dolphin/Source/Core/Common/Src
2010-06-26 14:54:43 +00:00
..
Crypto
ABI.cpp
ABI.h
Atomic.h
Atomic_GCC.h
Atomic_Win32.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
CDUtils.h
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
CommonFuncs.h
CommonPaths.h Config.h needs to be included in CommonPaths.h because CommonPaths.h is included in Common.h before Config.h is. If you want to find an alternate way to fix this so that Config.h is only included in Common.h watch for circular inclusions next time. 2010-06-26 14:54:43 +00:00
CommonTypes.h
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp
CPUDetect.h
DebugInterface.h
DynamicLibrary.cpp Don't store the absolute pathname of plugins in the configuration file, 2010-06-05 18:52:56 +00:00
DynamicLibrary.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Oops, that wasn't supposed to be in there. 2010-06-13 14:52:11 +00:00
FileUtil.h
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile. 2010-06-05 05:30:23 +00:00
IniFile.h New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile. 2010-06-05 05:30:23 +00:00
LinearDiskCache.cpp D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
LinearDiskCache.h
Log.h
LogManager.cpp
LogManager.h
MathUtil.cpp
MathUtil.h
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR 2010-06-22 03:10:43 +00:00
OpenCL.h
Plugin.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
Plugin.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
PluginDSP.cpp
PluginDSP.h
PluginVideo.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PluginVideo.h My first commit :D 2010-06-24 13:28:54 +00:00
PluginWiimote.cpp win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
PluginWiimote.h win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
SConscript Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism. 2010-06-13 09:14:40 +00:00
SDCardUtil.cpp build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp Nits. 2010-06-04 20:54:13 +00:00
StringUtil.h Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well. 2010-06-04 19:56:34 +00:00
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
SysConf.h
Thread.cpp Linux build fix. 2010-06-16 14:22:17 +00:00
Thread.h Linux build fix. 2010-06-16 14:22:17 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
x64Emitter.h