dolphin/Source/Core/DolphinQt/Settings/PathPane.cpp
sowens99 839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00

246 lines
8.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QCheckBox>
#include <QDir>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QVBoxLayout>
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Settings/PathPane.h"
PathPane::PathPane(QWidget* parent) : QWidget(parent)
{
setWindowTitle(tr("Paths"));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(MakeGameFolderBox());
layout->addLayout(MakePathsLayout());
setLayout(layout);
}
void PathPane::Browse()
{
QString dir = QDir::toNativeSeparators(
DolphinFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath()));
if (!dir.isEmpty())
Settings::Instance().AddPath(dir);
}
void PathPane::BrowseDefaultGame()
{
QString file = QDir::toNativeSeparators(DolphinFileDialog::getOpenFileName(
this, tr("Select a Game"), Settings::Instance().GetDefaultGame(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs "
"*.ciso *.gcz *.wia *.rvz *.wad *.m3u);;All Files (*)")));
if (!file.isEmpty())
Settings::Instance().SetDefaultGame(file);
}
void PathPane::BrowseWiiNAND()
{
QString dir = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
this, tr("Select Wii NAND Root"), QString::fromStdString(Config::Get(Config::MAIN_FS_PATH))));
if (!dir.isEmpty())
{
m_nand_edit->setText(dir);
OnNANDPathChanged();
}
}
void PathPane::BrowseDump()
{
QString dir = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
this, tr("Select Dump Path"), QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH))));
if (!dir.isEmpty())
{
m_dump_edit->setText(dir);
Config::SetBase(Config::MAIN_DUMP_PATH, dir.toStdString());
}
}
void PathPane::BrowseLoad()
{
QString dir = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
this, tr("Select Load Path"), QString::fromStdString(Config::Get(Config::MAIN_LOAD_PATH))));
if (!dir.isEmpty())
{
m_load_edit->setText(dir);
Config::SetBase(Config::MAIN_LOAD_PATH, dir.toStdString());
}
}
void PathPane::BrowseResourcePack()
{
QString dir = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
this, tr("Select Resource Pack Path"),
QString::fromStdString(Config::Get(Config::MAIN_RESOURCEPACK_PATH))));
if (!dir.isEmpty())
{
m_resource_pack_edit->setText(dir);
Config::SetBase(Config::MAIN_RESOURCEPACK_PATH, dir.toStdString());
}
}
void PathPane::BrowseSDCard()
{
QString file = QDir::toNativeSeparators(DolphinFileDialog::getOpenFileName(
this, tr("Select a SD Card Image"), QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)),
tr("SD Card Image (*.raw);;"
"All Files (*)")));
if (!file.isEmpty())
{
m_sdcard_edit->setText(file);
OnSDCardPathChanged();
}
}
void PathPane::OnSDCardPathChanged()
{
Config::SetBase(Config::MAIN_SD_PATH, m_sdcard_edit->text().toStdString());
}
void PathPane::OnNANDPathChanged()
{
Config::SetBase(Config::MAIN_FS_PATH, m_nand_edit->text().toStdString());
}
QGroupBox* PathPane::MakeGameFolderBox()
{
QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
QVBoxLayout* vlayout = new QVBoxLayout;
m_path_list = new QListWidget;
m_path_list->insertItems(0, Settings::Instance().GetPaths());
m_path_list->setSpacing(1);
connect(&Settings::Instance(), &Settings::PathAdded, this,
[this](const QString& dir) { m_path_list->addItem(dir); });
connect(&Settings::Instance(), &Settings::PathRemoved, this, [this](const QString& dir) {
auto items = m_path_list->findItems(dir, Qt::MatchExactly);
for (auto& item : items)
delete item;
});
connect(m_path_list, &QListWidget::itemSelectionChanged, this,
[this] { m_remove_path->setEnabled(m_path_list->selectedItems().count()); });
vlayout->addWidget(m_path_list);
QHBoxLayout* hlayout = new QHBoxLayout;
hlayout->addStretch();
QPushButton* add = new QPushButton(tr("Add..."));
m_remove_path = new QPushButton(tr("Remove"));
m_remove_path->setEnabled(false);
auto* recursive_checkbox = new QCheckBox(tr("Search Subfolders"));
recursive_checkbox->setChecked(Config::Get(Config::MAIN_RECURSIVE_ISO_PATHS));
auto* auto_checkbox = new QCheckBox(tr("Check for Game List Changes in the Background"));
auto_checkbox->setChecked(Settings::Instance().IsAutoRefreshEnabled());
hlayout->addWidget(add);
hlayout->addWidget(m_remove_path);
vlayout->addLayout(hlayout);
vlayout->addWidget(recursive_checkbox);
vlayout->addWidget(auto_checkbox);
connect(recursive_checkbox, &QCheckBox::toggled, [](bool checked) {
Config::SetBase(Config::MAIN_RECURSIVE_ISO_PATHS, checked);
Settings::Instance().RefreshGameList();
});
connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(),
&Settings::SetAutoRefreshEnabled);
connect(add, &QPushButton::clicked, this, &PathPane::Browse);
connect(m_remove_path, &QPushButton::clicked, this, &PathPane::RemovePath);
game_box->setLayout(vlayout);
return game_box;
}
QGridLayout* PathPane::MakePathsLayout()
{
QGridLayout* layout = new QGridLayout;
layout->setColumnStretch(1, 1);
m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame());
connect(m_game_edit, &QLineEdit::editingFinished,
[this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); });
connect(&Settings::Instance(), &Settings::DefaultGameChanged, this,
[this](const QString& path) { m_game_edit->setText(path); });
QPushButton* game_open = new QPushButton(QStringLiteral("..."));
connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame);
layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
layout->addWidget(m_game_edit, 0, 1);
layout->addWidget(game_open, 0, 2);
m_nand_edit = new QLineEdit(QString::fromStdString(File::GetUserPath(D_WIIROOT_IDX)));
connect(m_nand_edit, &QLineEdit::editingFinished, this, &PathPane::OnNANDPathChanged);
QPushButton* nand_open = new QPushButton(QStringLiteral("..."));
connect(nand_open, &QPushButton::clicked, this, &PathPane::BrowseWiiNAND);
layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
layout->addWidget(m_nand_edit, 1, 1);
layout->addWidget(nand_open, 1, 2);
m_dump_edit = new QLineEdit(QString::fromStdString(File::GetUserPath(D_DUMP_IDX)));
connect(m_dump_edit, &QLineEdit::editingFinished,
[=] { Config::SetBase(Config::MAIN_DUMP_PATH, m_dump_edit->text().toStdString()); });
QPushButton* dump_open = new QPushButton(QStringLiteral("..."));
connect(dump_open, &QPushButton::clicked, this, &PathPane::BrowseDump);
layout->addWidget(new QLabel(tr("Dump Path:")), 2, 0);
layout->addWidget(m_dump_edit, 2, 1);
layout->addWidget(dump_open, 2, 2);
m_load_edit = new QLineEdit(QString::fromStdString(File::GetUserPath(D_LOAD_IDX)));
connect(m_load_edit, &QLineEdit::editingFinished,
[=] { Config::SetBase(Config::MAIN_LOAD_PATH, m_load_edit->text().toStdString()); });
QPushButton* load_open = new QPushButton(QStringLiteral("..."));
connect(load_open, &QPushButton::clicked, this, &PathPane::BrowseLoad);
layout->addWidget(new QLabel(tr("Load Path:")), 3, 0);
layout->addWidget(m_load_edit, 3, 1);
layout->addWidget(load_open, 3, 2);
m_resource_pack_edit =
new QLineEdit(QString::fromStdString(File::GetUserPath(D_RESOURCEPACK_IDX)));
connect(m_resource_pack_edit, &QLineEdit::editingFinished, [=] {
Config::SetBase(Config::MAIN_RESOURCEPACK_PATH, m_resource_pack_edit->text().toStdString());
});
QPushButton* resource_pack_open = new QPushButton(QStringLiteral("..."));
connect(resource_pack_open, &QPushButton::clicked, this, &PathPane::BrowseResourcePack);
layout->addWidget(new QLabel(tr("Resource Pack Path:")), 4, 0);
layout->addWidget(m_resource_pack_edit, 4, 1);
layout->addWidget(resource_pack_open, 4, 2);
m_sdcard_edit = new QLineEdit(QString::fromStdString(File::GetUserPath(F_WIISDCARD_IDX)));
connect(m_sdcard_edit, &QLineEdit::editingFinished, this, &PathPane::OnSDCardPathChanged);
QPushButton* sdcard_open = new QPushButton(QStringLiteral("..."));
connect(sdcard_open, &QPushButton::clicked, this, &PathPane::BrowseSDCard);
layout->addWidget(new QLabel(tr("SD Card Path:")), 5, 0);
layout->addWidget(m_sdcard_edit, 5, 1);
layout->addWidget(sdcard_open, 5, 2);
return layout;
}
void PathPane::RemovePath()
{
auto item = m_path_list->currentItem();
if (!item)
return;
Settings::Instance().RemovePath(item->text());
}