dolphin/Source/TestSuite/PAD/source/dolphintest_pad.cpp

97 lines
2.5 KiB
C++

#include <gccore.h>
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include <iostream>
#include <debug.h>
#include <math.h>
static void* xfb = NULL;
u32 first_frame = 1;
GXRModeObj *rmode;
vu16 oldstate;
vu16 keystate;
vu16 keydown;
vu16 keyup;
PADStatus pad[4];
void Initialise();
int main()
{
Initialise();
while(1)
{
VIDEO_WaitVSync();
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
PAD_Read(pad);
for(int a = 0; a < 4;a ++)
{
if(pad[a].err & PAD_ERR_NO_CONTROLLER)
{
std::cout<<"pad["<<a<<"] Not Connected\n";
continue;
}
std::cout<<"pad["<<a<<"] Sticks: Main[ "<<(int)pad[a].stickX<<", "<<(int)pad[a].stickY<<" ] Sub[ "<<(int)pad[a].substickX<<", "<<(int)pad[a].substickX<<" ]\n";
std::cout<<"pad["<<a<<"] Analog Triggers: Left "<<(int)pad[a].triggerL<<" Right "<<(int)pad[a].triggerR<<"\n";
std::cout<<"pad["<<a<<"] Buttons: "<<
(pad[a].button & PAD_BUTTON_START? "Start " : "")<<
(pad[a].button & PAD_BUTTON_A ? "A " : "")<<
(pad[a].button & PAD_BUTTON_B ? "B " : "")<<
(pad[a].button & PAD_BUTTON_X ? "X " : "")<<
(pad[a].button & PAD_BUTTON_Y ? "Y " : "")<<
(pad[a].button & PAD_TRIGGER_Z? "Z " : "")<<
(pad[a].button & PAD_TRIGGER_L? "L " : "")<<
(pad[a].button & PAD_TRIGGER_R? "R " : "")<<std::endl;
std::cout<<"pad["<<a<<"] DPad: "<<
(pad[a].button & PAD_BUTTON_UP ? "Up " : "")<<
(pad[a].button & PAD_BUTTON_DOWN ? "Down " : "")<<
(pad[a].button & PAD_BUTTON_LEFT ? "Left " : "")<<
(pad[a].button & PAD_BUTTON_RIGHT ? "Right " : "")<<std::endl;
}
}
}
void Initialise()
{
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
PAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
}