dolphin/Source/Core/VideoCommon/CMakeLists.txt
degasus 010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00

66 lines
1.4 KiB
CMake

set(SRCS BPFunctions.cpp
BPMemory.cpp
BPStructs.cpp
CPMemory.cpp
CommandProcessor.cpp
Debugger.cpp
DriverDetails.cpp
Fifo.cpp
FPSCounter.cpp
FramebufferManagerBase.cpp
HiresTextures.cpp
ImageWrite.cpp
IndexGenerator.cpp
MainBase.cpp
OnScreenDisplay.cpp
OpcodeDecoding.cpp
PerfQueryBase.cpp
PixelEngine.cpp
PixelShaderGen.cpp
PixelShaderManager.cpp
RenderBase.cpp
Statistics.cpp
TextureCacheBase.cpp
TextureConversionShader.cpp
VertexLoader.cpp
VertexLoaderManager.cpp
VertexLoader_Color.cpp
VertexLoader_Normal.cpp
VertexLoader_Position.cpp
VertexLoader_TextCoord.cpp
VertexManagerBase.cpp
VertexShaderGen.cpp
VertexShaderManager.cpp
VideoBackendBase.cpp
VideoConfig.cpp
VideoState.cpp
XFMemory.cpp
XFStructs.cpp
memcpy_amd.cpp)
set(LIBS core png)
if(NOT _M_GENERIC)
set(SRCS ${SRCS} TextureDecoder_x64.cpp)
else()
set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
endif()
if(NOT ${CL} STREQUAL CL-NOTFOUND)
list(APPEND LIBS ${CL})
endif()
if(wxWidgets_FOUND AND WIN32)
set(SRCS ${SRCS} EmuWindow.cpp)
endif()
if(LIBAV_FOUND OR WIN32)
set(SRCS ${SRCS} AVIDump.cpp)
endif()
add_dolphin_library(videocommon "${SRCS}" "${LIBS}")
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(LIBAV_FOUND)
target_link_libraries(videocommon ${LIBS} ${LIBAV_LIBRARIES})
add_definitions(-D__STDC_CONSTANT_MACROS)
endif()
endif()