dolphin/Source/Core/DolphinWX/MainNoGUI.cpp
Jules Blok db7e746cb4 Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00

394 lines
9.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <getopt.h>
#include <string>
#include "Common/Common.h"
#include "Common/Event.h"
#include "Common/Logging/LogManager.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/HW/Wiimote.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/VideoBackendBase.h"
#if HAVE_X11
#include <X11/keysym.h>
#include "Core/State.h"
#include "DolphinWX/X11Utils.h"
#endif
#if HAVE_WAYLAND
#include <wayland-client.h>
#endif
#ifdef USE_EGL
#include "DolphinWX/GLInterface/GLInterface.h"
#endif
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
bool rendererHasFocus = true;
bool running = true;
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
void Host_ShowJitResults(unsigned int address){}
Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
switch (Id)
{
case WM_USER_STOP:
running = false;
break;
}
}
void* Host_GetRenderHandle()
{
return nullptr;
}
void* Host_GetInstance() { return nullptr; }
void Host_UpdateTitle(const std::string& title){};
void Host_UpdateLogDisplay(){}
void Host_UpdateDisasmDialog(){}
void Host_UpdateMainFrame()
{
updateMainFrameEvent.Set();
}
void Host_UpdateBreakPointView(){}
void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
x = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos;
y = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos;
width = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth;
height = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight;
}
void Host_RequestRenderWindowSize(int width, int height) {}
void Host_SetStartupDebuggingParameters()
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
StartUp.bEnableDebugging = false;
StartUp.bBootToPause = false;
}
bool Host_RendererHasFocus()
{
return rendererHasFocus;
}
void Host_ConnectWiimote(int wm_idx, bool connect) {}
void Host_SetWaitCursor(bool enable){}
void Host_UpdateStatusBar(const std::string& text, int filed){}
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
size_t len = strlen(msg);
if (msg[len - 1] != '\n')
{
msg[len - 1] = '\n';
msg[len] = '\0';
}
fprintf(stderr, "%s", msg);
}
void Host_SetWiiMoteConnectionState(int _State) {}
#if HAVE_X11
void X11_MainLoop()
{
bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
while (!Core::IsRunning())
updateMainFrameEvent.Wait();
Display *dpy = XOpenDisplay(0);
Window win = (Window)Core::GetWindowHandle();
XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(dpy, win, true);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
#endif
Cursor blankCursor = None;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = {0};
Blank = XCreateBitmapFromData (dpy, win, ZeroData, 1, 1);
blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap (dpy, Blank);
XDefineCursor(dpy, win, blankCursor);
}
if (fullscreen)
{
X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(True);
#endif
}
// The actual loop
while (running)
{
XEvent event;
KeySym key;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch (event.type)
{
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
{
fullscreen = !fullscreen;
X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(fullscreen);
#endif
}
else if (key >= XK_F1 && key <= XK_F8)
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State::Save(slot_number);
else
State::Load(slot_number);
}
else if (key == XK_F9)
Core::SaveScreenShot();
else if (key == XK_F11)
State::LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State::UndoLoadState();
else
State::UndoSaveState();
}
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() != Core::CORE_PAUSE)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:
rendererHasFocus = false;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
break;
}
}
if (!fullscreen)
{
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(dpy, win, &winDummy,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
&borderDummy, &depthDummy);
}
usleep(100000);
}
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete XRRConfig;
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(dpy, win, false);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XFreeCursor(dpy, blankCursor);
XCloseDisplay(dpy);
Core::Stop();
}
#endif
#if HAVE_WAYLAND
void Wayland_MainLoop()
{
// Wait for display to be initialized
while (!GLWin.wl_display)
usleep(20000);
GLWin.running = 1;
while (GLWin.running)
wl_display_dispatch(GLWin.wl_display);
if (GLWin.wl_display)
wl_display_disconnect(GLWin.wl_display);
}
#endif
int main(int argc, char* argv[])
{
#ifdef __APPLE__
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
[NSApplication sharedApplication];
[NSApp activateIgnoringOtherApps: YES];
[NSApp finishLaunching];
#endif
int ch, help = 0;
struct option longopts[] = {
{ "exec", no_argument, nullptr, 'e' },
{ "help", no_argument, nullptr, 'h' },
{ "version", no_argument, nullptr, 'v' },
{ nullptr, 0, nullptr, 0 }
};
while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1)
{
switch (ch)
{
case 'e':
break;
case 'h':
case '?':
help = 1;
break;
case 'v':
fprintf(stderr, "%s\n", scm_rev_str);
return 1;
}
}
if (help == 1 || argc == optind)
{
fprintf(stderr, "%s\n\n", scm_rev_str);
fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");
fprintf(stderr, " -h, --help Show this help message\n");
fprintf(stderr, " -v, --help Print version and exit\n");
return 1;
}
LogManager::Init();
SConfig::Init();
VideoBackend::PopulateList();
VideoBackend::ActivateBackend(SConfig::GetInstance().
m_LocalCoreStartupParameter.m_strVideoBackend);
WiimoteReal::LoadSettings();
#if USE_EGL
GLWin.platform = EGL_PLATFORM_NONE;
#endif
#if HAVE_WAYLAND
GLWin.wl_display = nullptr;
#endif
// No use running the loop when booting fails
if (BootManager::BootCore(argv[optind]))
{
#if USE_EGL
while (GLWin.platform == EGL_PLATFORM_NONE)
usleep(20000);
#endif
#if HAVE_WAYLAND
if (GLWin.platform == EGL_PLATFORM_WAYLAND)
Wayland_MainLoop();
#endif
#if HAVE_X11
#if USE_EGL
if (GLWin.platform == EGL_PLATFORM_X11)
{
#endif
XInitThreads();
X11_MainLoop();
#if USE_EGL
}
#endif
#endif
#ifdef __APPLE__
while (running)
{
event = [NSApp nextEventMatchingMask: NSAnyEventMask
untilDate: [NSDate distantFuture]
inMode: NSDefaultRunLoopMode dequeue: YES];
if ([event type] == NSKeyDown &&
[event modifierFlags] & NSCommandKeyMask &&
[[event characters] UTF8String][0] == 'q')
{
Core::Stop();
break;
}
if ([event type] != NSKeyDown)
[NSApp sendEvent: event];
}
[event release];
[pool release];
#else
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
updateMainFrameEvent.Wait();
#endif
}
WiimoteReal::Shutdown();
VideoBackend::ClearList();
SConfig::Shutdown();
LogManager::Shutdown();
return 0;
}