dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-07-27 00:42:20 +00:00
..
FramebufferManager.cpp implement emulate efb format changes on ogl backend 2013-07-22 15:41:10 +02:00
FramebufferManager.h implement emulate efb format changes on ogl backend 2013-07-22 15:41:10 +02:00
GLFunctions.cpp Fix Android Build. 2013-07-26 15:02:03 +00:00
GLFunctions.h Fix Android Build. 2013-07-26 15:02:03 +00:00
Globals.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
GLUtil.cpp Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." 2013-06-19 09:17:33 +02:00
GLUtil.h Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. 2013-07-26 14:51:04 +00:00
main.cpp implement emulate efb format changes on ogl backend 2013-07-22 15:41:10 +02:00
main.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."" 2013-04-24 03:03:52 +02:00
PerfQuery.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
PostProcessing.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
PostProcessing.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
ProgramShaderCache.h Polish shader uid checking. 2013-04-29 21:00:39 +02:00
RasterFont.cpp Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
RasterFont.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Render.cpp Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. 2013-07-27 00:42:20 +00:00
Render.h Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
SamplerCache.cpp OGL/SamplerCache: Treat lod_bias as a signed integer. 2013-07-22 18:24:56 +00:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
stdafx.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
StreamBuffer.cpp Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. 2013-07-27 00:40:16 +00:00
StreamBuffer.h Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. 2013-07-27 00:40:16 +00:00
TextureCache.cpp Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
TextureCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.cpp Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. 2013-07-25 18:39:00 +00:00
TextureConverter.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexManager.cpp Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. 2013-07-27 00:41:38 +00:00
VertexManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VideoBackend.h Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00