dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-08-23 09:20:36 +00:00
..
GUI fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
OS Attempting to close the display window should not exit the emulator. 2008-08-20 18:30:11 +00:00
BPStructs.cpp one hundred percent correct scaling in GL plugin now, or at least it should be. report problems as they come 2008-08-18 09:15:05 +00:00
BPStructs.h
DataReader.cpp
DataReader.h
GLInit.cpp Forgot to put GL in the Windows Title bar as well 2008-08-23 07:50:27 +00:00
GLInit.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
Globals.cpp Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers 2008-08-17 03:56:07 +00:00
Globals.h fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
main.cpp Include SDL header as "SDL.h". This works with the CFLAGS output of pkg-config, picking up SDL no matter where it is installed. 2008-08-22 21:19:56 +00:00
main.h
memcpy_amd.cpp
OpcodeDecoding.cpp Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB. 2008-08-23 09:20:36 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp
PixelShader.h
PixelShaderManager.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
PixelShaderManager.h
rasterfont.cpp
rasterfont.h
Render.cpp fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript Linux side doesn't need libjpeg, crazy Mac users 2008-08-23 07:53:03 +00:00
TextureMngr.cpp one hundred percent correct scaling in GL plugin now, or at least it should be. report problems as they come 2008-08-18 09:15:05 +00:00
TextureMngr.h
VertexLoader.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
VertexLoader.h
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexShader.cpp
VertexShader.h
VertexShaderManager.cpp GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
VertexShaderManager.h
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00