dolphin/Source/Core/AudioCommon/Mixer.h
skidau 8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00

128 lines
3.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <string>
#include "AudioCommon/WaveFile.h"
// 16 bit Stereo
#define MAX_SAMPLES (1024 * 2) // 64ms
#define INDEX_MASK (MAX_SAMPLES * 2 - 1)
#define LOW_WATERMARK 1280 // 40 ms
#define MAX_FREQ_SHIFT 200 // per 32000 Hz
#define CONTROL_FACTOR 0.2f // in freq_shift per fifo size offset
#define CONTROL_AVG 32
class CMixer {
public:
CMixer(unsigned int BackendSampleRate)
: m_dma_mixer(this, 32000)
, m_streaming_mixer(this, 48000)
, m_wiimote_speaker_mixer(this, 3000)
, m_sampleRate(BackendSampleRate)
, m_logAudio(0)
, m_speed(0)
{
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
}
virtual ~CMixer() {}
// Called from audio threads
virtual unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
// Called from main thread
virtual void PushSamples(const short* samples, unsigned int num_samples);
virtual void PushStreamingSamples(const short* samples, unsigned int num_samples);
virtual void PushWiimoteSpeakerSamples(const short* samples, unsigned int num_samples, unsigned int sample_rate);
unsigned int GetSampleRate() const { return m_sampleRate; }
void SetDMAInputSampleRate(unsigned int rate);
void SetStreamInputSampleRate(unsigned int rate);
void SetStreamingVolume(unsigned int lvolume, unsigned int rvolume);
void SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume);
virtual void StartLogAudio(const std::string& filename)
{
if (! m_logAudio)
{
m_logAudio = true;
g_wave_writer.Start(filename, GetSampleRate());
g_wave_writer.SetSkipSilence(false);
NOTICE_LOG(DSPHLE, "Starting Audio logging");
}
else
{
WARN_LOG(DSPHLE, "Audio logging has already been started");
}
}
virtual void StopLogAudio()
{
if (m_logAudio)
{
m_logAudio = false;
g_wave_writer.Stop();
NOTICE_LOG(DSPHLE, "Stopping Audio logging");
}
else
{
WARN_LOG(DSPHLE, "Audio logging has already been stopped");
}
}
std::mutex& MixerCritical() { return m_csMixing; }
float GetCurrentSpeed() const { return m_speed; }
void UpdateSpeed(volatile float val) { m_speed = val; }
protected:
class MixerFifo {
public:
MixerFifo(CMixer *mixer, unsigned sample_rate)
: m_mixer(mixer)
, m_input_sample_rate(sample_rate)
, m_indexW(0)
, m_indexR(0)
, m_LVolume(256)
, m_RVolume(256)
, m_numLeftI(0.0f)
, m_frac(0)
{
memset(m_buffer, 0, sizeof(m_buffer));
}
void PushSamples(const short* samples, unsigned int num_samples);
unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
void SetInputSampleRate(unsigned int rate);
void SetVolume(unsigned int lvolume, unsigned int rvolume);
private:
CMixer *m_mixer;
unsigned m_input_sample_rate;
short m_buffer[MAX_SAMPLES * 2];
volatile u32 m_indexW;
volatile u32 m_indexR;
// Volume ranges from 0-256
volatile s32 m_LVolume;
volatile s32 m_RVolume;
float m_numLeftI;
u32 m_frac;
};
MixerFifo m_dma_mixer;
MixerFifo m_streaming_mixer;
MixerFifo m_wiimote_speaker_mixer;
unsigned int m_sampleRate;
WaveFileWriter g_wave_writer;
bool m_logAudio;
std::mutex m_csMixing;
volatile float m_speed; // Current rate of the emulation (1.0 = 100% speed)
};