dolphin/Source/Core/InputCommon/ControllerEmu.cpp
Léo Lam 93f5df4195 ControllerInterface: Add RemoveDevice()
This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00

270 lines
8.5 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu.h"
#include <memory>
#include "Common/Common.h"
// This should be called before calling GetState() or State() on a control reference
// to prevent a race condition.
// This is a recursive mutex because UpdateReferences is recursive.
static std::recursive_mutex s_get_state_mutex;
std::unique_lock<std::recursive_mutex> ControllerEmu::GetStateLock()
{
std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
return lock;
}
void ControllerEmu::UpdateReferences(ControllerInterface& devi)
{
auto lock = ControllerEmu::GetStateLock();
for (auto& ctrlGroup : groups)
{
for (auto& control : ctrlGroup->controls)
devi.UpdateReference(control->control_ref.get(), default_device);
// extension
if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
{
for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
attachment->UpdateReferences(devi);
}
}
}
void ControllerEmu::UpdateDefaultDevice()
{
for (auto& ctrlGroup : groups)
{
// extension
if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
{
for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
{
ai->default_device = default_device;
ai->UpdateDefaultDevice();
}
}
}
}
void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
// settings
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& c : controls)
{
// control expression
sec->Get(group + c->name, &c->control_ref->expression, "");
// range
sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0);
c->control_ref->range /= 100;
}
// extensions
if (type == GROUP_TYPE_EXTENSION)
{
Extension* const ext = (Extension*)this;
ext->switch_extension = 0;
unsigned int n = 0;
std::string extname;
sec->Get(base + name, &extname, "");
for (auto& ai : ext->attachments)
{
ai->default_device.FromString(defdev);
ai->LoadConfig(sec, base + ai->GetName() + "/");
if (ai->GetName() == extname)
ext->switch_extension = n;
n++;
}
}
}
void ControllerEmu::LoadConfig(IniFile::Section* sec, const std::string& base)
{
std::string defdev = default_device.ToString();
if (base.empty())
{
sec->Get(base + "Device", &defdev, "");
default_device.FromString(defdev);
}
for (auto& cg : groups)
cg->LoadConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& c : controls)
{
// control expression
sec->Set(group + c->name, c->control_ref->expression, "");
// range
sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0);
}
// extensions
if (type == GROUP_TYPE_EXTENSION)
{
Extension* const ext = (Extension*)this;
sec->Set(base + name, ext->attachments[ext->switch_extension]->GetName(), "None");
for (auto& ai : ext->attachments)
ai->SaveConfig(sec, base + ai->GetName() + "/");
}
}
void ControllerEmu::SaveConfig(IniFile::Section* sec, const std::string& base)
{
const std::string defdev = default_device.ToString();
if (base.empty())
sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
for (auto& ctrlGroup : groups)
ctrlGroup->SaveConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SetControlExpression(int index, const std::string& expression)
{
controls.at(index)->control_ref->expression = expression;
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
: AnalogStick(_name, _name, GROUP_TYPE_STICK)
{
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name,
ControlState default_radius)
: ControlGroup(_name, _ui_name, GROUP_TYPE_STICK)
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
}
ControllerEmu::Triggers::Triggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
{
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
{
memset(m_swing, 0, sizeof(m_swing));
controls.emplace_back(std::make_unique<Input>(_trans("Up")));
controls.emplace_back(std::make_unique<Input>(_trans("Down")));
controls.emplace_back(std::make_unique<Input>(_trans("Left")));
controls.emplace_back(std::make_unique<Input>(_trans("Right")));
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
{
memset(m_tilt, 0, sizeof(m_tilt));
controls.emplace_back(std::make_unique<Input>("Forward"));
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
ControllerEmu::Cursor::Cursor(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_CURSOR), m_z(0)
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>("Forward"));
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
}
void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
{
// load an empty inifile section, clears everything
IniFile::Section sec;
LoadConfig(&sec);
const std::string& default_device_string = g_controller_interface.GetDefaultDeviceString();
if (!default_device_string.empty())
{
default_device.FromString(default_device_string);
UpdateDefaultDevice();
}
}