dolphin/Source/Core/DolphinWX/CMakeLists.txt
Lioncash f1be7cd4a0
CMakeLists: Link bochs in privately where applicable
Everything that links in core doesn't need to see anything related to bochs, because it's only used internally.
Anything else that relies on bochs should be linking it in explicitly.
2018-04-08 04:59:58 -04:00

185 lines
5.4 KiB
CMake

if(NOT wxWidgets_FOUND)
return()
endif()
add_executable(dolphin-emu
AboutDolphin.cpp
ControllerConfigDiag.cpp
Cheats/ActionReplayCodesPanel.cpp
Cheats/ARCodeAddEdit.cpp
Cheats/CheatSearchTab.cpp
Cheats/CheatsWindow.cpp
Cheats/CreateCodeDialog.cpp
Cheats/GeckoCodeDiag.cpp
Config/AddUSBDeviceDiag.cpp
Config/AdvancedConfigPane.cpp
Config/AudioConfigPane.cpp
Config/ConfigMain.cpp
Config/GameCubeConfigPane.cpp
Config/GCAdapterConfigDiag.cpp
Config/GeneralConfigPane.cpp
Config/InterfaceConfigPane.cpp
Config/PathConfigPane.cpp
Config/WiiConfigPane.cpp
Debugger/AssemblerEntryDialog.cpp
Debugger/BreakpointDlg.cpp
Debugger/BreakpointView.cpp
Debugger/BreakpointWindow.cpp
Debugger/CodeView.cpp
Debugger/CodeWindow.cpp
Debugger/CodeWindowFunctions.cpp
Debugger/DSPDebugWindow.cpp
Debugger/DSPRegisterView.cpp
Debugger/DebuggerPanel.cpp
Debugger/DebuggerUIUtil.cpp
Debugger/JitWindow.cpp
Debugger/MemoryCheckDlg.cpp
Debugger/MemoryView.cpp
Debugger/MemoryWindow.cpp
Debugger/RegisterView.cpp
Debugger/RegisterWindow.cpp
Debugger/WatchView.cpp
Debugger/WatchWindow.cpp
ISOProperties/FilesystemPanel.cpp
ISOProperties/InfoPanel.cpp
ISOProperties/ISOProperties.cpp
NetPlay/ChangeGameDialog.cpp
NetPlay/MD5Dialog.cpp
NetPlay/NetPlayLauncher.cpp
NetPlay/NetPlaySetupFrame.cpp
NetPlay/NetWindow.cpp
NetPlay/PadMapDialog.cpp
Input/InputConfigDiag.cpp
Input/InputConfigDiagBitmaps.cpp
Input/HotkeyInputConfigDiag.cpp
Input/GCPadInputConfigDiag.cpp
Input/MicButtonConfigDiag.cpp
Input/GCKeyboardInputConfigDiag.cpp
Input/WiimoteInputConfigDiag.cpp
Input/NunchukInputConfigDiag.cpp
Input/ClassicInputConfigDiag.cpp
Input/GuitarInputConfigDiag.cpp
Input/DrumsInputConfigDiag.cpp
Input/TurntableInputConfigDiag.cpp
DolphinSlider.cpp
FifoPlayerDlg.cpp
Frame.cpp
FrameAui.cpp
FrameTools.cpp
GameListCtrl.cpp
LogConfigWindow.cpp
LogWindow.cpp
Main.cpp
MainMenuBar.cpp
MainToolBar.cpp
MemcardManager.cpp
PatchAddEdit.cpp
PostProcessingConfigDiag.cpp
SoftwareVideoConfigDialog.cpp
TASInputDlg.cpp
UINeedsControllerState.cpp
VideoConfigDiag.cpp
WxEventUtils.cpp
WxUtils.cpp
)
target_link_libraries(dolphin-emu
PRIVATE
bdisasm
core
uicommon
cpp-optparse
wxWidgets::wxWidgets
)
if(APPLE)
# Add resource files to application bundle.
set(RESOURCES "${CMAKE_SOURCE_DIR}/Data/Dolphin.icns")
target_sources(dolphin-emu PRIVATE ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
endif()
if(WIN32)
target_sources(dolphin-emu PRIVATE
DolphinWX.manifest
DolphinWX.rc
)
endif()
if(USE_X11)
find_package(GTK2 REQUIRED)
target_link_libraries(dolphin-emu PRIVATE ${GTK2_LIBRARIES})
target_include_directories(dolphin-emu PRIVATE ${GTK2_INCLUDE_DIRS})
endif()
# Handle localization
find_package(Gettext)
if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE)
set(pot_file "${CMAKE_SOURCE_DIR}/Languages/po/dolphin-emu.pot")
file(GLOB LINGUAS ${CMAKE_SOURCE_DIR}/Languages/po/*.po)
target_sources(dolphin-emu PRIVATE ${pot_file} ${LINGUAS})
source_group("Localization" FILES ${LINGUAS})
source_group("Localization\\\\Generated" FILES ${pot_file})
foreach(po ${LINGUAS})
get_filename_component(lang ${po} NAME_WE)
set(mo_dir ${CMAKE_CURRENT_BINARY_DIR}/${lang})
set(mo ${mo_dir}/dolphin-emu.mo)
target_sources(dolphin-emu PRIVATE ${mo})
source_group("Localization\\\\Generated" FILES ${mo})
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_source_files_properties(${mo} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${lang}.lproj")
else()
install(FILES ${mo} DESTINATION share/locale/${lang}/LC_MESSAGES)
endif()
add_custom_command(OUTPUT ${mo}
COMMAND cmake -E make_directory ${mo_dir}
COMMAND ${GETTEXT_MSGMERGE_EXECUTABLE} --quiet --update --backup=none -s ${po} ${pot_file}
COMMAND ${GETTEXT_MSGFMT_EXECUTABLE} -o ${mo} ${po}
DEPENDS ${po}
)
endforeach()
endif()
if(APPLE)
# Ask for an application bundle.
set_target_properties(dolphin-emu PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
OUTPUT_NAME Dolphin
)
# Copy resources in the bundle
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/Data/Sys")
file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/Data" "${CMAKE_SOURCE_DIR}/Data/Sys/*")
foreach(res ${resources})
target_sources(dolphin-emu PRIVATE "${CMAKE_SOURCE_DIR}/Data/${res}")
get_filename_component(resdir "${res}" DIRECTORY)
set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/${res}" PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/${resdir}")
source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/Data/${res}")
endforeach()
# Update library references to make the bundle portable
include(DolphinPostprocessBundle)
dolphin_postprocess_bundle(dolphin-emu)
# Install bundle into systemwide /Applications directory.
install(TARGETS dolphin-emu DESTINATION /Applications)
elseif(WIN32)
set_target_properties(dolphin-emu PROPERTIES
WIN32_EXECUTABLE ON
)
add_custom_command(TARGET dolphin-emu
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Data/Sys $<TARGET_FILE_DIR:dolphin-emu>/Sys
)
else()
install(TARGETS dolphin-emu RUNTIME DESTINATION ${bindir})
endif()
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} dolphin-emu)