dolphin/Source/Core/DolphinWX/Src/FrameTools.cpp
hrydgard 8cae2fee56 Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.

Thanks shuffle2 for the patience.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00

1439 lines
46 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
/*
1.1 Windows
CFrame is the main parent window. Inside CFrame there is m_Panel which is the
parent for the rendering window (when we render to the main window). In Windows
the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
as parent window and creating a new child window to m_Panel. The new child
window handle that is returned by CreateWindow() can be accessed from
Core::GetWindowHandle().
*/
#include "Setup.h" // Common
#include "NetWindow.h"
#include "Common.h" // Common
#include "FileUtil.h"
#include "FileSearch.h"
#include "Timer.h"
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "LuaWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "LogWindow.h"
#include "WxUtils.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "OnFrame.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "HW/DVDInterface.h"
#include "HW/ProcessorInterface.h"
#include "HW/GCPad.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
#include "WXInputBase.h"
#include "../../InputUICommon/Src/ConfigDiag.h"
#include <wx/datetime.h> // wxWidgets
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_plugin_wiimote.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
// Other Windows
wxCheatsWindow* CheatsWindow;
// Create menu items
// ---------------------
void CFrame::CreateMenu()
{
if (GetMenuBar()) GetMenuBar()->Destroy();
m_MenuBar = new wxMenuBar(wxMB_DOCKABLE);
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, _T("&Open...\tCtrl+O"));
wxMenu *externalDrive = new wxMenu;
m_pSubMenuDrive = fileMenu->AppendSubMenu(externalDrive, _T("&Boot from DVD Drive..."));
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i].c_str()));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, _T("&Refresh List"));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _T("E&xit\tAlt+F4"));
m_MenuBar->Append(fileMenu, _T("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, _T("&Reset"));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_RECORD, _T("Start Re&cording..."));
emulationMenu->Append(IDM_PLAYRECORD, _T("P&lay Recording..."));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_CHANGEDISC, _T("Change &Disc"));
emulationMenu->Append(IDM_FRAMESTEP, _T("&Frame Stepping"), wxEmptyString, wxITEM_CHECK);
wxMenu *skippingMenu = new wxMenu;
m_pSubMenuFrameSkipping = emulationMenu->AppendSubMenu(skippingMenu, _T("Frame S&kipping"));
for(int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9"));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
m_pSubMenuLoad = emulationMenu->AppendSubMenu(loadMenu, _T("&Load State"));
m_pSubMenuSave = emulationMenu->AppendSubMenu(saveMenu, _T("Sa&ve State"));
saveMenu->Append(IDM_SAVESTATEFILE, _T("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _T("Last Overwritten State\tShift+F12"));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _T("Load State..."));
loadMenu->Append(IDM_LOADLASTSTATE, _T("Last Saved State\tF11"));
loadMenu->Append(IDM_UNDOLOADSTATE, _T("Undo Load State\tF12"));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++) {
loadMenu->Append(IDM_LOADSLOT1 + i - 1, wxString::Format(_T("Slot %i\tF%i"), i, i));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, wxString::Format(_T("Slot %i\tShift+F%i"), i, i));
}
m_MenuBar->Append(emulationMenu, _T("&Emulation"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _T("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Gamecube Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(NULL, pOptionsMenu);
}
m_MenuBar->Append(pOptionsMenu, _T("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_LUA, _T("New &Lua Console"));
toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORTSAVE, _T("Wii Save Import"));
toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string (File::GetUserPath(D_WIIMENU_IDX))).IsValid())
{
toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
}
else
{
toolsMenu->Append(IDM_INSTALL_WII_MENU, _T("Install Wii Menu"));
}
toolsMenu->AppendSeparator();
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
m_MenuBar->Append(toolsMenu, _T("&Tools"));
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _T("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _T("Show &Statusbar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOGWINDOW, _T("Show &Logwindow"));
viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _T("Show &Console"));
viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole);
viewMenu->AppendSeparator();
if (g_pCodeWindow)
{
g_pCodeWindow->CreateMenuView(NULL, viewMenu);
viewMenu->AppendSeparator();
}
wxMenu *platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _T("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LISTWII, _T("Show Wii"));
platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LISTGC, _T("Show GameCube"));
platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LISTWAD, _T("Show Wad"));
platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
wxMenu *regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _T("Show Regions"));
regionMenu->AppendCheckItem(IDM_LISTJAP, _T("Show JAP"));
regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LISTPAL, _T("Show PAL"));
regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LISTUSA, _T("Show USA"));
regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LISTFRANCE, _T("Show France"));
regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LISTITALY, _T("Show Italy"));
regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LISTKOREA, _T("Show Korea"));
regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _T("Show Taiwan"));
regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_UNK, _T("Show unknown"));
regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
viewMenu->AppendCheckItem(IDM_LISTDRIVES, _T("Show Drives"));
viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGECACHE, _T("Purge Cache"));
m_MenuBar->Append(viewMenu, _T("&View"));
if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _T("&Help"));
helpMenu->Append(IDM_HELPWEBSITE, _T("Dolphin &Web Site"));
helpMenu->Append(IDM_HELPGOOGLECODE, _T("Dolphin at &Google Code"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _T("&About..."));
m_MenuBar->Append(helpMenu, _T("&Help"));
// Associate the menu bar with the frame
SetMenuBar(m_MenuBar);
}
wxString CFrame::GetMenuLabel(int Id)
{
wxString Label;
switch (Id)
{
case HK_FULLSCREEN:
Label = _T("&Fullscreen\t");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _T("&Pause\t");
else
Label = _T("&Play\t");
break;
case HK_STOP:
Label = _T("&Stop\t");
break;
case HK_WIIMOTE1_CONNECT:
Label = _T("Connect Wiimote 1\t");
break;
case HK_WIIMOTE2_CONNECT:
Label = _T("Connect Wiimote 2\t");
break;
case HK_WIIMOTE3_CONNECT:
Label = _T("Connect Wiimote 3\t");
break;
case HK_WIIMOTE4_CONNECT:
Label = _T("Connect Wiimote 4\t");
break;
}
wxString Modifier = InputCommon::WXKeymodToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
wxString Hotkey = InputCommon::WXKeyToString
(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id]);
return Label + Modifier + (Modifier.Len() ? _T("+") : _T("")) + Hotkey;
}
// Create toolbar items
// ---------------------
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(wxID_OPEN, _T("Open"), m_Bitmaps[Toolbar_FileOpen], _T("Open file..."));
ToolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh game list"));
ToolBar->AddTool(IDM_BROWSE, _T("Browse"), m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory..."));
ToolBar->AddSeparator();
ToolBar->AddTool(IDM_PLAY, wxT("Play"), m_Bitmaps[Toolbar_Play], _T("Play"));
ToolBar->AddTool(IDM_STOP, _T("Stop"), m_Bitmaps[Toolbar_Stop], _T("Stop"));
ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("FullScr"), m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen"));
ToolBar->AddTool(IDM_SCREENSHOT, _T("ScrShot"), m_Bitmaps[Toolbar_FullScreen], _T("Take Screenshot"));
ToolBar->AddSeparator();
ToolBar->AddTool(wxID_PREFERENCES, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Graphics"), m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("GCPad"), m_Bitmaps[Toolbar_PluginPAD], _T("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
ToolBar->Realize();
}
void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, wxT("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], wxT("Save current perspective"));
ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, wxT("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], wxT("Edit current perspective"));
ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
ToolBar->Realize();
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
if (m_ToolBar)
{
m_Mgr->DetachPane(m_ToolBar);
m_ToolBar->Destroy();
}
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
Name(wxT("TBMain")).Caption(wxT("TBMain")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
if (g_pCodeWindow && !m_ToolBarDebug)
{
m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbarAui(m_ToolBarAui);
m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
Name(wxT("TBAui")).Caption(wxT("TBAui")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
}
UpdateGUI();
}
void CFrame::InitBitmaps()
{
// Get selected theme
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
// in the exe, which is in memory, but at least we wont make another copy of all of them.
switch (Theme)
{
case BOOMY:
{
// These are stored as 48x48
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
// Scale the 48x48 bitmaps to 24x24
for (size_t n = Toolbar_FileOpen; n < EToolbar_Max; n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
}
}
break;
case VISTA:
{
// These are stored as 24x24 and need no scaling
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png);
}
break;
case XPLASTIK:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png);
}
break;
case KDE:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png);
}
break;
default: PanicAlert("Theme selection went wrong");
}
// Update in case the bitmap has been updated
if (m_ToolBar != NULL) RecreateToolbar();
aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != NULL)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultGCM.empty()
&& wxFileExists(wxString(StartUp.m_strDefaultGCM.c_str(), wxConvUTF8)))
bootfile = StartUp.m_strDefaultGCM;
else
{
if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
bootfile = SConfig::GetInstance().m_LastFilename;
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
StartGame(bootfile);
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_T("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("All GC/Wii files (elf, dol, gcm, iso, wad)|*.elf;*.dol;*.gcm;*.iso;*.gcz;*.wad|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
bool fileChosen = !path.IsEmpty();
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlert("Current dir changed from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
File::SetCurrentDir(currentDir.c_str());
}
// Should we boot a new game or just change the disc?
if (Boot)
{
if (!fileChosen)
return;
BootGame(std::string(path.mb_str()));
}
else
{
strncpy(newDiscpath, path.mb_str(), strlen(path.mb_str())+1);
DVDInterface::ChangeDisc(newDiscpath);
}
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
Frame::SetFrameStepping(event.IsChecked());
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_T("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Dolphin TAS Movies (*.dtm)|*.dtm|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_SAVE | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(path.IsEmpty())
return;
// TODO: Take controller settings from Gamecube Configuration menu
if(Frame::BeginRecordingInput(path.mb_str(), 1))
BootGame(std::string(""));
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_T("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Dolphin TAS Movies (*.dtm)|*.dtm|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(path.IsEmpty())
return;
if(Frame::PlayInput(path.mb_str()))
BootGame(std::string(""));
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Core is initialized and emulator is running
if (UseDebugger)
{
if (CCPU::IsStepping())
CCPU::EnableStepping(false);
else
CCPU::EnableStepping(true); // Break
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
DoPause();
}
else
// Core is uninitialized, start the game
BootGame(std::string(""));
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
DoStop();
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
int width, height;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized())
{
m_RenderFrame->GetSize(&width, &height);
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
}
#if defined(HAVE_X11) && HAVE_X11
int x, y;
m_RenderParent->GetSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
X11Utils::SendClientEvent("RESIZE", x, y, width, height);
#endif
}
event.Skip();
}
void CFrame::ToggleDisplayMode (bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
m_bGameLoading = true;
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
// Game has been started, hide the game list
if (m_GameListCtrl->IsShown())
{
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
}
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
m_RenderParent = m_Panel;
m_RenderFrame = this;
}
else
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position, size);
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_ACTIVATE,
wxActivateEventHandler(CFrame::OnActive),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_MOVE,
wxMoveEventHandler(CFrame::OnRenderParentMove),
(wxObject*)0, this);
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
m_RenderFrame->Show();
}
if (!BootManager::BootCore(filename))
{
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = NULL;
m_bGameLoading = false;
UpdateGUI();
}
else
{
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
}
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootGame(drives[event.GetId()-IDM_DRIVE1]);
}
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->Update();
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
}
// Create screenshot
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
Core::ScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
else
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
// Suppress duplicate dialog boxes
if (m_StopDlg)
return;
m_StopDlg = new wxMessageDialog(
this,
wxT("Do you want to stop the current emulation?"),
wxT("Please confirm..."),
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
wxDefaultPosition);
int Ret = m_StopDlg->ShowModal();
m_StopDlg->Destroy();
m_StopDlg = NULL;
if (Ret == wxID_NO)
return;
}
// TODO: Show the author/description dialog here
if(Frame::IsRecordingInput())
Frame::EndRecordingInput();
if(Frame::IsPlayingInput())
Frame::EndPlayInput();
Core::Stop();
UpdateGUI();
// Destroy the renderer frame when not rendering to main
m_RenderFrame->Disconnect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
DoFullscreen(FALSE);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = NULL;
// Clean framerate indications from the status bar.
m_pStatusBar->SetStatusText(wxT(" "), 0);
}
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
m_bGameLoading = false;
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
{
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
PLUGIN_TYPE_VIDEO
);
}
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
PLUGIN_TYPE_DSP
);
}
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *pad_plugin = PAD_GetPlugin();
bool was_init = false;
if ( pad_plugin->controller_interface.IsInit() ) // check if game is running
was_init = true;
else
{
GCPad_Init(GetHandle());
}
InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "GCPadNew", was_init );
m_ConfigFrame->ShowModal();
m_ConfigFrame->Destroy();
if ( !was_init ) // if game is running
{
GCPad_Deinit();
}
}
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin.c_str(),
PLUGIN_TYPE_WIIMOTE
);
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
frame.ShowModal();
}
break;
case IDM_HELPWEBSITE:
WxUtils::Launch("http://www.dolphin-emu.com/");
break;
case IDM_HELPGOOGLECODE:
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
break;
}
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
}
void CFrame::StatusBarMessage(const char * Text, ...)
{
const int MAX_BYTES = 1024*10;
char Str[MAX_BYTES];
va_list ArgPtr;
int Cnt;
va_start(ArgPtr, Text);
Cnt = vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxString::FromAscii(Str),0);
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
new NetPlaySetupDiag(this, m_GameListCtrl);
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
MemcardManager.ShowModal();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(_T("Select the save file"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Wii save files|data.bin|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
CWiiSaveCrypted* saveFile = new CWiiSaveCrypted(path.ToUTF8().data());
delete saveFile;
}
}
void CFrame::OnOpenLuaWindow(wxCommandEvent& WXUNUSED (event))
{
new wxLuaWindow(this, wxDefaultPosition, wxSize(600, 390));
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& event)
{
if (event.GetId() == IDM_LOAD_WII_MENU)
{
BootGame(std::string (File::GetUserPath(D_WIIMENU_IDX)));
}
else
{
wxString path = wxFileSelector(
_T("Select the System Menu wad extracted from the update partition of a disc"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("System Menu wad|*.wad"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (CBoot::Install_WiiWAD(path.mb_str()))
{
GetMenuBar()->FindItem(IDM_INSTALL_WII_MENU)->Enable(false);
}
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
if (Core::isRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
int Id = event.GetId() - IDM_CONNECT_WIIMOTE1;
bNoWiimoteMsg = !event.IsChecked();
GetUsbPointer()->AccessWiiMote(Id | 0x100)->Activate(event.IsChecked());
wxString msg(wxString::Format(wxT("Wiimote %i %s"), Id + 1, (event.IsChecked()) ? wxT("Connected") : wxT("Disconnected")));
Core::DisplayMessage(msg.ToAscii(), 3000);
}
}
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_T("Select the state to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("All Save States (sav, s##)|*.sav;*.s??|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(!path.IsEmpty())
State_LoadAs((const char*)path.mb_str());
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_T("Select the state to save"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("All Save States (sav, s##)|*.sav;*.s??|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_SAVE,
this);
if(! path.IsEmpty())
State_SaveAs((const char*)path.mb_str());
}
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
{
State_LoadLastSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
State_UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
State_UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State_Load(slot);
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State_Save(slot);
}
void CFrame::OnFrameSkip(wxCommandEvent& event)
{
int amount = event.GetId() - IDM_FRAMESKIP0;
Frame::SetFrameSkipping((unsigned int)amount);
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
if (!m_bControlsCreated)
return;
// Save status
bool Initialized = Core::isRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
// Make sure that we have a toolbar
if (m_ToolBar)
{
// Enable/disable the Config and Stop buttons
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
}
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
m_pSubMenuDrive->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->SetItemLabel(GetMenuLabel(HK_FULLSCREEN));
GetMenuBar()->FindItem(IDM_PLAY)->SetItemLabel(GetMenuLabel(HK_PLAY_PAUSE));
GetMenuBar()->FindItem(IDM_STOP)->SetItemLabel(GetMenuLabel(HK_STOP));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->SetItemLabel(GetMenuLabel(HK_WIIMOTE1_CONNECT));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->SetItemLabel(GetMenuLabel(HK_WIIMOTE2_CONNECT));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->SetItemLabel(GetMenuLabel(HK_WIIMOTE3_CONNECT));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->SetItemLabel(GetMenuLabel(HK_WIIMOTE4_CONNECT));
m_pSubMenuLoad->Enable(Initialized);
m_pSubMenuSave->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string(File::GetUserPath(D_WIIMENU_IDX))).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
if (Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected() == 3);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected() == 3);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected() == 3);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected() == 3);
}
if (Running)
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
}
}
else
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
m_ToolBar->SetToolLabel(IDM_PLAY, wxT(" Play "));
}
}
if (!Initialized)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
else
{
// No game has been selected yet, disable play button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
}
}
if (m_GameListCtrl && !m_bGameLoading)
{
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Reparent(m_Panel);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
sizerPanel->FitInside(m_Panel);
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled() && !m_bGameLoading)
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
}
}
else
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
// Reset game loading flag
m_bGameLoading = false;
}
if (m_ToolBar) m_ToolBar->Refresh();
if (g_pCodeWindow) g_pCodeWindow->Update();
// Commit changes to manager
m_Mgr->Update();
}
void CFrame::UpdateGameList()
{
m_GameListCtrl->Update();
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LISTWII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LISTGC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LISTWAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LISTJAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LISTPAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LISTUSA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LISTFRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LISTITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LISTKOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LISTTAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_UNK:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LISTDRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGECACHE:
CFileSearch::XStringVector Directories;
Directories.push_back(File::GetUserPath(D_CACHE_IDX));
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.cache");
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
for (u32 i = 0; i < rFilenames.size(); i++)
{
File::Delete(rFilenames[i].c_str());
}
break;
}
if (m_GameListCtrl) m_GameListCtrl->Update();
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
if (_show)
{
m_Mgr->GetPane(wxT("TBMain")).Show();
if (g_pCodeWindow) { m_Mgr->GetPane(wxT("TBDebug")).Show(); m_Mgr->GetPane(wxT("TBAui")).Show(); }
m_Mgr->Update();
}
else
{
m_Mgr->GetPane(wxT("TBMain")).Hide();
if (g_pCodeWindow) { m_Mgr->GetPane(wxT("TBDebug")).Hide(); m_Mgr->GetPane(wxT("TBAui")).Hide(); }
m_Mgr->Update();
}
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
if (SConfig::GetInstance().m_InterfaceStatusbar == true)
m_pStatusBar->Show();
else
m_pStatusBar->Hide();
this->SendSizeEvent();
}