else if (backend == BACKEND_XAUDIO2)
{
if (XAudio2::isValid())
g_sound_stream = std::make_unique<XAudio2>();
else if (XAudio2_7::isValid())
g_sound_stream = std::make_unique<XAudio2_7>();
}
else if (backend == BACKEND_AOSOUND && AOSound::isValid())
g_sound_stream = std::make_unique<AOSound>();
else if (backend == BACKEND_ALSA && AlsaSound::isValid())
g_sound_stream = std::make_unique<AlsaSound>();
else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
g_sound_stream = std::make_unique<CoreAudioSound>();
else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
g_sound_stream = std::make_unique<PulseAudio>();
else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
g_sound_stream = std::make_unique<OpenSLESStream>();
if (!g_sound_stream)
{
WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(),
BACKEND_NULLSOUND);
g_sound_stream = std::make_unique<NullSound>();
}
UpdateSoundStream();
if (!g_sound_stream->Start())
{
ERROR_LOG(AUDIO, "Could not start backend %s, using %s instead", backend.c_str(),
BACKEND_NULLSOUND);
g_sound_stream = std::make_unique<NullSound>();
g_sound_stream->Start();
}
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
}
void ShutdownSoundStream()
{
INFO_LOG(AUDIO, "Shutting down sound stream");
if (g_sound_stream)
{
g_sound_stream->Stop();
if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
StopAudioDump();
g_sound_stream.reset();
}
INFO_LOG(AUDIO, "Done shutting down sound stream");
}
std::string GetDefaultSoundBackend()
{
std::string backend = BACKEND_NULLSOUND;
#if defined ANDROID
backend = BACKEND_OPENSLES;
#elif defined __linux__
if (AlsaSound::isValid())
backend = BACKEND_ALSA;
#elif defined __APPLE__
backend = BACKEND_COREAUDIO;
#elif defined _WIN32
backend = BACKEND_XAUDIO2;
#endif
return backend;
}
std::vector<std::string> GetSoundBackends()
{
std::vector<std::string> backends;
backends.push_back(BACKEND_NULLSOUND);
if (XAudio2_7::isValid() || XAudio2::isValid())
backends.push_back(BACKEND_XAUDIO2);
if (AOSound::isValid())
backends.push_back(BACKEND_AOSOUND);
if (AlsaSound::isValid())
backends.push_back(BACKEND_ALSA);
if (CoreAudioSound::isValid())
backends.push_back(BACKEND_COREAUDIO);
if (PulseAudio::isValid())
backends.push_back(BACKEND_PULSEAUDIO);
if (OpenALStream::isValid())
backends.push_back(BACKEND_OPENAL);
if (OpenSLESStream::isValid())
backends.push_back(BACKEND_OPENSLES);
return backends;
}
bool SupportsDPL2Decoder(const std::string& backend)
{
#ifndef __APPLE__
if (backend == BACKEND_OPENAL)
return true;
#endif
if (backend == BACKEND_PULSEAUDIO)
return true;
return false;
}
bool SupportsLatencyControl(const std::string& backend)
{
return backend == BACKEND_OPENAL;
}
bool SupportsVolumeChanges(const std::string& backend)
{
// FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return backend == BACKEND_COREAUDIO || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2;
}
void UpdateSoundStream()
{
if (g_sound_stream)
{
int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
g_sound_stream->SetVolume(volume);
}
}
void ClearAudioBuffer(bool mute)
{
if (g_sound_stream)
g_sound_stream->Clear(mute);
}
void SendAIBuffer(const short* samples, unsigned int num_samples)
{
if (!g_sound_stream)
return;
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
StopAudioDump();
CMixer* pMixer = g_sound_stream->GetMixer();
if (pMixer && samples)
{
pMixer->PushSamples(samples, num_samples);
}
g_sound_stream->Update();
}
void StartAudioDump()
{
std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
File::CreateFullPath(audio_file_name_dtk);
File::CreateFullPath(audio_file_name_dsp);
g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
s_audio_dump_start = true;
}
void StopAudioDump()
{
g_sound_stream->GetMixer()->StopLogDTKAudio();
g_sound_stream->GetMixer()->StopLogDSPAudio();
s_audio_dump_start = false;
}
void IncreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
currentVolume += offset;
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
UpdateSoundStream();
}
void DecreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
currentVolume -= offset;
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
UpdateSoundStream();
}
void ToggleMuteVolume()
{
bool& isMuted = SConfig::GetInstance().m_IsMuted;
isMuted = !isMuted;
UpdateSoundStream();
}
}