dolphin/Languages/po/fr.po

7349 lines
212 KiB
Text

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Pascal <pascal2j-language@yahoo.com>, 2013
# Pascal <pascal2j-language@yahoo.com>, 2013-2016
# Pierre Bourdon <delroth@gmail.com>, 2014,2016
# Nicola Spanti <translations@nicola-spanti.info>, 2013
# Nicola Spanti <translations@nicola-spanti.info>, 2013
# Nicola Spanti <translations@nicola-spanti.info>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-10-16 14:52+0200\n"
"PO-Revision-Date: 2016-10-16 12:53+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: French (http://www.transifex.com/delroth/dolphin-emu/language/"
"fr/)\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin est émulateur de GameCube et Wii, gratuit et open-source.\n"
"\n"
"Ce logiciel ne doit pas être utilisé pour jouer à des jeux que vous ne "
"possédez pas légalement.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:759
msgid " (internal IP)"
msgstr "(IP interne)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:263
msgid " (too many to display)"
msgstr " (trop nombreux pour être affichés)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:534
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:640
msgid " Game : "
msgstr "Jeu :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:724
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" n'existe pas.\n"
" Voulez-vous créer une nouvelle carte mémoire de 16MB ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:180
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" n'a pas pu être compressé. L'image est probablement corrompue."
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" est déjà compressé ! Impossible de le compresser davantage."
#: Source/Core/Core/ConfigManager.cpp:859
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii."
#: Source/Core/DolphinWX/MemcardManager.cpp:180
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopie%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:232
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i blocs sur %i. Ratio de compression de %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Vitesse normale)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:75
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"n'a pas pu être chargé car il a le même nom de fichier interne que la "
"sauvegarde précédemment chargée\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:97
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"n'a pas été chargé car c'est un GCI non valide.\n"
"La taille du fichier (0x%<PRIx64>) ne correspond pas à la taille "
"enregistrée dans l'en-tête (0x%x)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:88
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"n'a pas été chargé car c'est un GCI non valide.\n"
"Le nombre de blocs devait être de %u"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:128
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"n'a pas été chargé parce qu'il n'y a pas assez de blocs libres sur la carte "
"mémoire virtuelle"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:117
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"n'a pas été chargé car il y a moins de 10%% de blocs libres sur la carte "
"mémoire\n"
"Nombre total de blocs : %d ; %d blocs libres"
#: Source/Core/DolphinWX/GameListCtrl.cpp:458
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disque %i)"
#: Source/Core/Core/Boot/Boot.cpp:215
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"IPL %s introuvable dans le dossier %s. Le disque n'est peut-être pas reconnu"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:189
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:371
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s existe déjà. Voulez-vous le remplacer ?"
#: Source/Core/Core/HW/GCMemcard.cpp:63
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"La taille du fichier de la carte mémoire n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pu être lu en tant que carte mémoire.\n"
"La taille de la carte n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"Le taille du fichier est trop grande pour être un fichier de carte mémoire "
"valide (0x%x octets)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:237
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s n'est pas un dossier, impossible de déplacer vers *.original.\n"
"Vérifiez vos droits d'écriture ou déplacez le fichier hors de Dolphin"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:231
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s n'était pas un dossier, déplacé vers *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:186
#, c-format
msgid "%sDelete%s"
msgstr "%sSupprimer%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:184
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExporter GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:182
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporter GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:795
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u blocs libres, %u entrées de rép. libres"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941
#, c-format
msgid "%u frames"
msgstr "%u images"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
#, c-format
msgid "%u objects"
msgstr "%u objets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu octets FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
#, c-format
msgid "%zu memory bytes"
msgstr "%zu octets de mémoire"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:723
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "&About"
msgstr "&À propos"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Audio Settings"
msgstr "Paramètres &audio"
#: Source/Core/DolphinWX/FrameTools.cpp:250
msgid "&Automatic Start"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:143
msgid "&Boot from DVD Backup"
msgstr "&Démarrer à partir d'un DVD de sauvegarde"
#: Source/Core/DolphinWX/FrameTools.cpp:368
msgid "&Breakpoints"
msgstr "&Points d'arrêt"
#: Source/Core/DolphinWX/FrameTools.cpp:278
msgid "&Cheat Manager"
msgstr "Gestionnaire de &cheats"
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "&Clear JIT Cache"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:483
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Controller Settings"
msgstr "Paramètres des &manettes"
#: Source/Core/DolphinWX/FrameTools.cpp:516
msgid "&Create Signature File..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:119
msgid "&Debug"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "&Delete File..."
msgstr "&Supprimer le fichier..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1018
msgid "&Delete selected ISOs..."
msgstr "&Supprimer les ISO sélectionnés"
#: Source/Core/DolphinWX/FrameTools.cpp:415
msgid "&Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:110
msgid "&Emulation"
msgstr "&Émulation"
#: Source/Core/DolphinWX/FrameTools.cpp:109
msgid "&File"
msgstr "&Fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:586
msgid "&Frame Advance"
msgstr "&Avancement d'image"
#: Source/Core/DolphinWX/FrameTools.cpp:603
msgid "&Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinWX/FrameTools.cpp:485
msgid "&Generate Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:550
msgid "&GitHub Repository"
msgstr "Dépôt &GitHub"
#: Source/Core/DolphinWX/FrameTools.cpp:233
msgid "&Graphics Settings"
msgstr "Paramètres &graphiques"
#: Source/Core/DolphinWX/FrameTools.cpp:124
msgid "&Help"
msgstr "&Aide"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "&Hotkey Settings"
msgstr "Paramètres des &Raccouris clavier"
#: Source/Core/DolphinWX/FrameTools.cpp:404
msgid "&Interpreter Core"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:118
#: Source/Core/DolphinWX/FrameTools.cpp:369
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:411
msgid "&JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:435
msgid "&JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:436
msgid "&JIT Integer Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:433
msgid "&JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:429
msgid "&JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:434
msgid "&JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:431
msgid "&JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:430
msgid "&JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:432
msgid "&JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:426
msgid "&JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:437
msgid "&JIT Paired Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:438
msgid "&JIT SystemRegisters Off"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:190
msgid "&Load State"
msgstr "&Charger l'état"
#: Source/Core/DolphinWX/FrameTools.cpp:489
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:421
msgid "&Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Memcard Manager (GC)"
msgstr "Gestionnaire de cartes &mémoires (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:369
msgid "&Memory"
msgstr "&Mémoire"
#: Source/Core/DolphinWX/FrameTools.cpp:111
msgid "&Movie"
msgstr "Fil&m"
#: Source/Core/DolphinWX/FrameTools.cpp:564
msgid "&Open..."
msgstr "&Ouvrir..."
#: Source/Core/DolphinWX/FrameTools.cpp:112
msgid "&Options"
msgstr "&Options"
#: Source/Core/DolphinWX/FrameTools.cpp:529
msgid "&Patch HLE Functions"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:575
msgid "&Pause"
msgstr "&Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:577
msgid "&Play"
msgstr "&Démarrer"
#: Source/Core/DolphinWX/FrameTools.cpp:538
msgid "&Profile Blocks"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:121
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:975
msgid "&Properties"
msgstr "&Propriétés"
#: Source/Core/DolphinWX/FrameTools.cpp:599
msgid "&Read-Only Mode"
msgstr "Mode &Lecture seule"
#: Source/Core/DolphinWX/FrameTools.cpp:570
msgid "&Refresh List"
msgstr "Rafraîchir la &liste"
#: Source/Core/DolphinWX/FrameTools.cpp:368
msgid "&Registers"
msgstr "&Registres"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:530
msgid "&Rename Symbols from File..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:583
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:492
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "&Search for an Instruction"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:369
msgid "&Sound"
msgstr "&Son"
#: Source/Core/DolphinWX/FrameTools.cpp:580
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/FrameTools.cpp:120
msgid "&Symbols"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:113
msgid "&Tools"
msgstr "&Outils"
#: Source/Core/DolphinWX/FrameTools.cpp:370
msgid "&Video"
msgstr "&Vidéo"
#: Source/Core/DolphinWX/FrameTools.cpp:114
msgid "&View"
msgstr "&Affichage"
#: Source/Core/DolphinWX/FrameTools.cpp:368
msgid "&Watch"
msgstr "&Regarder"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "&Website"
msgstr "Site &web"
#: Source/Core/DolphinWX/GameListCtrl.cpp:976
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/FrameTools.cpp:540
msgid "&Write to profile.txt, Show"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" et \"Wii\" sont des marques "
"déposées de Nintendo. Dolphin n'est affiliée d'aucune manière à Nintendo."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1065
msgid "(off)"
msgstr "(aucun)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:148
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "+"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:725
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/TASInputDlg.cpp:150
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "-"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:152
msgid "1"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:535
msgid "1.5x Native (960x792)"
msgstr "1,5x la réso. native (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinWX/TASInputDlg.cpp:154
msgid "2"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "2.5x Native (1600x1320)"
msgstr "2,5x la réso. native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "2x Native (1280x1056) for 720p"
msgstr "2x la réso. native (1280x1056) pour 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:538
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x la réso. native (1920x1584) pour 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x la réso. native (2560x2112) pour 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "5x Native (3200x2640)"
msgstr "5x la réso. native (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "6x Native (3840x3168) for 4K"
msgstr "6x la réso. native (3840x3168) pour 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "7x Native (4480x3696)"
msgstr "7x la réso. native (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "8x Native (5120x4224) for 5K"
msgstr "8x la réso. native (5120x4224) pour 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Insérer un nom ici>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:410
msgid "<No resolutions found>"
msgstr "<Aucune résolution trouvée>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "<Rien>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55
msgid "<System Language>"
msgstr "<Langue du système>"
#: Source/Core/DolphinWX/TASInputDlg.cpp:70
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
msgid "A"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "Une fenêtre NetPlay est déjà ouverte !"
#: Source/Core/Core/HW/DVDInterface.cpp:540
msgid "A disc is already about to be inserted."
msgstr "Un disque est déjà sur le point d'être inséré."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:158
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:189
msgid "A game is not currently running."
msgstr "Il n'y a pas de jeu en cours d'émulation."
#: Source/Core/DolphinWX/FrameTools.cpp:1328
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:332
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wiimotes manually."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:515
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:193
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wiimote netplay is experimental and should not be expected to work.\n"
msgstr ""
"ATTENTION :\n"
"\n"
"Tous les joueurs doivent utiliser la même version de Dolphin.\n"
"Toutes les cartes mémoires, cartes SD et cheats doivent être identiques "
"entre tous les joueurs, ou désactivés.\n"
"Si le DSP LLE est utilisé, les ROM des DSP doivent être identiques entre "
"tous les joueurs.\n"
"Si connecté en direct, l'hôte doit avoir le port UDP choisi ouvert/"
"redirigé !\n"
"\n"
"L'utilisation des Wiimotes en NetPlay est expérimentale et n'est pas "
"considérée comme fonctionnalle.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/ISOProperties.cpp:443
msgid "AR Codes"
msgstr "Codes AR"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "À propos de Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:738
msgid "Accuracy:"
msgstr "Précision :"
#: Source/Core/Core/ARDecrypt.cpp:473
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erreur de décryptage du Code Action Replay :\n"
"Echec de vérification de la parité\n"
"\n"
"Code coupable :\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Ajout (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Remplir et déplacer (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans "
"Écriture dans la RAM et Remplir (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Écrire "
"vers Pointeur (%s)"
#: Source/Core/Core/ActionReplay.cpp:630
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Erreur Action Replay : Valeur non valide (%08x) dans la Copie de mémoire (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés "
"(%s)\n"
"Les Master codes ne sont pas requis. Ne les utilisez pas."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erreur Action Replay : code AR non valide à la ligne %s"
#: Source/Core/Core/ActionReplay.cpp:741
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay : Code Conditionnel : Taille non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:709
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay : Type de Code Normal non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:765
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay ; Code Normal %i : Sous-type non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:667
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay : Code Normal 0 : Sous-type non valide %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:40
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:69
msgid "Adapter Detected"
msgstr "Adaptateur détecté"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:28
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:71
msgid "Adapter Not Detected"
msgstr "Adaptateur non détecté"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:396
msgid "Adapter:"
msgstr "Carte :"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "Ajouter"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Ajouter un code ActionReplay"
#: Source/Core/DolphinWX/FrameTools.cpp:464
msgid "Add New Pane To"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1549
msgid "Add Patch"
msgstr "Ajouter un patch"
#: Source/Core/DolphinWX/FrameTools.cpp:519
msgid ""
"Add any named functions missing from a .dsy file, so it can also recognise "
"these additional functions in other games."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:590
msgid "Add..."
msgstr "Ajouter..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Address"
msgstr "Adresse"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1016
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajuste le contrôle analogique de pression requise pour activer les boutons."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr "Port jeu avancé"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:77
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:816
msgid "Advanced"
msgstr "Avancé"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:128
msgid "Advanced Settings"
msgstr "Paramètres avancés"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:856
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Tous les fichiers GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1333
msgid "All GameCube GCM files (gcm)"
msgstr "Tous les fichiers GCM de GameCube (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1772
#: Source/Core/DolphinWX/FrameTools.cpp:1784
msgid "All Save States (sav, s##)"
msgstr "Tous les états sauvegardés (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1331
msgid "All Wii ISO files (iso)"
msgstr "Tous les fichiers ISO Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1346
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Tous les fichiers ISO compressés de GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Un erreur est survenue.\n"
"\n"
"Ligne : %d\n"
"Fichier : %s\n"
"\n"
"Ignorer et continuer ?"
#: Source/Core/Core/HW/DVDInterface.cpp:314
msgid "An inserted disc was expected but not found."
msgstr "Un disque devrait déjà être inséré mais n'a pas été trouvé."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:643
msgid "Anaglyph"
msgstr "Anaglyphe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272
msgid "Analyze"
msgstr "Analyser"
#: Source/Core/InputCommon/ControllerEmu.cpp:287
msgid "Angle"
msgstr "Angle"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:576
msgid "Anisotropic Filtering:"
msgstr "Filtrage anisotropique :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:562
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing :"
#: Source/Core/DolphinWX/FrameTools.cpp:518
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Apploader Date:"
msgstr "Date de l'Apploader :"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "L'apploader n'a pas la bonne taille... est-ce vraiment un apploader ?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:297
msgid "Apploader unable to load from file"
msgstr "L'apploader ne peut charger depuis ce fichier"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:102
msgid "Apploader:"
msgstr "Apploader :"
#: Source/Core/DolphinWX/FrameTools.cpp:525
msgid "Apply Signat&ure File..."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:252
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Appliquer un effet de post-processing après avoir fini le rendu d'une "
"image.\n"
"\n"
"Dans le doute, sélectionnez (aucun)."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:848
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Êtes-vous sûr de vouloir supprimer \"%s\" ?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1128
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Êtes vous sûr de vouloir supprimer ces fichiers ? Ils seront définitivement "
"perdus !"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Êtes-vous sûr de vouloir supprimer ce fichier ? Il sera définitivement "
"perdu !"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:396
msgid "Are you trying to use the same file in both slots?"
msgstr ""
"Êtes-vous en train d'essayer d'utiliser le même fichier dans les 2 slots ?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Aspect Ratio:"
msgstr "Format d'écran :"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233
msgid "Assign Controller Ports"
msgstr "Attribuer des ports aux manettes"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "At least one pane must remain open."
msgstr "Au moins un panneau doit rester ouvert."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:261
msgid "Attempted to load a state. Bluetooth will likely be broken now."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:77
msgid "Audio Backend:"
msgstr "Moteur audio :"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon : impossible d'ouvrir le périphérique AO.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:239
msgid "Australia"
msgstr "Australie"
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Auteurs"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:533
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiple de 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Auto (Window Size)"
msgstr "Auto (taille de la fenêtre)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:465
msgid "Auto Adjust Window Size"
msgstr "Ajuster auto. la taille de la fenêtre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajuste automatiquement la taille de la fenêtre à la résolution interne.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:416
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:72
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "B"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:528
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect, Dolphin va quitter"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768
msgid "BP register "
msgstr "Registres BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Retour"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:89
msgid "Backend Settings"
msgstr "Paramètres de l'interface audio"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Backend:"
msgstr "Moteur :"
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Background Input"
msgstr "Entrée en arrière-plan"
#: Source/Core/InputCommon/ControllerEmu.cpp:269
msgid "Backward"
msgstr "Arrière"
#: Source/Core/DolphinWX/FrameTools.cpp:339
#: Source/Core/DolphinWX/GameListCtrl.cpp:306
#: Source/Core/DolphinWX/MemcardManager.cpp:641
msgid "Banner"
msgstr "Bannière"
#: Source/Core/DolphinWX/ISOProperties.cpp:770
msgid "Banner Details"
msgstr "Détails de la bannière"
#: Source/Core/DolphinWX/ISOProperties.cpp:723
msgid "Banner:"
msgstr "Bannière :"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
msgid "Bar"
msgstr "Barre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:491
msgid "Basic"
msgstr "Paramètres de base"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:111
msgid "Basic Settings"
msgstr "Paramètres de base"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Basse"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Battery"
msgstr "Batterie"
#: Source/Core/Core/HW/GCMemcard.cpp:155
msgid "Block Allocation Table checksum failed"
msgstr ""
"Échec de la vérification de la somme de contrôle de la Table d'Allocation de "
"Blocs"
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Blocks"
msgstr "Blocs"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Bleu"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Left"
msgstr "Bleu Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "Bleu Droite"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_stub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:123
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:245
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:894
msgid "Borderless Fullscreen"
msgstr "Plein écran sans bords"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
#: Source/Core/DolphinWX/FrameTools.cpp:450
msgid "Bottom"
msgstr "Bas"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:303
#, c-format
msgid "Bound Controls: %lu"
msgstr "Contrôles liés : %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Branche : %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr "Adaptateur haut débit"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Broken"
msgstr "Corrompu"
#: Source/Core/DolphinWX/GameListCtrl.cpp:266
msgid "Browse for a directory to add"
msgstr "Choisir un dossier à ajouter"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1234
msgid "Browse for output directory"
msgstr "Parcourir un dossier de destination"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252
msgid "Buffer:"
msgstr "Buffer :"
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/DolphinWX/TASInputDlg.cpp:218
#: Source/Core/DolphinWX/TASInputDlg.cpp:305
#: Source/Core/DolphinWX/TASInputDlg.cpp:414
msgid "Buttons"
msgstr "Boutons"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Bypass XFB"
msgstr "Ignorer XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:463
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Ignore le vidage du cache de données par l'instruction DCBZ. Dans le doute, "
"décochez cette case."
#: Source/Core/DolphinWX/TASInputDlg.cpp:196
msgid "C"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "C Stick"
msgstr "Stick C"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:780
msgid "CP register "
msgstr "Registre CP"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:69
msgid "CPU Emulator Engine"
msgstr "Moteur d'émulation du CPU"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:80
msgid "CPU Options"
msgstr "Options du CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Met en cache les textures personnalisées dans la RAM système au démarrage.\n"
"Ceci demande beaucoup plus de RAM mais corrige les possibles saccades.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "Cached Interpreter (slower)"
msgstr "Interpréteur avec cache (lent)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcule l'éclairage des objets 3D par pixel plutôt que par vertex, "
"améliorant l'apparence des polygones éclairés et rendant les triangles "
"individuels moins visibles.\n"
"Provoque rarement des ralentissements ou pépins graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:1909
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "Impossible de trouver la Wiimote par la gestion de connexion %02x"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "Annuler"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:88
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Impossible d'utiliser le pas à pas pour le FIFO. Utilisez l'avancement image "
"par image à la place."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:342
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Impossible d'utiliser ce fichier comme carte mémoire.\n"
"%s\n"
"n'est pas un fichier de carte mémoire GameCube valide."
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Verr Maj"
#: Source/Core/DolphinWX/FrameTools.cpp:453
#: Source/Core/InputCommon/ControllerEmu.cpp:300
msgid "Center"
msgstr "Centre"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1003
msgid "Change &Disc"
msgstr "&Changer de disque"
#: Source/Core/DolphinWX/FrameTools.cpp:567
msgid "Change &Disc..."
msgstr "&Changer de disque..."
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Change Disc"
msgstr "Changer de disque"
#: Source/Core/Core/Movie.cpp:1271
#, c-format
msgid "Change the disc to %s"
msgstr "Changer le disque par %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Changer la langue de l'interface.\n"
"Demande un redémarrage"
#: Source/Core/DolphinWX/ISOProperties.cpp:170
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid "Changing this will have no effect while the emulator is running."
msgstr "Changer ceci n'aura aucun effet pendant l'émulation."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189
msgid "Cheat Manager"
msgstr "Gestionnaire de cheats"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138
msgid "Cheat Search"
msgstr "Rechercher un cheat"
#: Source/Core/DolphinWX/ISOProperties.cpp:915
msgid "Check Partition Integrity"
msgstr "Vérifier l'intégrité de la partition"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Mises à jour disponibles sur "
#: Source/Core/DolphinWX/ISOProperties.cpp:1157
msgid "Checking integrity..."
msgstr "Vérification de l'intégrité..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48
msgid "Choose a DVD root directory:"
msgstr "Choisir un dossier racine pour le DVD :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:56
msgid "Choose a NAND root directory:"
msgstr "Choisir un dossier racine pour la NAND :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Choisir un ISO par défaut"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164
msgid "Choose a directory to add"
msgstr "Choisir un dossier à ajouter"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:59
msgid "Choose a dump directory:"
msgstr "Choisissez un dossier de déchargement :"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:329
msgid "Choose a file to open"
msgstr "Choisir un fichier à ouvrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:202
msgid "Choose a memory card:"
msgstr "Choisir une carte mémoire :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:62
msgid "Choose an SD Card file:"
msgstr "Choisissez un fichier de carte SD :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Choisir un fichier comme apploader : (uniquement pour les disques créés à "
"partir de dossiers)"
#: Source/Core/DolphinWX/ISOProperties.cpp:1049
#: Source/Core/DolphinWX/ISOProperties.cpp:1105
msgid "Choose the folder to extract to"
msgstr "Choisir le dossier de destination de l'extraction"
#: Source/Core/InputCommon/ControllerEmu.cpp:286
msgid "Circle Stick"
msgstr "Stick circulaire"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:42
msgid "Classic"
msgstr "Classique"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107
#: Source/Core/DolphinWX/InputConfigDiag.cpp:705
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1205
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "Effacer"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276
#: Source/Core/DolphinWX/ISOProperties.cpp:813
#: Source/Core/DolphinWX/MemcardManager.cpp:241
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:916
msgid "Close"
msgstr "Fermer"
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "Co&nfigure..."
msgstr "Co&nfigurer..."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Info du code"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Code :"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25
msgid "Code: "
msgstr "Code :"
#: Source/Core/DolphinWX/FrameTools.cpp:521
msgid "Combine Two Signature Files..."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Commande"
#: Source/Core/DolphinWX/MemcardManager.cpp:643
msgid "Comment"
msgstr "Commentaire"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1001
msgid "Compress ISO..."
msgstr "Compresser l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1020
msgid "Compress selected ISOs..."
msgstr "Compresser les ISO sélectionnés..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
#: Source/Core/DolphinWX/GameListCtrl.cpp:1361
msgid "Compressing ISO"
msgstr "Compression de l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1448
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Compresser un disque Wii va créer une copie irréversiblement modifiée par le "
"retrait de données inutiles. Votre image disque continuera de fonctionner. "
"Continuer ?"
#: Source/Core/DolphinWX/ISOProperties.cpp:656
msgid "Compute"
msgstr "Calculer"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1451
msgid "Computing MD5 checksum"
msgstr "Calcul de la somme de contrôle MD5"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Calcul en cours..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Calcul de :"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:589
msgid "Config"
msgstr "Configurer"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/InputConfigDiag.h:153
msgid "Configure"
msgstr "Configurer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:155
msgid "Configure Control"
msgstr "Configurer le contrôle"
#: Source/Core/DolphinWX/ISOProperties.cpp:121
msgid "Configure Dolphin"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:725
msgid "Configure..."
msgstr "Configurer"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1266
#: Source/Core/DolphinWX/GameListCtrl.cpp:1291
#: Source/Core/DolphinWX/GameListCtrl.cpp:1356
msgid "Confirm File Overwrite"
msgstr "Confirmer l'écrasement du fichier"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Confirm on Stop"
msgstr "Confirmer l'arrêt de l'émulation"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:170
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188
msgid "Connect"
msgstr "Connecter"
#: Source/Core/Core/HotkeyManager.cpp:40
#: Source/Core/DolphinWX/FrameTools.cpp:619
msgid "Connect Balance Board"
msgstr "Connecter la Balance Board"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52
msgid "Connect USB Keyboard"
msgstr "Connecter le clavier USB"
#: Source/Core/DolphinWX/FrameTools.cpp:616
#, c-format
msgid "Connect Wiimote %i"
msgstr "Connecter la Wiimote %i"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 1"
msgstr "Connecter la 1ère Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 2"
msgstr "Connecter la 2è Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 3"
msgstr "Connecter la 3è Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Connect Wiimote 4"
msgstr "Connecter la 4è Wiimote"
#: Source/Core/DolphinWX/FrameTools.cpp:286
msgid "Connect Wiimotes"
msgstr "Connecter les Wiimotes"
#: Source/Core/DolphinWX/Main.cpp:487
msgid "Connecting..."
msgstr "Connexion..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:116
msgid "Connection Type:"
msgstr "Type de connexion :"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:323
msgid "Continuous Scanning"
msgstr "Recherche en continu"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Contrôle"
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "Control Stick"
msgstr "Stick de contrôle"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17
msgid "Controller Ports"
msgstr "Ports des manettes"
#: Source/Core/DolphinWX/FrameTools.cpp:729
msgid "Controller settings"
msgstr "Paramètres des manettes"
#: Source/Core/DolphinWX/FrameTools.cpp:728
msgid "Controllers"
msgstr "Manettes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:266
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance de la convergence. C'est la distance à laquelle les "
"objets apparaissent au devant de l'écran.\n"
"Une valeur haute appuie l'impression que les objets sortent de l'écran, une "
"valeur basse est plus confortable."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance qui sépare les deux caméras.\n"
"Une valeur haute crée une forte impression de profondeur alors qu'une valeur "
"faible est plus confortable."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Convergence:"
msgstr "Convergence :"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
msgid "Convergence: "
msgstr "Convergence :"
#: Source/Core/DolphinWX/MemcardManager.cpp:173
msgid "Convert to GCI"
msgstr "Convertir en GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:779
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:786
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:804
msgid "Copy"
msgstr "Copier"
#: Source/Core/Core/ConfigManager.cpp:1056
msgid "Copy failed"
msgstr "Échec de la copie"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copier vers la carte mémoire %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Core"
msgstr "Core"
#: Source/Core/Core/ConfigManager.cpp:853
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Impossible de lire \"%s\". Il n'y a pas de disque dans le lecteur, ou ce "
"n'est pas une sauvegarde de GC/Wii. Veuillez noter que Dolphin ne peut pas "
"fonctionner avec les disques originaux de GameCube et de Wii."
#: Source/Core/Core/ConfigManager.cpp:968
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Impossible de reconnaître le fichier ISO %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:848
#, c-format
msgid "Could not save %s."
msgstr "Impossible de sauvegarder %s."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossible d'écrire sur fichier de la carte mémoire %s.\n"
"\n"
"Exécutez-vous Dolphin à partir d'un CD/DVD, ou bien le fichier de sauvegarde "
"est en lecture seule ?\n"
"\n"
"Venez-vous de déplacer le répertoire de l'émulateur ?\n"
"Dans ce cas, vous devez à nouveau spécifier l'emplacement du fichier de "
"sauvegarde dans les options."
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr "Impossible de créer le Client"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr "Impossible de créer le pair."
#: Source/Core/DolphinWX/ISOProperties.cpp:1393
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Impossible de trouver la commande d'ouverture pour l'extension 'ini' !"
#: Source/Core/Core/BootManager.cpp:374
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Impossible d'initialiser les composants de base.\n"
"Vérifiez votre configuration."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:462
msgid "Couldn't look up central server"
msgstr "Impossible de trouver le serveur central"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:78
msgid "Count:"
msgstr "Nombre :"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:260
#, c-format
msgid "Count: %lu"
msgstr "Nombre : %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:638
msgid "Country:"
msgstr "Pays :"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
msgid "Create AR Code"
msgstr "Créer un code AR"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Create New Perspective"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:517
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:553
msgid "Create new perspective"
msgstr "Créer une nouvelle perspective"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32
msgid "Creator: "
msgstr "Créateur :"
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "Critique"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:878
msgid "Crop"
msgstr "Recadrer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Coupe l'image de son aspect d'origine vers 4/3 ou 16/9è.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:868
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Le répertoire en cours a changé de %s vers %s après wxFileSelector !"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Current game"
msgstr "Jeu en cours"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Custom"
msgstr "Personnalisé"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:95
msgid "Custom RTC Options"
msgstr "Options pour l'horloge personnalisée"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "D-Pad"
msgstr "Pad numérique"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "Moteur d'émulation du DSP (Audio)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:478
msgid "DSP HLE emulation (fast)"
msgstr "Emulation du DSP en HLE (rapide)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE interpreter (slow)"
msgstr "Interpréteur du DSP en LLE (lent)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
msgid "DSP LLE recompiler"
msgstr "Recompilateur du DSP en LLE"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:99
msgid "DVD Root:"
msgstr "Racine du DVD :"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dance Mat"
msgstr "Tapis de danse"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Data Size"
msgstr "Taille des données"
#: Source/Core/DolphinWX/MemcardManager.cpp:537
#: Source/Core/DolphinWX/MemcardManager.cpp:572
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Fichiers Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:249
#: Source/Core/InputCommon/ControllerEmu.cpp:257
#: Source/Core/InputCommon/ControllerEmu.cpp:271
#: Source/Core/InputCommon/ControllerEmu.cpp:285
#: Source/Core/InputCommon/ControllerEmu.cpp:303
msgid "Dead Zone"
msgstr "Zone morte"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Débug"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Debug Only"
msgstr "Débogage uniquement"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Debugging"
msgstr "Débogage"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Décimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:999
msgid "Decompress ISO..."
msgstr "Décompresser l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1021
msgid "Decompress selected ISOs..."
msgstr "Décompresser les ISO sélectionnés..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
#: Source/Core/DolphinWX/GameListCtrl.cpp:1361
msgid "Decompressing ISO"
msgstr "Décompression de l'ISO"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Decrease Convergence"
msgstr "Réduire la convergence"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Decrease Depth"
msgstr "Réduire la profondeur"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Decrease Emulation Speed"
msgstr "Réduire la vitesse d'émulation"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Decrease IR"
msgstr "Baisser l'IR"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1203
msgid "Default"
msgstr "Par défaut"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:96
msgid "Default ISO:"
msgstr "ISO par défaut :"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "Police par défaut"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1225
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "Supprimer"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Delete Save"
msgstr "Supprimer la sauvegarde"
#: Source/Core/VideoCommon/AVIDump.cpp:103
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Supprimer le fichier '%s' ?"
#: Source/Core/DolphinWX/ISOProperties.cpp:501
msgid "Depth Percentage: "
msgstr "Pourcentage de la profondeur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:658
msgid "Depth:"
msgstr "Profondeur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1040
msgid "Description"
msgstr "Description"
#: Source/Core/DolphinWX/ISOProperties.cpp:720
msgid "Description:"
msgstr "Description :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:703
msgid "Detect"
msgstr "Détecter"
#: Source/Core/DolphinWX/ISOProperties.cpp:483
msgid "Deterministic dual core: "
msgstr "Double cœur déterministe :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:172
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1181
msgid "Device"
msgstr "Appareil"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:122
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:129
msgid "Device Settings"
msgstr "Paramètres de la console virtuelle"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:311
msgid "Device not found"
msgstr "Appareil non trouvé"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
msgid "Dial"
msgstr "Appel"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Dims the screen after five minutes of inactivity."
msgstr "Assombrit l'écran après 5 minutes d'inactivité."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:120
msgid "Direct Connection"
msgstr "Connexion directe"
#: Source/Core/Core/HW/GCMemcard.cpp:136
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"La vérification de la somme de contrôle du dossier ainsi que de sa "
"sauvegarde échoué"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:769
msgid "Disable"
msgstr "Désactiver"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:794
msgid "Disable Bounding Box"
msgstr "Désactiver Bounding Box"
#: Source/Core/DolphinWX/FrameTools.cpp:466
msgid "Disable Docking"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Disable Emulation Speed Limit"
msgstr "Désactiver la limite de vitesse de l'émulation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Disable Fog"
msgstr "Désactiver le brouillard"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive l'émulation des XFB.\n"
"Accélère beaucoup l'émulation mais provoque de gros pépins dans les nombreux "
"jeux s'appuyant dessus (particulièrement les applications homebrew).\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:467
msgid "Disable docking of perspective panes to main window"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:159
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive l'émulation de Bounding Box.\n"
"Cela peut beaucoup améliorer les performances du GPU, mais certains jeux ne "
"fonctionneront plus.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:801
msgid "Disc"
msgstr "Disque"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Erreur de lecture du disque"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:496
msgid "Display"
msgstr "Affichage"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Affiche les messages par-dessus la zone d'émulation.\n"
"Ces messages incluent les écritures de carte mémoire, le moteur de rendu "
"vidéo et les infos du processeur, et l'effacement du cache JIT."
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Diviser"
#: Source/Core/DolphinWX/FrameTools.cpp:1327
msgid "Do you want to stop the current emulation?"
msgstr "Voulez-vous arrêter l'émulation en cours ?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "Dolby Pro Logic II decoder"
msgstr "Décodeur Dolby Pro Logic II"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:1168
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:343
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuration des graphismes %s pour Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Configuration de Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Dolphin Controller Configuration"
msgstr "Configuration des manettes pour Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:497
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Configuration de la Wiimote émulée pour Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1529
msgid "Dolphin Hotkeys"
msgstr "Raccourcis clavier pour Dolphin"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:39
msgid "Dolphin NetPlay Setup"
msgstr "Réglages de Dolphin NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:1001
#: Source/Core/DolphinWX/FrameTools.cpp:1464
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Films TAS Dolphin (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:385
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin n'a trouvé aucun ISO de GameCube / Wii, ni de WADs. Double-cliquez "
"ici pour définir un répertoire contenant les jeux..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:381
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin est actuellement réglé pour cacher tous les jeux. Double-cliquez ici "
"pour les afficher tous..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin est trop ancien pour le serveur traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1303
#: Source/Core/DolphinWX/GameListCtrl.cpp:1376
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin n'a pas pu exécuter l'action demandée."
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:325
msgid "Done compressing disc image."
msgstr "Compression de l'image disque terminée."
#: Source/Core/DolphinWX/TASInputDlg.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu.cpp:265
msgid "Down"
msgstr "Bas"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61
msgid "Download Codes (WiiRD Database)"
msgstr "Télécharger des codes (sur WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu codes ont été téléchargés. (%lu ajoutés)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136
msgid "Drawn Object Range"
msgstr "Plage d'objets dessinés"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:34
msgid "Driver Not Detected"
msgstr "Pilote non détecté"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Drums"
msgstr "Percussions"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "Factice"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "Dump Audio"
msgstr "Enregistrer le son"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:855
msgid "Dump EFB Target"
msgstr "Copier l'EFB cible"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Dump Frames"
msgstr "Enregistrer les images"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Dump Objects"
msgstr "Copier les objets"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:108
msgid "Dump Path:"
msgstr "Dossier de dump :"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128
msgid "Dump TEV Stages"
msgstr "Copier les stages TEV"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
msgid "Dump Texture Fetches"
msgstr "Copier les rapports de textures"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Dump Textures"
msgstr "Copier les textures"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les textures décodées du jeu vers User/Dump/Textures/"
"<identifiant_du_jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie le contenu des copies de l'EFB vers User/Dump/Textures/.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:691
msgid "Dutch"
msgstr "Néerlandais"
#: Source/Core/DolphinWX/FrameTools.cpp:147
msgid "E&xit"
msgstr "&Quitter"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au "
"moins la version %d.%d -- Si vous avez récemment mis à niveau votre "
"distribution de Dolphin, un redémarrage est probablement nécessaire pour que "
"Windows charge le nouveau pilote."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99
msgid "Early Memory Updates"
msgstr "Premières mises à jour de mémoire"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Éditer le code ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:429
msgid "Edit Config"
msgstr "Éditer la configuration"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Éditer le patch"
#: Source/Core/DolphinWX/FrameTools.cpp:458
#: Source/Core/DolphinWX/FrameTools.cpp:475
msgid "Edit Perspectives"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:589
msgid "Edit..."
msgstr "Éditer..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Effect"
msgstr "Effets"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:698
msgid "Embedded Frame Buffer (EFB)"
msgstr "Buffer d'image intégré (Embedded Frame Buffer - EFB)"
#: Source/Core/Core/State.cpp:450
msgid "Empty"
msgstr "Vide"
#: Source/Core/Core/Core.cpp:237
msgid "Emu Thread already running"
msgstr "Thread d'émulation déjà en cours d'exécution"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Émule précisément les XFB.\n"
"Ralentit beaucoup l'émulation et empêche le rendu en haute résolution, mais "
"est nécessaire pour émuler certains jeux correctement.\n"
"\n"
"Dans le doute, sélectionnez plutôt Virtuel."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Émule les XFB en utilisant les objets de texture du GPU.\n"
"Corrige beaucoup de jeux qui ne fonctionnent pas sans émulation de XFB, sans "
"être aussi lent qu'une réelle émulation de l'XFB. Cependant, cela peut ne "
"pas fonctionner pour beaucoup d'autres jeux (particulièrement les "
"applications homebrew).\n"
"\n"
"Dans le doute, sélectionnez cette case."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:238
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Emulated Wiimote"
msgstr "Wiimote émulée"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Emulation State: "
msgstr "État de l'émulation :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:829
msgid "Enable API Validation Layers"
msgstr "Activer les couches de validation d'API"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110
msgid "Enable AR Logging"
msgstr "Activer la journalisation AR"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:29
msgid "Enable CPU Clock Override"
msgstr "Activer le changement de vitesse du CPU"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Activer les Cheats"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:39
msgid "Enable Custom RTC"
msgstr "Activer l'horloge personnalisée"
#: Source/Core/DolphinWX/ISOProperties.cpp:455
msgid "Enable Dual Core"
msgstr "Activer le double cœur"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Activer le double cœur (plus rapide)"
#: Source/Core/DolphinWX/ISOProperties.cpp:465
msgid "Enable FPRF"
msgstr "Activer le FPRF"
#: Source/Core/DolphinWX/ISOProperties.cpp:457
msgid "Enable MMU"
msgstr "Activer le MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
msgid "Enable Multi-threading"
msgstr "Activer le Multi-threading"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:883
msgid "Enable Progressive Scan"
msgstr "Activer le balayage progressif"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45
msgid "Enable Screen Saver"
msgstr "Activer l'économiseur d'écran"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:343
msgid "Enable Speaker Data"
msgstr "Activer les données du haut-parleur"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "Enable Usage Statistics Reporting"
msgstr "Activer l'envoi des statistiques d'utilisation"
#: Source/Core/DolphinWX/ISOProperties.cpp:495
msgid "Enable WideScreen"
msgstr "Activer l'écran large (16/9è)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:823
msgid "Enable Wireframe"
msgstr "Activer le rendu en fil de fer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Active le filtrage anisotropique.\n"
"Améliore la qualité visuelle des textures qui ont des angles de vue "
"obliques.\n"
"Peut provoquer des soucis pour un petit nombre de jeux.\n"
"\n"
"Dans le doute, sélectionnez 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:476
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Active les accès rapides de disque. Ceci peut provoquer des plantages et "
"autres problèmes dans quelques jeux. (Activé = rapide, Désactivé = "
"compatible)"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Enable pages"
msgstr "Activer les appels"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité "
"de l'écran.\n"
"Si cette case est décochée, une fenêtre de rendu sera créée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cochez cette case si vous souhaitez que la fenêtre principale de Dolphin "
"soit utilisée pour le rendu, plutôt qu'une fenêtre séparée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:467
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Active le calcul du résultat du drapeau de la virgule flottante, requis pour "
"quelques jeux. (Activé = compatible, Désactivé = rapide)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:276
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active le multi-threading (multi-cœurs) pour le moteur graphique, ce qui "
"peut apporter des gains de performance dans certains cas.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active l'affichage progressif, s'il est pris en charge par le logiciel "
"émulé.\n"
"La plupart des jeux n'en tiennent pas compte.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:460
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activer le Memory Management Unit (unité de gestion de la mémoire), requis "
"pour certains jeux. (ON = Compatible, OFF = Vitesse)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:80
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Active la collecte et le partage des données des statistiques d'utilisation "
"avec l'équipe de développement de Dolphin. Ces données sont utilisées pour "
"améliorer l'émulateur et nous aider à comprendre la manière dont nos "
"utilisateurs interagissent avec le système. Aucune donnée privée n'est "
"collectée."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Active l'utilisation de l'Action replay et cheats Gecko."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:273
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active la validation des appels d'API faits pour le moteur graphique, ce qui "
"peut aider à débuguer les problèmes graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Encoder les images enregistrées en utilisant le codec FFV1.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "Fin"
#: Source/Core/Core/NetPlayServer.cpp:67
msgid "Enet Didn't Initialize"
msgstr "Enet ne s'est pas initialisé"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:676
msgid "English"
msgstr "Anglais"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:625
msgid "Enhancements"
msgstr "Améliorations"
#: Source/Core/DolphinWX/FrameAui.cpp:552
msgid "Enter a name for the new perspective:"
msgstr "Entrer un nom pour la nouvelle perspective :"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Entrée %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Entrée 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105
msgid "Equal"
msgstr "Égal"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/Main.cpp:299 Source/Core/DolphinWX/Main.cpp:307
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Erreur"
#: Source/Core/DolphinWX/Main.cpp:298
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Erreur lors du chargement de la langue sélectionnée. Retour à la langue par "
"défaut du système."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388
msgid "Error saving file."
msgstr "Erreur lors de la sauvegarde du fichier"
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Erreur : Après \"%s\", trouvé %d (0x%X) au lieu d'un marqueur de sauvegarde "
"%d (0x%X). Abandon du chargement de la sauvegarde d'état."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:387
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Erreur : essai d'accès aux polices %s mais elles ne sont pas chargées. Les "
"jeux peuvent ne pas afficher les polices correctement, ou planter."
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Echap"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31
msgid "Euphoria"
msgstr "Euphorie"
#: Source/Core/DolphinWX/ISOProperties.cpp:242
msgid "Europe"
msgstr "Europe"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Exécuter"
#: Source/Core/Core/HotkeyManager.cpp:33
#: Source/Core/DolphinWX/FrameTools.cpp:609
msgid "Exit"
msgstr "Quitter"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "Export All Wii Saves"
msgstr "Exporter toutes les sauvegardes Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:927
msgid "Export File"
msgstr "Exporter le fichier"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Export Recording"
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinWX/FrameTools.cpp:596
msgid "Export Recording..."
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinWX/MemcardManager.cpp:823
msgid "Export Save"
msgstr "Exporter une sauvegarde"
#: Source/Core/DolphinWX/GameListCtrl.cpp:982
msgid "Export Wii save (Experimental)"
msgstr "Exporter une sauvegarde Wii (expérimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Export all saves"
msgstr "Exporter toutes les sauvegardes"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#: Source/Core/DolphinWX/MemcardManager.cpp:463
msgid "Export failed"
msgstr "L'exportation a échoué"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "Exporter l'enregistrement sous..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Extension"
msgstr "Extension"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:766
msgid "External Frame Buffer (XFB)"
msgstr "Buffer externe d'image (External Frame Buffer - XFB)"
#: Source/Core/DolphinWX/ISOProperties.cpp:900
msgid "Extract All Files..."
msgstr "Extraire tous les fichiers..."
#: Source/Core/DolphinWX/ISOProperties.cpp:907
msgid "Extract Apploader..."
msgstr "Extraire l'Apploader..."
#: Source/Core/DolphinWX/ISOProperties.cpp:908
msgid "Extract DOL..."
msgstr "Extraire le DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:893
msgid "Extract Directory..."
msgstr "Extraire le dossier..."
#: Source/Core/DolphinWX/ISOProperties.cpp:897
msgid "Extract File..."
msgstr "Extraire le fichier..."
#: Source/Core/DolphinWX/ISOProperties.cpp:889
msgid "Extract Partition..."
msgstr "Extraire la partition..."
#: Source/Core/DolphinWX/ISOProperties.cpp:1005
#, c-format
msgid "Extracting %s"
msgstr "Extraction de %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:994
msgid "Extracting All Files"
msgstr "Extraction de tous les fichiers"
#: Source/Core/DolphinWX/ISOProperties.cpp:994
msgid "Extracting Directory"
msgstr "Extraction du dossier"
#: Source/Core/DolphinWX/ISOProperties.cpp:995
msgid "Extracting..."
msgstr "Extraction..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:284
msgid "FIFO Player"
msgstr "Lecteur FIFO"
#: Source/Core/DolphinWX/ISOProperties.cpp:650
msgid "FST Size:"
msgstr "Taille FST :"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr "Connexion impossible !"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "Connexion impossible !"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:520
msgid "Failed to claim interface for BT passthrough"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:515
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310
msgid "Failed to download codes."
msgstr "Impossible de télécharger les codes."
#: Source/Core/DolphinWX/ISOProperties.cpp:1133
#, c-format
msgid "Failed to extract to %s!"
msgstr "Impossible d'extraire vers %s !"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:579
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Impossible de trouver un nouveau nom de fichier\n"
"%s\n"
"sera remplacé"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Écoute impossible. Est-ce qu'une autre instance de serveur NetPlay "
"fonctionne déjà ?"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:508
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Impossible d'ouvrir le fichier source \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:349
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Impossible d'ouvrir le fichier \"%s\" pour écriture.\n"
"Vérifiez que vous avez les permissions d'écriture dans le dossier de "
"destination et que le média peut être écrit."
#: Source/Core/Core/Movie.cpp:1013
#, c-format
msgid "Failed to read %s"
msgstr "Impossible de lire %s"
#: Source/Core/Core/HW/GCMemcard.cpp:192
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Impossible de lire le bloc %u de la sauvegarde\n"
"La carte mémoire est peut-être tronquée\n"
"Position du fichier : 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:117
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Impossible de lire correctement la sauvegarde de la table d'allocation des "
"blocs\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:111
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Impossible de lire correctement la table d'allocation des blocs\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:677
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Impossible de lire les données du fichier GCI %s"
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Impossible de lire correctement la sauvegarde des dossiers\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Impossible de lire le dossier correctement\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:88
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Impossible de lire l'entête correctement\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Impossible de lire l'ID unique depuis l'image du disque"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:89
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Impossible d'écrire BT.DINF vers SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:290
#: Source/Core/DiscIO/CompressedBlob.cpp:380
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Impossible d'écrire le fichier de sortie \"%s\".\n"
"Vérifiez que vous avez d'espace libre sur le lecteur de destination."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:744
msgid "Fast"
msgstr "Rapide"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:791
msgid "Fast Depth Calculation"
msgstr "Calcul rapide de la profondeur"
#: Source/Core/Core/Movie.cpp:1303
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Désynchro fatale. Abandon de la lecure. (Erreur dans Play Wiimote : %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:310
msgid "File"
msgstr "Fichier"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "File Info"
msgstr "Infos du fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "File Name"
msgstr "Nom du fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:349
msgid "File Size"
msgstr "Taille du fichier"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305
msgid "File contained no codes."
msgstr "Le fichier ne contient pas de code."
#: Source/Core/DolphinWX/MemcardManager.cpp:413
msgid "File converted to .gci"
msgstr "Fichier converti en .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Le fichier n'a pu être ouvert\n"
"ou n'a pas d'extension valide"
#: Source/Core/Core/HW/GCMemcard.cpp:49
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Le fichier a l'extension \"%s\".\n"
"Les extensions valides sont (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "File is not recognized as a memcard"
msgstr "Le fichier n'est pas reconnu comme étant une carte mémoire"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "Fichier non compressé"
#: Source/Core/DolphinWX/MemcardManager.cpp:420
#: Source/Core/DolphinWX/MemcardManager.cpp:469
#: Source/Core/DolphinWX/MemcardManager.cpp:520
msgid "File write failed"
msgstr "L'écriture du fichier a échoué"
#: Source/Core/DiscIO/CompressedBlob.cpp:194
msgid "Files opened, ready to compress."
msgstr "Fichiers ouverts, prêt à compresser."
#: Source/Core/DolphinWX/ISOProperties.cpp:786
msgid "Filesystem"
msgstr "Système de fichiers"
#: Source/Core/DolphinWX/ISOProperties.cpp:1385
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Type de fichier 'ini' est inconnu ! Ne sera pas ouvert !"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtre toutes les textures, y compris celles que le jeu a explicitement "
"indiqué comme non filtrées.\n"
"Peut améliorer la qualité de certaines textures dans quelques jeux, mais "
"provoquera des pépins dans les autres.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
msgid "Find next"
msgstr "Trouver le suivant"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Find previous"
msgstr "Trouver le précédent"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "First Block"
msgstr "Premier bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Fix Checksums"
msgstr "Corriger les sommes de contrôle"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Force 16:9"
msgstr "Forcer 16/9è"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Force 4:3"
msgstr "Forcer 4/3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Force Console as NTSC-J"
msgstr "Forcer la console comme NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:228
msgid "Force Listen Port: "
msgstr "Forcer l'écoute du port :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:615
msgid "Force Texture Filtering"
msgstr "Forcer le filtrage de texture"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Force le mode NTSC-J pour utiliser la police de la ROM japonaise.\n"
"Si cette case est décochée, Dolphin sera par défaut en NTSC-U et activera "
"automatiquement cette option lorsque des jeux japonais seront lancés."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Force le jeu à sortir des graphiques pour tous les formats d'écran.\n"
"Utilisé avec \"Format d'écran\" en \"Forcer en 16/9è\" forcera les jeux en "
"4/3 à être exécutés en 16/9è.\n"
"Produit rarement de bons résultats et corrompt partiellement les graphiques "
"et l'interface des jeux.\n"
"Inutile (et préjudiciable) si vous utilisez des codes AR/Gecko pour écrans "
"larges.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/GCMemcard.cpp:37
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"Formater comme ASCII (NTSC\\PAL) ?\n"
"Choisir Non pour Shift JIS (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:268
msgid "Forward"
msgstr "Avant"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:251
msgid "Forward port (UPnP)"
msgstr "Faire suivre le port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "Trouvé %u résultats pour '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:89
#, c-format
msgid "Found %zu save files"
msgstr "%zu fichiers de sauvegarde trouvés"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
#, c-format
msgid "Frame %u"
msgstr "Image %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861
#, c-format
msgid "Frame %zu"
msgstr "Image %zu"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Frame Advance"
msgstr "Avancer d'une image"
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance Decrease Speed"
msgstr "Réduire la vitesse d'avancement de l'image"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Increase Speed"
msgstr "Accélérer la vitesse d'avancement de l'image"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Reset Speed"
msgstr "Réinitialiser la vitesse d'avancement de l'image"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:860
msgid "Frame Dumps Use FFV1"
msgstr "L'enregistrement d'images utilise FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243
msgid "Frame Info"
msgstr "Info image"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111
msgid "Frame Range"
msgstr "Plage d'images :"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Frames To Record"
msgstr "Images à enregistrer :"
#: Source/Core/DolphinWX/ISOProperties.cpp:245
msgid "France"
msgstr "France"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Free Look"
msgstr "Vue libre"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Decrease Speed"
msgstr "Réduire la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Increase Speed"
msgstr "Augmenter la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Down"
msgstr "Vue libre : mouvement vers le bas"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Left"
msgstr "Vue libre : mouvement à gauche"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Move Right"
msgstr "Vue libre : mouvement à droite"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Up"
msgstr "Vue libre : mouvement vers le haut"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Freelook Reset"
msgstr "Réinitialiser la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Reset Speed"
msgstr "Réinitialiser la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom In"
msgstr "Vue libre : zoom avant"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Zoom Out"
msgstr "Vue libre : zoom arrière"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:682
msgid "French"
msgstr "Français"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:36
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91
msgid "From"
msgstr "De"
#: Source/Core/DolphinWX/FrameTools.cpp:719
msgid "FullScr"
msgstr "Plein écran"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Fullscreen Resolution:"
msgstr "Résolution en Plein écran :"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:61
msgid "GC Port"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "Fichier GCI (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "Dossier GCI"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:65
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"Le fichier GCI de sauvegarde n'a pas été chargé car ce n'est pas la bonne "
"région de carte mémoire.\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:359
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory : ClearBlock a été appelé avec une mauvaise adresse de "
"bloc"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"FIFO GFX : Opcode inconnu (0x%02x @ %p, %s).\n"
"Cela veut dire l'une des choses suivantes :\n"
"* Le GPU émulé s'est désynchronisé, essayez de désactiver le double-cœur\n"
"* Un flux corrompu de commandes par un faux bug de mémoire\n"
"* C'est réellement un opcode inconnu (peu probable)\n"
"* Une autre sorte de bug\n"
"\n"
"D'autres erreurs seront envoyées dans le journal du moteur vidéo et\n"
"Dolphin va maintenant probablement planter ou bloquer."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:331
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartes Game Boy Advance (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:345
msgid "Game ID"
msgstr "ID du jeu"
#: Source/Core/DolphinWX/ISOProperties.cpp:635
msgid "Game ID:"
msgstr "Identifiant du jeu :"
#: Source/Core/Core/NetPlayClient.cpp:795
msgid "Game is already running!"
msgstr "Le jeu est déjà en cours d'émulation !"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:427
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Leu jeu a écrasé la sauvegarde d'un autre jeu, corruption de données "
"probable. 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties.cpp:568
msgid "Game-Specific Settings"
msgstr "Paramètres spécifiques au jeu"
#: Source/Core/DolphinWX/ISOProperties.cpp:439
msgid "GameConfig"
msgstr "Config du Jeu"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
msgid "GameCube Adapter for Wii U"
msgstr "Adaptateur GameCube pour Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:461
msgid "GameCube Controller Configuration"
msgstr "Configuration de la manette GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:142
msgid "GameCube Controllers"
msgstr "Manettes GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:449
msgid "GameCube Keyboard Configuration"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330
#: Source/Core/DolphinWX/MemcardManager.cpp:203
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Cartes mémoire de GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:534
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Fichiers de sauvegarde GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Gecko Codes"
msgstr "Codes Gecko"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "General"
msgstr "Général"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64
msgid "Generate a New Statistics Identity"
msgstr "Générer une nouvelle identité pour les statistiques"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:679
msgid "German"
msgstr "Allemand"
#: Source/Core/DolphinWX/ISOProperties.cpp:251
msgid "Germany"
msgstr "Allemagne"
#: Source/Core/DolphinWX/FrameTools.cpp:726
msgid "Graphics"
msgstr "Graphismes"
#: Source/Core/DolphinWX/FrameTools.cpp:727
msgid "Graphics settings"
msgstr "Paramètres graphiques"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106
msgid "Greater Than"
msgstr "Plus grand que"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Améliore beaucoup la qualité des textures générées en utilisant les effets "
"de rendu-vers-texture.\n"
"Augmenter la résolution interne améliorera l'effet de ce réglage.\n"
"Donne légèrement plus de travail au GPU et provoque relativement peu de "
"pépins graphiques.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "Vert"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:23
msgid "Green Left"
msgstr "Vert Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Green Right"
msgstr "Vert Droite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:33
msgid "Guitar"
msgstr "Guitare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:693
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:750
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "Les hashs ne correspondent pas."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "Les hashs correspondent !"
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid "Header checksum failed"
msgstr "Echec de la vérification de la somme de contrôle de l'entête"
#: Source/Core/InputCommon/ControllerEmu.cpp:302
msgid "Height"
msgstr "Hauteur"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "Aide"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
msgstr "Cacher"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Hide Mouse Cursor"
msgstr "Masquer le curseur de la souris"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cache le curseur de la souris s'il est au-dessus de la fenêtre d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:51
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Des valeurs hautes peuvent faire que les jeux fonctionnant à des vitesses "
"variables seront plus fluides, à la charge du CPU, et inversement.\n"
"\n"
"ATTENTION : Changer cette option de sa valeur par défaut (100%) peut et "
"déstabilisera certains jeux. Faites-le à vos propres risques. Ne nous "
"signalez pas de bogues si vous n'utilisez pas la vitesse par défaut."
#: Source/Core/DolphinWX/TASInputDlg.cpp:156
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:172
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:238
msgid "Host"
msgstr "Hôte"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176
msgid "Host Code :"
msgstr "Code de l'hôte :"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"La taille du code de l'hôte est trop grande.\n"
"Veuillez vérifier que le code est correct."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1010
msgid "Host with Netplay"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:141
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Hotkeys"
msgstr "Raccourcis clavier"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Hybrid Wiimote"
msgstr "Wiimote hybride"
#: Source/Core/DolphinWX/GameListCtrl.cpp:311
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:676
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS : Impossible d'obtenir des données à partir d'un ticket "
"inconnu : %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:995
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH : Le jeu a essayé de recharger un titre qui est absent de la "
"copie de votre NAND.\n"
"ID du titre : %016<PRIx64>.\n"
"Dolphin va probablement se bloquer maintenant."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:975
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: Le fichier DOL n'est pas valide !"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:116
msgid "IPL Settings"
msgstr "Paramètres IPL"
#: Source/Core/Core/Boot/Boot.cpp:209
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL avec un hash inconnu %x"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:111
msgid "IR Sensitivity:"
msgstr "Sensibilité de l'IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:749
msgid "ISO Details"
msgstr "Détails de l'ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:89
msgid "ISO Directories"
msgstr "Dossiers des ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:644
msgid "Icon"
msgstr "Icône"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:223
msgid "Identity generation"
msgstr "Génération d'une identité"
#: Source/Core/DolphinWX/Main.cpp:201
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"S'il y est autorisé, Dolphin va collecter des données sur ses performances, "
"utilisation des fonctionnalités, ainsi que des données sur votre matériel et "
"système d'exploitation.\n"
"\n"
"Aucune donnée personnelle n'est collectée. Ces données nous aident à "
"comprendre comment les personnes et les jeux émulés utilisent Dolphin afin "
"de prioriser nos efforts. Cela nous aide également à identifier des "
"configurations rares qui provoquent des bugs, problèmes de performances ou "
"de stabilité.\n"
"Cette autorisation peut être révoquée à tout moment via les réglages de "
"Dolphin.\n"
"\n"
"Autorisez-vous Dolphin à envoyer ces informations aux développeurs de "
"Dolphin ?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Ignore Format Changes"
msgstr "Ignorer les changements de formats"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignore tous les changements du format d'EFB.\n"
"Améliore les performances dans la plupart des jeux sans effet négatif. "
"Provoque des défauts graphiques dans un petit nombre de jeux.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignore les requêtes de lecture ou d'écriture du CPU vers l'EFB.\n"
"Améliore les performances dans certains jeux, mais peut désactiver certaines "
"fonctionnalités de gameplay ou effets graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implémente un mode de plein écran sans bordure de fenêtre recouvrant tout "
"l'écran au lieu d'utiliser le mode exclusif.\n"
"Permet d'avoir des transitions plus rapides entre le mode plein écran et le "
"mode fenêtré, mais augmente légèrement la latence d'entrée, provoquant des "
"mouvements moins fluides et abaissant légèrement les performances.\n"
"Le mode exclusif est requis pour que nVidia 3D Vision fonctionne avec le "
"moteur Direct3D.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Import Save"
msgstr "Importer une sauvegarde"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "Import Wii Save..."
msgstr "Importer une sauvegarde Wii..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:122
msgid "Import failed"
msgstr "Échec de l'importation"
#: Source/Core/DolphinWX/MemcardManager.cpp:458
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Le fichier importé a une extension GSC\n"
"mais n'a pas d'entête valide."
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "Imported file has invalid length."
msgstr "Le fichier importé n'a pas de longueur valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Le fichier importé a l'extension SAV\n"
"mais n'a pas d'entête valide"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "In Game"
msgstr "Dans le jeu"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Increase Convergence"
msgstr "Augmenter la convergence"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Increase Depth"
msgstr "Augmenter la profondeur"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Increase Emulation Speed"
msgstr "Accélérer la vitesse d'émulation"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase IR"
msgstr "Augmenter l'IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:447
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:693
msgid "Input"
msgstr "Entrée"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Insérer"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
msgid "Insert SD Card"
msgstr "Insérer une carte SD"
#: Source/Core/DolphinWX/FrameTools.cpp:280
msgid "Install WAD..."
msgstr "Installer un WAD..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1008
msgid "Install to Wii Menu"
msgstr "Installer dans le menu Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1679
msgid "Installing WAD..."
msgstr "Installation du WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:1178
msgid "Integrity Check Error"
msgstr "Erreur lors de la vérification de l'intégrité"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "Integrity check completed"
msgstr "Vérification de l'intégrité terminée"
#: Source/Core/DolphinWX/ISOProperties.cpp:1182
msgid "Integrity check completed. No errors have been found."
msgstr "Vérification de l'intégrité terminée. Aucune erreur trouvée."
#: Source/Core/DolphinWX/ISOProperties.cpp:1175
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Echec de la vérification de l'intégrité pour de %s. L'image du disque est "
"certainement corrompue ou a été incorrectement patchée."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Interface"
msgstr "Interface"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133
msgid "Interface Settings"
msgstr "Paramètres de l'interface"
#: Source/Core/Core/State.cpp:365
msgid "Internal LZO Error - compression failed"
msgstr "Erreur interne LZO - échec de la compression"
#: Source/Core/Core/State.cpp:501
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erreur interne LZO - échec de la décompression (%d) (%li, %li) \n"
"Essayez de charger à nouveau l'état"
#: Source/Core/Core/State.cpp:636
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erreur interne LZO - échec de lzo_init()"
#: Source/Core/DolphinWX/ISOProperties.cpp:632
msgid "Internal Name:"
msgstr "Nom interne :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Internal Resolution:"
msgstr "Résolution interne :"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Interpreter (slowest)"
msgstr "Interpréteur (TRÈS lent)"
#: Source/Core/DolphinWX/ISOProperties.cpp:528
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:466
msgid "Invalid bat.map or dir entry."
msgstr "bat.map ou entrée dir non valide"
#: Source/Core/Core/NetPlayClient.cpp:934
msgid "Invalid host"
msgstr "Hôte non valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr "Index non valide"
#: Source/Core/Core/Movie.cpp:954
msgid "Invalid recording file"
msgstr "Fichier d'enregitrement non valide"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465
msgid "Invalid search parameters (no object selected)"
msgstr "Paramètres de recherche non valide (aucun objet sélectionné)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448
msgid "Invalid search string (couldn't convert to number)"
msgstr "Texte de recherche non valide (impossible à convertir en nombre)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Texte de recherche non valide (seules les longueurs de chaînes de caractères "
"sont prises en charge)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:79
msgid "Invalid value."
msgstr "Valeur non valide."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:688
msgid "Italian"
msgstr "Italien"
#: Source/Core/DolphinWX/ISOProperties.cpp:248
msgid "Italy"
msgstr "Italie"
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 Source/Core/Core/HW/GCPadEmu.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Iterative Input"
msgstr "Entrée itérative"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (expérimental)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JIT Recompiler (recommended)"
msgstr "Recompilateur JIT (recommandé)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JITIL Recompiler (slow, experimental)"
msgstr "Recompilateur JITIL (lent, expérimental)"
#: Source/Core/DolphinWX/ISOProperties.cpp:266
msgid "Japan"
msgstr "Japon"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:673
msgid "Japanese"
msgstr "Japonais"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Keep Window on Top"
msgstr "Toujours au premier plan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Conserve la fenêtre du jeu au-dessus de toutes les autres fenêtres.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/GCKeyboard.cpp:17
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Keyboard"
msgstr "Clavier"
#: Source/Core/Core/HotkeyManager.cpp:219
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:50
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:54
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:58
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:62
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:66
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:70
msgid "Keys"
msgstr "Touches"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Kick Player"
msgstr "Sortir le joueur"
#: Source/Core/DolphinWX/ISOProperties.cpp:269
msgid "Korea"
msgstr "Corée"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:700
msgid "Korean"
msgstr "Coréen"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:32
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "Bouton L"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:36
msgid "L-Analog"
msgstr "L Analog."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123
msgid "Language:"
msgstr "Langue :"
#: Source/Core/DolphinWX/FrameTools.cpp:662
#, c-format
msgid "Last %i"
msgstr "Dernier %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:47
msgid "Latency:"
msgstr "Latence :"
#: Source/Core/DolphinWX/FrameTools.cpp:451
#: Source/Core/DolphinWX/TASInputDlg.cpp:80
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Left"
msgstr "Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "Left Stick"
msgstr "Stick Gauche"
#: Source/Core/DolphinWX/TASInputDlg.cpp:272
msgid "Left stick"
msgstr "Stick Gauche"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:931
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic gauche pour détecter l'entrée.\n"
"Clic du milieu pour effacer.\n"
"Clic droit pour plus d'options."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:936
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic gauche/droit pour plus d'options.\n"
"Clic sur molette pour effacer."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
msgid "Less Than"
msgstr "Plus petit que"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Permet à la langue du système d'être réglée pour des valeurs auxquelles les "
"jeux n'ont pas été conçus. Cela permet l'utilisation de traductions "
"supplémentaires pour certains jeux, mais peut aussi provoquer des problèmes "
"d'affichage du texte."
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Licence"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"Limite la vitesse d'émulation au pourcentage spécifié.\n"
"Notez qu'augmenter ou réduire la vitesse d'émulation va aussi monter ou "
"descendre l'intonation du son pour éviter qu'il saute."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1221
msgid "Load"
msgstr "Charger"
#: Source/Core/DolphinWX/FrameTools.cpp:500
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:848
msgid "Load Custom Textures"
msgstr "Charger textures personnalisées"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Load State"
msgstr "Charger l'état"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 1"
msgstr "Charger le dernier état 1"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Load State Last 10"
msgstr "Charger le dernier état 10"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 2"
msgstr "Charger le dernier état 2"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 3"
msgstr "Charger le dernier état 3"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 4"
msgstr "Charger le dernier état 4"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 5"
msgstr "Charger le dernier état 5"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 6"
msgstr "Charger le dernier état 6"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 7"
msgstr "Charger le dernier état 7"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 8"
msgstr "Charger le dernier état 8"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 9"
msgstr "Charger le dernier état 9"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 1"
msgstr "Charger l'état du Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Load State Slot 10"
msgstr "Charger l'état du Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 2"
msgstr "Charger l'état du Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 3"
msgstr "Charger l'état du Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 4"
msgstr "Charger l'état du Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 5"
msgstr "Charger l'état du Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 6"
msgstr "Charger l'état du Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 7"
msgstr "Charger l'état du Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 8"
msgstr "Charger l'état du Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 9"
msgstr "Charger l'état du Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:683
msgid "Load State from Selected Slot"
msgstr "Charge l'état depuis l'emplacement sélectionné"
#: Source/Core/DolphinWX/FrameTools.cpp:665
msgid "Load State..."
msgstr "Charger un état..."
#: Source/Core/DolphinWX/FrameTools.cpp:1711
msgid "Load Wii System Menu"
msgstr "Charger le Menu Système Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1706
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Charger le Menu Système Wii %d%c"
#: Source/Core/DolphinWX/FrameTools.cpp:498
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Charge les textures personnalisées depuis User/Load/Textures/<id du jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load from selected slot"
msgstr "Charger depuis l'emplacement sélectionné"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:392
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Chargé %d bonnes fonctions, ignoré %d mauvaises fonctions."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:761
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:767
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Journal"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "Configuration de la journalisation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "Log Render Time to File"
msgstr "Enregistrer le temps de rendu dans un fichier"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Log Types"
msgstr "Types de journaux"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enregistre le temps nécessaire pour chaque rendu d'image dans User/Logs/"
"render_time.txt. Utilisez cette fonctionnalité lorsque vous voulez mesurer "
"les performances de Dolphin.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Logger Outputs"
msgstr "Sorties des journalisations"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/Frame.cpp:434
msgid "Logging"
msgstr "Journalisation"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "Bouton M"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "Somme de contrôle MD5"
#: Source/Core/DolphinWX/ISOProperties.cpp:653
msgid "MD5 Checksum:"
msgstr "Somme de contrôle MD5 :"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "MD5 check..."
msgstr "Vérification du MD5..."
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:571
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Fichiers MadCatz Gameshark (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:373
msgid "Main Stick"
msgstr "Stick principal"
#: Source/Core/DolphinWX/FrameTools.cpp:522
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:341
#: Source/Core/DolphinWX/GameListCtrl.cpp:309
msgid "Maker"
msgstr "Concepteur"
#: Source/Core/DolphinWX/ISOProperties.cpp:641
msgid "Maker ID:"
msgstr "ID du concepteur :"
#: Source/Core/DolphinWX/ISOProperties.cpp:717
msgid "Maker:"
msgstr "Concepteur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendre les objets lointains plus visibles en enlevant le brouillard, "
"améliorant donc les détails.\n"
"Faire ceci va empêcher certains jeux se basant sur une émulation correcte du "
"brouillard de fonctionner correctement.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:103
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76
msgid "May cause slow down in Wii Menu and some games."
msgstr "Ceci peut ralentir le Menu Wii et quelques jeux."
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "Memcard already has a save for this title."
msgstr "La carte mémoire contient déjà une sauvegarde pour ce titre"
#: Source/Core/DolphinWX/MemcardManager.cpp:289
msgid "Memcard already opened"
msgstr "Carte mémoire déjà chargée"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:215
msgid "Memory Card"
msgstr "Carte mémoire"
#: Source/Core/DolphinWX/MemcardManager.cpp:81
msgid "Memory Card Manager"
msgstr "Gestionnaire de cartes mémoires"
#: Source/Core/Core/ConfigManager.cpp:1048
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Le nom de fichier de la Carte mémoire dans le slot %c n'est pas correct\n"
"Région non spécifiée\n"
"\n"
"Le chemin du Slot %c a été changé pour\n"
"%s\n"
"Voulez-vous copier l'ancien fichier vers ce nouvel endroit ?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid "Memory card file size does not match the header size"
msgstr ""
"La taille du fichier de la carte mémoire ne correspond pas à la taille de "
"l'entête."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock a été appelé avec la mauvaise adresse (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr ""
"MemoryCard : la lecture a été appelée avec la mauvaise adresse source (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard : l'écriture a été appelée avec une mauvaise adresse de "
"destination (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "Menu"
#: Source/Core/Core/HW/GCPadEmu.cpp:28
msgid "Mic"
msgstr "Micro"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr "Micro"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:901
msgid "Misc"
msgstr "Divers"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:123
msgid "Misc Settings"
msgstr "Paramètres divers"
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/InputCommon/ControllerEmu.cpp:283
msgid "Modifier"
msgstr "Modif."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifie les textures pour afficher le format dans lequel elles sont "
"encodées. Il faudra redémarrer l'émulation dans la plupart des cas pour que "
"cela prenne effet.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:519
msgid "Monoscopic Shadows"
msgstr "Ombres monoscopiques"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "Police mono-espacée."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Motor"
msgstr "Vibreur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiplier"
#: Source/Core/DolphinWX/FrameTools.cpp:526
msgid ""
"Must use Generate symbol map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"Note : La taille du flux est différente de la longueur actuelle des données\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "NP Ajout"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Début"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "NP Décimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "NP Supprimer"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "NP Diviser"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "NP Bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "NP Entrée"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "NP Egal"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "NP Début"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "NP Insérer"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "NP Gauche"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "NP Multiplier"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "NP Page bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "NP Page Haut"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "NP Droite"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "NP Séparateur"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "NP Espace"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "NP Soustraire"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "NP Tabulation"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "NP Haut"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties.cpp:714
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Nom :"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Name: "
msgstr "Nom :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:534
msgid "Native (640x528)"
msgstr "Résolution native (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:571
msgid "Native GCI files(*.gci)"
msgstr "Fichiers natifs GCI (*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:254
msgid "Netherlands"
msgstr "Pays-bas"
#: Source/Core/Core/NetPlayClient.cpp:1089
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "NetPlay est désynchronisé. Il n'y a aucun moyen d'y remédier."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38
msgid "New Scan"
msgstr "Nouvelle recherche"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:223
msgid "New identity generated."
msgstr "Nouvelle identité générée."
#: Source/Core/DolphinWX/MemcardManager.cpp:189
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Next Page"
msgstr "Page suivante"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "Recherche suivante"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:127
msgid "Nickname:"
msgstr "Pseudo :"
#: Source/Core/Core/ConfigManager.h:22
msgid "No audio output"
msgstr "Pas de sortie audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:788
msgid "No description available"
msgstr "Aucune description disponible"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "Aucun fichier chargé"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid "No free directory index entries."
msgstr "Aucune entrée de dossier d'index libre"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "Aucun fichier enregistré"
#: Source/Core/Core/State.cpp:730
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Pas de fichier undo.dtm trouvé, abandon de l'annulation de chargement d'état "
"pour empêcher une désynchronisation du film"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:26
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1102
msgid "None"
msgstr "Aucune"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:104
msgid "Not Equal"
msgstr "Différent"
#: Source/Core/DolphinWX/GameListCtrl.cpp:907
#: Source/Core/DolphinWX/ISOProperties.cpp:484
#: Source/Core/DolphinWX/ISOProperties.cpp:526
msgid "Not Set"
msgstr "Non défini"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:357
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
"Tous les joueurs ne possèdent pas ce jeu. Voulez-vous quand même démarrer ?"
#: Source/Core/DolphinWX/Main.cpp:484
msgid "Not connected"
msgstr "Non connectée"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Notes: "
msgstr "Notes :"
#: Source/Core/DolphinWX/FrameAui.cpp:80 Source/Core/DolphinWX/FrameAui.cpp:84
#: Source/Core/DolphinWX/FrameAui.cpp:524
#: Source/Core/DolphinWX/FrameAui.cpp:569
#: Source/Core/DolphinWX/FrameAui.cpp:576
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
msgid "Notice"
msgstr "Information"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Verr. Num"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21
msgid "Nunchuk"
msgstr "Nunchuck"
#: Source/Core/DolphinWX/TASInputDlg.cpp:194
msgid "Nunchuk orientation"
msgstr "Orientation du Nunchuck"
#: Source/Core/DolphinWX/TASInputDlg.cpp:188
msgid "Nunchuk stick"
msgstr "Nunchuck"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:643
msgid "Nvidia 3D Vision"
msgstr "nVidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599
#, c-format
msgid "Object %zu"
msgstr "Objet %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123
msgid "Object Range"
msgstr "Plage d'objets :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Off"
msgstr "Arrêt"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset :"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "On-Screen Display Messages"
msgstr "Afficher les messages informatifs"
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "Online &Documentation"
msgstr "&Documentation en ligne"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#, c-format
msgid "Only %d blocks available"
msgstr "%d blocs disponibles seulement"
#: Source/Core/Core/HotkeyManager.cpp:14
#: Source/Core/DolphinWX/FrameTools.cpp:712
msgid "Open"
msgstr "Ouvrir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:984
msgid "Open &containing folder"
msgstr "Ouvrir l'emplacement du fichier"
#: Source/Core/DolphinWX/GameListCtrl.cpp:981
msgid "Open Wii &save folder"
msgstr "Ouvrir le dossier de &sauvegarde Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:713
msgid "Open file..."
msgstr "Ouvrir un fichier..."
#: Source/Core/AudioCommon/OpenALStream.cpp:57
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL : impossible de créer le contexte pour le matériel %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:67
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL : impossible de trouver des périphériques audio"
#: Source/Core/AudioCommon/OpenALStream.cpp:62
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL : impossible d'ouvrir le périphérique %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:434
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Ouvre la configuration par défaut pour ce jeu dans un éditeur de texte "
"externe (lecture seule)"
#: Source/Core/Core/HotkeyManager.cpp:224
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Options"
msgstr "Options"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"L'ordre des fichiers dans le Dossier de fichiers ne correspond pas à l'ordre "
"des blocs\n"
"Faites un clic droit et exportez toutes les sauvegardes,\n"
"puis importez les sauvegardes vers une nouvelle carte mémoire\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:146
msgid "Orientation"
msgstr "Orientation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:799
msgid "Other"
msgstr "Autres"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Other game"
msgstr "Autre jeu"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:693
msgid "Output"
msgstr "Sortie"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91
msgid "Overlay Information"
msgstr "Information sur la surcouche"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:59
msgid "Override Language on NTSC Games"
msgstr "Remplacer la langue pour les jeux NTSC"
#: Source/Core/DolphinWX/FrameTools.cpp:593
msgid "P&lay Input Recording..."
msgstr "&Jouer l'enregistrement..."
#: Source/Core/Core/HW/GCPad.cpp:16
msgid "Pad"
msgstr "Manette"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Pads"
msgstr "Manettes"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Défil Bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Défil Haut"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraphe"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:329
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:227
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:441
msgid "Patches"
msgstr "Patchs"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
msgid "Paths"
msgstr "Dossiers"
#: Source/Core/DolphinWX/FrameTools.cpp:1964
#: Source/Core/DolphinWX/FrameTools.cpp:1966
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:208
msgid "Pause at End of Movie"
msgstr "Pause à la fin du Film"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90
msgid "Pause on Focus Lost"
msgstr "Pause lorsque la fenêtre n'est plus sélectionnée"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Met l'émulateur en pause lorsque le focus n'est plus sur la fenêtre "
"d'émulation."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:612
msgid "Per-Pixel Lighting"
msgstr "Eclairage par pixel"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
msgid "Perfect"
msgstr "Parfait"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:554
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/FrameTools.cpp:475
msgid "Perspectives"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Platform"
msgstr "Plateforme"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148
#: Source/Core/DolphinWX/FrameTools.cpp:717
#: Source/Core/DolphinWX/FrameTools.cpp:1971
#: Source/Core/DolphinWX/FrameTools.cpp:1973
msgid "Play"
msgstr "Démarrer"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Play Recording"
msgstr "Jouer l'enregistrement..."
#: Source/Core/DolphinWX/ISOProperties.cpp:530
msgid "Playable"
msgstr "Jouable"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135
msgid "Playback Options"
msgstr "Options de lecture"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191
msgid "Players"
msgstr "Joueurs"
#: Source/Core/DolphinWX/FrameTools.cpp:1331
msgid "Please confirm..."
msgstr "Veuillez confirmer..."
#: Source/Core/DolphinWX/FrameAui.cpp:524
msgid "Please create a perspective before saving"
msgstr "Merci de créer une perspective avant de sauvegarder"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-Moins"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:155
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:184
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:224
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Configuration du post-processus des Shaders"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Post-Processing Effect:"
msgstr "Effet de Post-processing :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:852
msgid "Prefetch Custom Textures"
msgstr "Précharger textures personnalisées"
#: Source/Core/Core/Movie.cpp:1190
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Fin de film prématurée dans Play Controller (%u + 8 > %u)"
#: Source/Core/Core/Movie.cpp:1316
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Fin de film prématurée dans Play Wiimote (%u + %d > %u)"
#: Source/Core/Core/Movie.cpp:1291
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Fin de film prématurée dans Play Wiimote (%u > %u)"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Press Sync Button"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:188
msgid "Prev Page"
msgstr "Page préc."
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Previous Page"
msgstr "Page précédente"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Imprimer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1218
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:69
msgid "Properties"
msgstr "Propriétés"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:392
msgid "Purge Game List Cache"
msgstr "Purger le cache de la liste de jeux"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:77
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Met les ROM de BIOS dans User/GC/{région}."
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "Question"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:133
msgid "Quit"
msgstr "Quitter"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270
msgid "Quit Netplay"
msgstr "Quitter Netplay"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:34
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "Bouton R"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:38
msgid "R-Analog"
msgstr "R Analog."
#: Source/Core/InputCommon/ControllerEmu.cpp:186
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:755
msgid "Range"
msgstr "Etendue"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Read-only mode"
msgstr "Mode Lecture seule"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:772
msgid "Real"
msgstr "Réel"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:337
msgid "Real Balance Board"
msgstr "Balance Board physique"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Real Wiimote"
msgstr "Wiimote physique"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid ""
"Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
"names for other functions."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "Enregistrer"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268
msgid "Record inputs"
msgstr "Enregistrer les entrées"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171
msgid "Recording Info"
msgstr "Infos sur l'enregistrement"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
msgid "Recording Options"
msgstr "Options d'enregistrement"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "Rouge"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "Rouge Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Right"
msgstr "Rouge Droite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Réduit la quantité d'aliasing causée par des graphiques 3D rastérisés. Ceci "
"permet d'avoir une image moins carrée, avec moins d'effets d'escalier.\n"
"Impacte beaucoup le GPU et peut provoquer des pépins graphiques.\n"
"SSAA est plus gourmand que le MSAA, mais fournit la meilleure qualité d'anti-"
"aliasing de géométrie et applique aussi un anti-aliasing à l'éclairage, "
"effets de shader, et textures.\n"
"\n"
"Dans le doute, sélectionnez Aucune."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:327
#: Source/Core/DolphinWX/FrameTools.cpp:714
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1186
msgid "Refresh"
msgstr "Rafraîchir"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Refresh List"
msgstr "Rafraîchir la liste"
#: Source/Core/DolphinWX/FrameTools.cpp:715
msgid "Refresh game list"
msgstr "Rafraîchir la liste des jeux"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Region"
msgstr "Région"
#: Source/Core/InputCommon/ControllerEmu.cpp:304
msgid "Relative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:591
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Retirer"
#: Source/Core/DolphinWX/FrameTools.cpp:484
msgid "Remove names from all functions and variables."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:195
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fait un rendu de la scène en fil de fer.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:478
msgid "Render to Main Window"
msgstr "Rendu dans la fenêtre principale"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54
msgid "Rendering"
msgstr "Rendu"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:339
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Rapport : GCIFolder écrit vers le bloc non alloué 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:20
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:264
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1201
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:123
msgid "Reset Traversal Settings"
msgstr "Réinitialiser les paramètres traversal"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:530
msgid "Reset Wiimote pairings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Reset all saved Wiimote pairings"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:228
msgid "Restart Required"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84
msgid "Results"
msgstr "Résultats"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793
msgid "Retry"
msgstr "Réessayer"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Entrée"
#: Source/Core/DolphinWX/ISOProperties.cpp:644
msgid "Revision:"
msgstr "Révision :"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Révision : %s"
#: Source/Core/DolphinWX/FrameTools.cpp:452
#: Source/Core/DolphinWX/TASInputDlg.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu.cpp:267
msgid "Right"
msgstr "Droite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "Right Stick"
msgstr "Stick Droit"
#: Source/Core/DolphinWX/TASInputDlg.cpp:273
msgid "Right stick"
msgstr "Stick Droit"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203
msgid "Room ID:"
msgstr "ID Room :"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:20
msgid "Rumble"
msgstr "Vibreur"
#: Source/Core/DolphinWX/ISOProperties.cpp:257
msgid "Russia"
msgstr "Russie"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:111
msgid "SD Card Path:"
msgstr "Chemin Carte SD :"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "SD card"
msgstr "Carte SD"
#: Source/Core/DolphinWX/FrameTools.cpp:191
msgid "Sa&ve State"
msgstr "Sau&vegarder l'état"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:741
msgid "Safe"
msgstr "Sûr "
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1223
msgid "Save"
msgstr "Sauver"
#: Source/Core/DolphinWX/FrameTools.cpp:507
msgid "Save Code"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:541
msgid "Save GCI as..."
msgstr "Enregistrer GCI sous..."
#: Source/Core/Core/HotkeyManager.cpp:126
#: Source/Core/DolphinWX/FrameTools.cpp:669
msgid "Save Oldest State"
msgstr "Sauvegarder l'ancien état"
#: Source/Core/DolphinWX/FrameTools.cpp:456
msgid "Save Perspectives"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Save State"
msgstr "Sauvegarder l'état"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 1"
msgstr "Sauvegarder l'état vers le Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Save State Slot 10"
msgstr "Sauvegarder l'état vers le Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 2"
msgstr "Sauvegarder l'état vers le Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 3"
msgstr "Sauvegarder l'état vers le Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 4"
msgstr "Sauvegarder l'état vers le Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 5"
msgstr "Sauvegarder l'état vers le Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 6"
msgstr "Sauvegarder l'état vers le Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 7"
msgstr "Sauvegarder l'état vers le Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 8"
msgstr "Sauvegarder l'état vers le Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 9"
msgstr "Sauvegarder l'état vers le Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:679
msgid "Save State to Selected Slot"
msgstr "Sauvegarder l'état dans l'emplacement sélectionné"
#: Source/Core/DolphinWX/FrameTools.cpp:649
msgid "Save State..."
msgstr "Enregistrer l'état"
#: Source/Core/DolphinWX/FrameTools.cpp:502
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:860
#: Source/Core/DolphinWX/ISOProperties.cpp:870
msgid "Save as..."
msgstr "Enregistrer sous..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1344
msgid "Save compressed GCM/ISO"
msgstr "Sauver le fichier compressé GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:457
msgid "Save currently-toggled perspectives"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1335
msgid "Save decompressed GCM/ISO"
msgstr "Sauvegarder le fichier GCM/ISO décompressé"
#: Source/Core/DolphinWX/FrameTools.cpp:508
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that are in the first 4 MB of memory, if you are debugging a game that load ."
"rel files with code to memory you may want to increase that to perhaps 8 MB, "
"you can do that from SymbolDB::SaveMap()."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:503
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open it in IDA pro, use the .idc script."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:493
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Save to selected slot"
msgstr "Sauvegarder vers l'emplacement sélectionné"
#: Source/Core/DolphinWX/FrameTools.cpp:462
msgid "Saved Perspectives"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:529
msgid "Saved Wiimote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Sauvegardé dans /Wii/sd.raw (la taille par défaut est 128 MB)"
#: Source/Core/Core/Movie.cpp:1022
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"Le film de sauvegarde d'état %s est corrompu, arrêt de l'enregistrement du "
"film..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:610
msgid "Scaled EFB Copy"
msgstr "Copie à l'échelle de l'EFB"
#: Source/Core/DolphinWX/GameListCtrl.cpp:598
#, c-format
msgid "Scanning %s"
msgstr "Analyse de %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:587
msgid "Scanning for ISOs"
msgstr "Recherche d'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:587
msgid "Scanning..."
msgstr "Recherche..."
#: Source/Core/DolphinWX/FrameTools.cpp:721
msgid "ScrShot"
msgstr "Capt écran"
#: Source/Core/VideoCommon/ImageWrite.cpp:52
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"La capture d'écran a échoué : impossible d'ouvrir le fichier \"%s\" (erreur "
"%d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Arrêt défil."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231
msgid "Search"
msgstr "Rechercher"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:113
msgid "Search (clear to use previous value)"
msgstr "Rechercher (effacer pour utiliser la valeur précédente)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36
msgid "Search Subfolders"
msgstr "Chercher dans les sous-dossiers"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261
msgid "Search current Object"
msgstr "Rechercher l'objet actuel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Search for hex Value:"
msgstr "Rechercher une valeur Hexadécimale :"
#: Source/Core/Common/SysConf.h:98 Source/Core/Common/SysConf.h:121
#: Source/Core/Common/SysConf.h:141 Source/Core/Common/SysConf.h:162
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "La section %s n'a pas été trouvée dans SYSCONF"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:707
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "Sélectionner"
#: Source/Core/DolphinWX/FrameTools.cpp:393
msgid "Select Columns"
msgstr "Afficher les colonnes"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Sélectionner un jeu"
#: Source/Core/DolphinWX/FrameTools.cpp:697
#, c-format
msgid "Select Slot %i - %s"
msgstr "Sélectionner l'emplacement %i - %s"
#: Source/Core/DolphinWX/FrameTools.cpp:192
msgid "Select State Slot"
msgstr "Sélectionner l'emplacement de l'état"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 1"
msgstr "Sélectionner l'emplacement 1 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Select State Slot 10"
msgstr "Sélectionner l'emplacement 10 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 2"
msgstr "Sélectionner l'emplacement 2 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 3"
msgstr "Sélectionner l'emplacement 3 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 4"
msgstr "Sélectionner l'emplacement 4 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 5"
msgstr "Sélectionner l'emplacement 5 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 6"
msgstr "Sélectionner l'emplacement 6 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 7"
msgstr "Sélectionner l'emplacement 7 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 8"
msgstr "Sélectionner l'emplacement 8 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 9"
msgstr "Sélectionner l'emplacement 9 pour l'état"
#: Source/Core/DolphinWX/FrameTools.cpp:1000
#: Source/Core/DolphinWX/FrameTools.cpp:1463
msgid "Select The Recording File"
msgstr "Sélectionner le fichier d'enregistrement"
#: Source/Core/DolphinWX/FrameTools.cpp:1669
msgid "Select a Wii WAD file to install"
msgstr "Sélectionner un fichier WAD de Wii à installer"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "Select a save file to import"
msgstr "Sélectionner un fichier de sauvegarde à importer"
#: Source/Core/DolphinWX/FrameAui.cpp:326
msgid "Select floating windows"
msgstr "Sélectionner les fenêtres flottantes"
#: Source/Core/DolphinWX/FrameTools.cpp:855
msgid "Select the file to load"
msgstr "Sélectionner le fichier à charger"
#: Source/Core/DolphinWX/FrameTools.cpp:1631
msgid "Select the save file"
msgstr "Sélectionner le fichier à enregistrer"
#: Source/Core/DolphinWX/FrameTools.cpp:1771
msgid "Select the state to load"
msgstr "Sélectionner l'état à charger"
#: Source/Core/DolphinWX/FrameTools.cpp:1783
msgid "Select the state to save"
msgstr "Sélectionner l'état à enregistrer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Sélectionner le format d'écran utilisé pour le rendu :\n"
"Auto : Utiliser le format d'écran natif\n"
"Forcer 16/9è : Imite une TV analogique avec un format d'écran "
"16/9è.\n"
"Forcer 4/3 : Imite une TV analogique standard en 4/3.\n"
"Etirer à la fenêtre : Adapter l'image à la taille de la fenêtre.\n"
"\n"
"Dans le doute, choisissez Auto."
#: Source/Core/InputCommon/InputConfig.cpp:54
msgid "Selected controller profile does not exist"
msgstr "Le profil de contrôleur sélectionné n'existe pas"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "Police sélectionnée"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Sélectionne la carte graphique à utiliser.\n"
"\n"
"Dans le doute, sélectionnez la première."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Sélectionne la résolution d'affichage utilisée en mode Plein écran.\n"
"Elle devrait toujours être supérieure ou égale à la résolution interne. "
"L'impact sur les performances est négligeable.\n"
"\n"
"Dans le doute, sélectionnez Auto."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:258
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Sélectionne le mode de stéréoscopie pour la 3D. La stéréoscopie vous permet "
"d'avoir une meilleure sensation de profondeur si vous avez le matériel "
"requis.\n"
"Côte-à-côte et Dessus-dessous sont utilisés par la plupart des TV 3D.\n"
"Anaglyphe est utilisé pour les lunettes Rouge-Cyan.\n"
"Baisse beaucoup la vitesse d'émulation et provoque parfois des pépins.\n"
"\n"
"Dans le doute, sélectionnez Arrêt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Sélectionne le moteur graphique à utiliser en interne.\n"
"Le Rendu logiciel est très lent et uniquement utilisé à des fins de "
"débogage, donc si vous n'avez pas de raison de l'utiliser, vous devriez "
"sélectionner OpenGL ici.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Sélectionne le moteur graphique interne à utiliser.\n"
"Le Rendu logiciel est très lent et uniquement utilisé à des fins de "
"débogage, donc vous devriez utiliser Direct3D ou OpenGL. Certains jeux ont "
"un comportement différent selon le moteur choisi ; pour obtenir le meilleur "
"résultat, testez les deux moteurs et choisissez celui qui convient le "
"mieux.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171
msgid "Send"
msgstr "Envoyer"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:107
msgid "Sensor Bar Position:"
msgstr "Position de la Sensor Bar :"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Séparateur"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:94
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Port série 1 - C'est le port que les périphériques tels que l'adaptateur "
"Ethernet utilisent"
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Server rejected traversal attempt"
msgstr "Le serveur a rejeté la tentative traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:987
msgid "Set as &default ISO"
msgstr "Définir comme l'ISO par &défaut"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
#, c-format
msgid "Set as default Memcard %c"
msgstr "Définir comme carte mémoire par défaut : %c"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
msgid "Sets the GameCube system language."
msgstr "Définit la langue du système de la GameCube"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Définit la mode d'affichage de la Wii à 60 Hz (480i) au lieu de 50 Hz (576i) "
"pour les jeux.\n"
"Peut ne pas fonctionner pour tous les jeux."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
msgid "Sets the Wii system language."
msgstr "Définit la langue du système de la Wii."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:252
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory : Impossible de créer le fichier setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Shake"
msgstr "Secouement"
#: Source/Core/DolphinWX/TASInputDlg.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:379
msgid "Shoulder Buttons"
msgstr "Boutons latéraux"
#: Source/Core/DolphinWX/FrameTools.cpp:360
msgid "Show &Log"
msgstr "Afficher le &journal"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "Show &Status Bar"
msgstr "Afficher la barre d'état"
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "Show &Toolbar"
msgstr "Afficher la barre d'&outils"
#: Source/Core/DolphinWX/FrameTools.cpp:313
msgid "Show Australia"
msgstr "Afficher Australie"
#: Source/Core/DolphinWX/ISOProperties.cpp:432
msgid "Show Defaults"
msgstr "Afficher les paramètres par défaut"
#: Source/Core/DolphinWX/FrameTools.cpp:389
msgid "Show Drives"
msgstr "Afficher les lecteurs"
#: Source/Core/DolphinWX/FrameTools.cpp:302
msgid "Show ELF/DOL"
msgstr "Afficher les ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:457
msgid "Show FPS"
msgstr "Afficher les FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:212
msgid "Show Frame Counter"
msgstr "Afficher le compteur d'images"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show France"
msgstr "Afficher France"
#: Source/Core/DolphinWX/FrameTools.cpp:298
msgid "Show GameCube"
msgstr "Afficher GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show Germany"
msgstr "Afficher Allemagne"
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "Show Input Display"
msgstr "Afficher les entrées du contrôleur"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show Italy"
msgstr "Afficher Italie"
#: Source/Core/DolphinWX/FrameTools.cpp:306
msgid "Show JAP"
msgstr "Afficher Japon"
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "Show Korea"
msgstr "Afficher Corée"
#: Source/Core/DolphinWX/FrameTools.cpp:210
msgid "Show Lag Counter"
msgstr "Afficher le compteur de lags"
#: Source/Core/DolphinWX/ISOProperties.cpp:658
msgid "Show Language:"
msgstr "Afficher en :"
#: Source/Core/DolphinWX/FrameTools.cpp:361
msgid "Show Log &Configuration"
msgstr "Afficher la config. de journalisation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Show NetPlay Messages"
msgstr "Afficher les messages NetPlay"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:459
msgid "Show NetPlay Ping"
msgstr "Afficher le ping du NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Netherlands"
msgstr "Afficher Pays-bas"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show PAL"
msgstr "Afficher PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:386
msgid "Show Platforms"
msgstr "Afficher les plateformes"
#: Source/Core/DolphinWX/FrameTools.cpp:387
msgid "Show Regions"
msgstr "Afficher les régions"
#: Source/Core/DolphinWX/FrameTools.cpp:325
msgid "Show Russia"
msgstr "Afficher Russie"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "Show Spain"
msgstr "Afficher Espagne"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:825
msgid "Show Statistics"
msgstr "Afficher les statistiques"
#: Source/Core/DolphinWX/FrameTools.cpp:217
msgid "Show System Clock"
msgstr "Afficher l'heure du système"
#: Source/Core/DolphinWX/FrameTools.cpp:329
msgid "Show Taiwan"
msgstr "Afficher Taïwan"
#: Source/Core/DolphinWX/FrameTools.cpp:310
msgid "Show USA"
msgstr "Afficher USA"
#: Source/Core/DolphinWX/FrameTools.cpp:333
msgid "Show Unknown"
msgstr "Afficher les inconnus"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show WAD"
msgstr "Afficher les WAD"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "Show Wii"
msgstr "Afficher Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show World"
msgstr "Afficher Monde"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:107
msgid "Show a confirmation box before stopping a game."
msgstr "Demande confirmation avant d'arrêter le jeu."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:109
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Affiche un message lorsqu'une erreur sérieuse potentielle est arrivée.\n"
"Le désactiver évitera les messages embêtants et les messages non-fatals, "
"mais cela peut aussi signifier que Dolphin plante soudainement sans aucune "
"explication."
#: Source/Core/DolphinWX/MemcardManager.cpp:848
msgid "Show first block"
msgstr "Afficher le premier bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:847
msgid "Show save blocks"
msgstr "Afficher les blocs de sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:845
msgid "Show save comment"
msgstr "Afficher le commentaire de sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:846
msgid "Show save icon"
msgstr "Afficher l'icône de la sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:844
msgid "Show save title"
msgstr "Afficher le titre de sauvegarde"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse "
"d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche le ping maximum du joueur durant une session de NetPlay.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche diverses statistiques de rendu.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Side-by-Side"
msgstr "Côte-à-côte"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Sideways Hold"
msgstr "Garder à l'horizontale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Toggle"
msgstr "Utiliser à l'horizontale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Sideways Wiimote"
msgstr "Wiimote à l'horizontale"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:694
msgid "Simplified Chinese"
msgstr "Chinois simplifié"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:24
msgid "Simulate DK Bongos"
msgstr "Simuler les Bongos DK"
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
msgid "Size"
msgstr "Taille"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid "Skip BIOS"
msgstr "Ne pas exécuter le BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:461
msgid "Skip DCBZ clearing"
msgstr "Ignorer le vidage DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:700
msgid "Skip EFB Access from CPU"
msgstr "Ignorer l'accès à l'EFB depuis le CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Accélère légèrement les copies d'EFB vers la RAM en sacrifiant la précision "
"de l'émulation.\n"
"Si vous rencontrez des problèmes, essayez d'augmenter la précision du cache "
"ou désactivez cette option.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:631
#: Source/Core/DolphinWX/FrameTools.cpp:645
#, c-format
msgid "Slot %i - %s"
msgstr "Emplacement %i - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "Capture"
#: Source/Core/DolphinWX/VideoConfigDiag.h:101
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Le rendu logiciel est le plus lent de tous les moteurs, et n'utilise pas "
"l'accélération de votre carte graphique.\n"
"Il n'est utile qu'à des fins de débogage.\n"
"Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez "
"'Non'."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Sound Settings"
msgstr "Réglages audio"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Espace"
#: Source/Core/DolphinWX/ISOProperties.cpp:260
msgid "Spain"
msgstr "Espagne"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:685
msgid "Spanish"
msgstr "Espagnol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
msgid "Speaker Pan"
msgstr "Volume du haut-parleur"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115
msgid "Speaker Volume:"
msgstr "Volume du haut-parleur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:172
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Spécifie la résolution de rendu. Une haute résolution améliore beaucoup la "
"qualité visuelle mais augmente le travail du GPU et peut provoquer quelques "
"pépins dans certains jeux.\n"
"\"Multiple de 640x528\" résultera dans une taille légèrement supérieure à la "
"\"Taille de la fenêtre\" mais il y aura moins de problèmes. En général, plus "
"la résolution interne est petite, meilleures seront les performances. Auto "
"(Taille de la fenêtre), 1.5x, et 2.5x peuvent provoquer des soucis dans "
"certains jeux.\n"
"\n"
"Dans le doute, sélectionnez Résolution native."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:104
msgid "Speed Limit:"
msgstr "Limite de vitesse :"
#: Source/Core/DolphinWX/ISOProperties.cpp:474
msgid "Speed up Disc Transfer Rate"
msgstr "Accélerer le taux de transfert du disque"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:73
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Ceci sépare les threads du processeur et de l'affichage, pour qu'ils "
"puissent être exécutés sur des cœurs séparés.\n"
"Cela a pour conséquence d'accélérer considérablement l'émulation sur les PC "
"modernes, mais peut occasionnellement causer des petits pépins ou des "
"plantages."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
msgid "Standard Controller"
msgstr "Contrôleur standard"
#: Source/Core/Core/HW/GCPadEmu.cpp:27
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144
#: Source/Core/DolphinWX/TASInputDlg.cpp:403
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "Start &NetPlay..."
msgstr "Démarrer &NetPlay..."
#: Source/Core/DolphinWX/FrameTools.cpp:590
msgid "Start Re&cording Input"
msgstr "&Démarrer l'enregistrement de l'entrée"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Start Recording"
msgstr "Commencer l'enregistrement"
#: Source/Core/DolphinWX/FrameTools.cpp:246
msgid "Start the game directly instead of booting to pause"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:351
#: Source/Core/DolphinWX/GameListCtrl.cpp:314
msgid "State"
msgstr "État"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Steering Wheel"
msgstr "Volant"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "Step &Into\tF11"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "Step &Over\tF10"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Step O&ut\tSHIFT+F11"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:639
msgid "Stereoscopic 3D Mode:"
msgstr "Mode de stéréoscopie 3D :"
#: Source/Core/DolphinWX/ISOProperties.cpp:562
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:676
msgid "Stereoscopy"
msgstr "Stéréoscopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:19
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412
#: Source/Core/DolphinWX/FrameTools.cpp:718
msgid "Stop"
msgstr "Arrêter"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:709
msgid "Store EFB Copies to Texture Only"
msgstr "Enregistre les copies de l'EFB vers la texture uniquement"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Enregistre les copies d'EFB exclusivement sur le GPU, outrepassant la "
"mémoire système. Provoque des pépins graphiques dans un petit nombre de "
"jeux.\n"
"\n"
"Activé = Copie d'EFB vers Texture\n"
"Désactivé = Copie d'EFB vers la RAM (et Texture)\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Stretch to Window"
msgstr "Étirer à la fenêtre"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Strum"
msgstr "Gratter"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Soustraire"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:98
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "Exportation réussie de %u sauvegardes vers %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:52
#, c-format
msgid "Successfully exported file to %s"
msgstr "Fichier exporté avec succès vers %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:118
msgid "Successfully imported save files"
msgstr "Fichiers de sauvegarde importés avec succès"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Aide"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:672
msgid "Swap Eyes"
msgstr "Inverser les yeux"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:270
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Echange l'œil gauche et droit. Utile principalement si vous voulez voir les "
"yeux inversés en côte-à-côte.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
msgid "Swing"
msgstr "Balancement"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:258
msgid "Sync"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:515
msgid "Sync Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:256
msgid "Sync real Wiimotes and pair them"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:469
msgid "Synchronize GPU thread"
msgstr "Synchroniser le thread du GPU"
#: Source/Core/DolphinWX/ISOProperties.cpp:471
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronise les transferts entre le GPU et le CPU pour éviter des blocages "
"aléatoires en mode Dual Core. (Coché = Compatible, Décoché = Rapide)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:308
msgid "Syntax error"
msgstr "Erreur de syntaxe"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid "System Language:"
msgstr "Langue du système :"
#: Source/Core/DolphinWX/FrameTools.cpp:206
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "Entrée TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:898
#, c-format
msgid "TAS Input - Controller %d"
msgstr "Entrée TAS - Manette %d"
#: Source/Core/DolphinWX/FrameTools.cpp:906
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "Entrée TAS - Wiimote %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameTools.cpp:465
msgid "Tab Split"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Left"
msgstr "Table Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Table Right"
msgstr "Table Droite"
#: Source/Core/DolphinWX/ISOProperties.cpp:272
msgid "Taiwan"
msgstr "Taïwan"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinWX/FrameTools.cpp:606
msgid "Take Screenshot"
msgstr "Capture d'écran"
#: Source/Core/DolphinWX/FrameTools.cpp:722
msgid "Take screenshot"
msgstr "Faire une capture d'écran"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:703
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:721
msgid "Texture Cache"
msgstr "Cache de texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:827
msgid "Texture Format Overlay"
msgstr "Infos de format de texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Le paramètre \"Sûr\" élimine la probabilité que le GPU rate des mises à jour "
"de textures depuis la RAM.\n"
"De moins bonnes précisions provoquent des textes brouillés dans certains "
"jeux.\n"
"\n"
"Dans le doute, utilisez la valeur la plus à droite."
#: Source/Core/Core/ConfigManager.cpp:928
msgid "The WAD has been installed successfully"
msgstr "Le WAD a été installé avec succès"
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "L'adresse n'est pas valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:516
msgid "The checksum was successfully fixed."
msgstr "La somme de contrôle a été corrigée avec succès"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "The chosen directory is already in the list."
msgstr "Le dossier sélectionné est déjà dans la liste"
#: Source/Core/Core/Movie.cpp:389
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Le changement de disque vers \"%s\" ne peut être sauvegardé dans le fichier ."
"dtm.\n"
"Le nom de fichier de l'image du disque ne doit pas dépasser 40 caractères."
#: Source/Core/Core/HW/DVDThread.cpp:252
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Le disque ne peut être lu (à 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:110
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"L'image du disque \"%s\" est corrompue.\n"
"Le hash du bloc %<PRIu64> est %08x au lieu de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:101
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "L'image-disque \"%s\" est tronquée : des données manquent."
#: Source/Core/Core/HW/DVDInterface.cpp:517
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Le disque qui allait être inséré n'a pas été trouvé."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1264
#: Source/Core/DolphinWX/GameListCtrl.cpp:1289
#: Source/Core/DolphinWX/GameListCtrl.cpp:1354
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Le fichier %s existe déjà.\n"
"Voulez-vous le remplacer ?"
#: Source/Core/AudioCommon/WaveFile.cpp:37
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Le fichier %s n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a pas "
"été ouvert par un autre programme."
#: Source/Core/AudioCommon/WaveFile.cpp:29
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Le fichier %s a déjà été ouvert, son entête n'a pas pu être écrite."
#: Source/Core/DolphinWX/FrameAui.cpp:576
msgid "The name cannot be empty"
msgstr "Le nom ne peut être vide"
#: Source/Core/DolphinWX/FrameAui.cpp:569
msgid "The name cannot contain the character ','"
msgstr "Le nom ne peut contenir le caractère ','"
#: Source/Core/Core/Movie.cpp:229
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Le jeu enregistré (%s) n'est pas le même que le jeu sélectionné (%s)"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Le code AR décrypté ne contient aucune ligne."
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"La sauvegarde que vous essayez de copier a une taille de fichier non valide"
#: Source/Core/DolphinWX/Main.cpp:306
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"La langue sélectionnée n'est pas prise en charge par votre système. Retour à "
"la langue par défaut du système."
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Les versions NetPlay du serveur et du client sont incompatibles !"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "Le serveur est plein !"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "Le serveur a répondu que le jeu est déjà en cours d'exécution !"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "Le serveur a envoyé un message d'erreur inconnu !"
#: Source/Core/Core/ConfigManager.cpp:838
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Le fichier spécifié \"%s\" n'existe pas"
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "La valeur n'est pas valide"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127
msgid "Theme:"
msgstr "Thème :"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Il y a trop de fichiers GCI dans le dossier\n"
"%s\n"
"Seuls les 127 premiers seront disponibles"
#: Source/Core/Core/State.cpp:735
msgid "There is nothing to undo!"
msgstr "Il n'y a rien à annuler !"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Il doit y avoir un ticket pour 00000001/00000002. Votre copie de la NAND est "
"probablement incomplète."
#: Source/Core/DolphinWX/ISOProperties.cpp:451
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Ces paramètres remplacent ceux de Dolphin.\n"
"'Indéterminé' signifie que les paramètres de Dolphin sont appliqués."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient "
"l'Action Replay lui-même."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:244
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cette fonctionnalité vous permet de changer l'angle de la caméra du jeu.\n"
"Faites un clic droit et déplacez la souris pour changer l'orientation de la "
"caméra, ou cliquez sur le bouton du milieu pour la déplacer.\n"
"Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la distance de "
"la caméra (SHIFT+2 déplace la caméra plus vite, SHIFT+1 la déplace plus "
"lentement). Appuyez sur SHIFT et R pour réinitialiser la position de la "
"caméra.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:405
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:62
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Ce réglage vous permet de régler une date et une heure (RTC) personnalisée, "
"différente de l'heure de votre ordinateur.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:98
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"DSPHLE: ucode inconnu (CRC = %08x) - forçage de AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:90
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"ucode inconnu (CRC = %08x) - forçage de AXWii."
#: Source/Core/DolphinWX/ISOProperties.cpp:514
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Cette valeur est ajoutée à la valeur de la convergence définie dans la "
"configuration des graphiques."
#: Source/Core/DolphinWX/ISOProperties.cpp:504
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Cette valeur est multipliée par la profondeur définie dans la configuration "
"des graphiques."
#: Source/Core/DolphinWX/ISOProperties.cpp:430
msgid "This will let you manually edit the INI config file."
msgstr ""
"Ceci va vous permettre de modifier manuellement le fichier INI de "
"configuration"
#: Source/Core/InputCommon/ControllerEmu.cpp:192
#: Source/Core/InputCommon/ControllerEmu.cpp:198
#: Source/Core/InputCommon/ControllerEmu.cpp:243
msgid "Threshold"
msgstr "Seuil"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
msgid "Tilt"
msgstr "Tilt"
#: Source/Core/DolphinWX/GameListCtrl.cpp:307
#: Source/Core/DolphinWX/MemcardManager.cpp:642
msgid "Title"
msgstr "Titre"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94
msgid "To"
msgstr "A"
#: Source/Core/DolphinWX/FrameTools.cpp:473
msgid "Toggle &Breakpoint\tF9"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Anaglyph"
msgstr "Active la 3D par anaglyphe"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Side-by-side"
msgstr "Active la 3D en côte-à-côte"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Top-bottom"
msgstr "Active la 3D en haut-bas"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle 3D Vision"
msgstr "Activer 3D Vision"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Activer tous les types de journaux"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle Aspect Ratio"
msgstr "Activer le ratio hauteur/largeur"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Crop"
msgstr "Activer le recadrage"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Toggle Custom Textures"
msgstr "Activer les textures personnalisées"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle EFB Copies"
msgstr "Activer les copies EFB"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Toggle Fog"
msgstr "Activer le brouillard"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Activer le plein écran"
#: Source/Core/Core/HotkeyManager.cpp:18
msgid "Toggle Pause"
msgstr "Activer la pause"
#: Source/Core/DolphinWX/FrameTools.cpp:459
msgid "Toggle editing of perspectives"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:720
msgid "Toggle fullscreen"
msgstr "Activer le plein écran"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:449
msgid "Top"
msgstr "Haut"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Top-and-Bottom"
msgstr "Dessus-dessous"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:697
msgid "Traditional Chinese"
msgstr "Chinois traditionnel"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:34
#, c-format
msgid "Traversal Server: %s"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:928
msgid "Traversal server timed out connecting to the host"
msgstr "Le serveur traveral n'a pas répondu lors de la connexion à l'hôte"
#: Source/Core/DiscIO/VolumeDirectory.cpp:75 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:50
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Essayé de déchiffrer des données depuis un volume non-Wii"
#: Source/Core/Core/Boot/Boot.cpp:471
msgid "Tried to load an unknown file type."
msgstr "Echec de chargement d'un type de fichier inconnu."
#: Source/Core/Core/HW/GCPadEmu.cpp:56
msgid "Triggers"
msgstr "Déclencheurs"
#: Source/Core/DolphinWX/FrameTools.cpp:501
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:490
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
#: Source/Core/Common/SysConf.h:86 Source/Core/Common/SysConf.h:109
msgid "Trying to read from invalid SYSCONF"
msgstr "Essai de lecture d'un fichier SYSCONF non valide"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:55
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Essai de lecture à partir d'un SYSCONF non valide\n"
"Les IDs BT de la Wiimote ne sont pas disponibles"
#: Source/Core/DolphinWX/FrameTools.cpp:427
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Turntable"
msgstr "Tourne-disque"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:770
#, c-format
msgid "UNKNOWN_%02X"
msgstr "Inconnu_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:263
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Impossible de créer un patch à partir des valeurs données.\n"
"L'entrée n'a pas été modifiée."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:702
#, c-format
msgid "Undefined %i"
msgstr "%i non défini"
#: Source/Core/Core/HotkeyManager.cpp:127
#: Source/Core/DolphinWX/FrameTools.cpp:672
msgid "Undo Load State"
msgstr "&Annuler le lancement d'état"
#: Source/Core/Core/HotkeyManager.cpp:128
#: Source/Core/DolphinWX/FrameTools.cpp:675
msgid "Undo Save State"
msgstr "Annuler la sauvegarde de l'état"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Appel 0x80 inattendu. Abandon..."
#: Source/Core/Core/State.cpp:454
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:103
#: Source/Core/DolphinWX/ISOProperties.cpp:279
#: Source/Core/DolphinWX/ISOProperties.cpp:704
msgid "Unknown"
msgstr "Inconnu"
#: Source/Core/Core/HW/DVDInterface.cpp:1106
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Commande DVD inconnue %08x - erreur fatale"
#: Source/Core/Common/SysConf.cpp:161
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Type d'entrée %i inconnue dans SYSCONF (%s@%x) !"
#: Source/Core/Core/NetPlayClient.cpp:937
#, c-format
msgid "Unknown error %x"
msgstr "Erreur inconnue %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:434
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr "Erreur inconnue de carte mémoire"
#: Source/Core/Core/NetPlayClient.cpp:554
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Reception d'un message inconnu avec l'ID : %d"
#: Source/Core/Core/NetPlayServer.cpp:707
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Message inconnu avec l'ID %d reçue du lecteur %d. Banissement du lecteur !"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Illimitée"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Unpacking"
msgstr "Décompression"
#: Source/Core/DolphinWX/TASInputDlg.cpp:74
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu.cpp:264
msgid "Up"
msgstr "Haut"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Update"
msgstr "Mettre à jour"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Upright Hold"
msgstr "Garder à la verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Toggle"
msgstr "Utiliser à la verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Upright Wiimote"
msgstr "Wiimote debout"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:120
msgid "Usage Statistics Reporting Settings"
msgstr "Paramètres de l'envoi des données statistiques"
#: Source/Core/DolphinWX/Main.cpp:212
msgid "Usage statistics reporting"
msgstr "Envoi de données statistiques"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:84
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"L'envoi des données statistiques se fait avec un identifiant généré "
"aléatoirement pour chaque machine, afin de différencier les utilisateurs. Ce "
"bouton génère un nouvel identifiant aléatoirement pour cet ordinateur, qui "
"est différent de l'identifiant précédent."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:447
msgid "Use Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32
msgid "Use Hex"
msgstr "Utiliser Hexa"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Utiliser le mode PAL60 (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Use Panic Handlers"
msgstr "Utiliser les gestionnaires de panique"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:155
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Utilise un algorithme moins précis pour calculer les valeurs de profondeur.\n"
"Provoque des pépins dans quelques jeux, mais peut fournir une accélération "
"sensible en fonction du jeu et/ou de votre GPU.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utiliser un buffer de simple profondeur pour les deux yeux. Requis pour "
"quelques jeux."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:865
msgid "Utility"
msgstr "Utilitaires"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "V-Sync"
msgstr "Synchro verticale"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67
msgid "Value"
msgstr "Valeur"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value (double)"
msgstr "Valeur (double)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
msgid "Value (float)"
msgstr "Valeur (flottante)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:97
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Valeur :"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:29
msgid "Value: "
msgstr "Valeur :"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
msgid "Various Statistics"
msgstr "Diverses statistiques"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Niveau de détail"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:770
msgid "Virtual"
msgstr "Virtuel"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:71
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Down"
msgstr "Baisser Volume"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Volume Toggle Mute"
msgstr "Couper le son"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Up"
msgstr "Augmenter Volume"
#: Source/Core/DiscIO/NANDContentLoader.cpp:478
#: Source/Core/DiscIO/NANDContentLoader.cpp:502
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Échec de l'installation du WAD : erreur lors de la création de %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:517
msgid "WAD installation failed: error creating ticket"
msgstr "Échec de l'installation du WAD : erreur lors de la création du ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Attendre les blancs verticaux pour réduire les déchirements d'image.\n"
"Baisse les performaces si la vitesse d'émulation est inférieure à 100%.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Common/MsgHandler.cpp:63
#: Source/Core/DolphinWX/GameListCtrl.cpp:1130
#: Source/Core/DolphinWX/GameListCtrl.cpp:1450
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/MemcardManager.cpp:599
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:358
#: Source/Core/DolphinWX/VideoConfigDiag.h:104
msgid "Warning"
msgstr "Avertissement"
#: Source/Core/Core/Boot/Boot.cpp:337
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Attention : démarrage du DOL dans un mauvais mode de console !"
#: Source/Core/Core/Boot/Boot.cpp:274
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Attention : démarrage d\" l'ISO dans un mauvais mode de console !"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Attention ! Il est conseillé de sauvegarder tous les fichiers dans le "
"dossier :\n"
"%s\n"
"Voulez-vous continuer ?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Attention, le nombre de blocs indiqués par le BAT (%u) ne correspond pas à "
"l'entête de fichier chargée (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:596
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Attention : ceci va écraser toutes les sauvegardes existantes dans ce "
"dossier :\n"
"%s\n"
"et vont avoir le même nom que le fichier sur votre carte mémoire\n"
"Continuer ?"
#: Source/Core/Core/Movie.cpp:1071
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Attention : Vous avez chargé une sauvegarde qui se situe après la fin du "
"film en cours (octet %u > %u) (image %u > %u). Vous devriez charger une "
"autre sauvegarde avant de continuer, ou charger cette sauvegarde en "
"désactivant le mode Lecture seule."
#: Source/Core/Core/Movie.cpp:1045
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film finit avant l'image "
"actuelle dans la sauvegarde (octet %u < %u) (image %u < %u). Vous devriez "
"charger une autre sauvegarde avant de continuer."
#: Source/Core/Core/Movie.cpp:1097
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère à l'octet "
"%zu (0x%zX). Vous devriez charger une autre sauvegarde avant de continuer, "
"ou charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation."
#: Source/Core/Core/Movie.cpp:1112
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère à l'image "
"%td. Vous devriez charger une autre sauvegarde avant de continuer, ou "
"charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation.\n"
"\n"
"Infos complémentaires : Le film actuel fait %d images de long et le film de "
"la sauvegarde en fait %d.\n"
"\n"
"A l'image %td, le film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"A l'image %td, la sauvegarde du film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d,DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:101
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fichier non ouvert."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:54
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lors d'une partie en NetPlay, afficher les messages chat, changements de "
"buffer et alertes de désynchronisation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:617
msgid "Widescreen Hack"
msgstr "Hack écran large (16/9è)"
#: Source/Core/InputCommon/ControllerEmu.cpp:301
msgid "Width"
msgstr "Largeur"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:553
msgid "Wii Console"
msgstr "Console Wii"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:105
msgid "Wii NAND Root:"
msgstr "Racine de la NAND (Wii) :"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137
msgid "Wii Remote Settings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:455
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr "Configuration de l'adaptateur de manette GameCube pour Wii U"
#: Source/Core/DolphinWX/FrameTools.cpp:1670
msgid "Wii WAD files (*.wad)"
msgstr "Fichiers WAD de Wii (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1632
msgid "Wii save files (*.bin)"
msgstr "Fichiers de sauvegarde de Wii (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD : impossible de lire le fichier"
#: Source/Core/Core/HW/Wiimote.cpp:15
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:307
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Main.cpp:490
msgid "Wiimote Connected"
msgstr "Wiimote connectée"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid "Wiimote Motor"
msgstr "Vibreur de la Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:225
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:228
msgid "Windows Left"
msgstr "Windows Gauche"
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:230
msgid "Windows Right"
msgstr "Windows Droit"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "Casse"
#: Source/Core/DolphinWX/FrameTools.cpp:1679
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
#: Source/Core/DolphinWX/GameListCtrl.cpp:1362
#: Source/Core/DolphinWX/ISOProperties.cpp:1157
#: Source/Core/DolphinWX/ISOProperties.cpp:1451
msgid "Working..."
msgstr "Travail..."
#: Source/Core/DolphinWX/ISOProperties.cpp:275
msgid "World"
msgstr "Monde"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Écrire dans la console"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Écrire dans le fichier"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Écrire dans la fenêtre"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259
msgid "Write to memcards/SD"
msgstr "Ecrire sur cartes mémoires / SD"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:393
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:784
msgid "XF register "
msgstr "Registre XF"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:395
#: Source/Core/DolphinWX/TASInputDlg.cpp:497
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Jaune"
#: Source/Core/DolphinWX/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "Vous ne pouvez pas fermer des panneaux contenant des appels."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:325
msgid "You must choose a game!"
msgstr "Vous devez choisir un jeu !"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:71
msgid "You must enter a name."
msgstr "Vous devez entrer un nom !"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:369
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Vous devez entrer une valeur décimale, hexadécimale ou octale valide."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:837
msgid "You must enter a valid profile name."
msgstr "Vous devez entrer un nom de profil valide."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet."
#: Source/Core/Core/DSP/DSPCore.cpp:70
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vos ROM audio \"DSP\" ont des hashs incorrects.\n"
"Voulez-vous arrêter l'émulation maintenant pour corriger le problème ?\n"
"Si vous choisissez \"Non\", l'audio pourra être déformé."
#: Source/Core/Core/ConfigManager.cpp:873
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Votre fichier GCM/ISO ne semble pas valide (pays non valide).\n"
"Voulez-vous continuer en tant que région PAL ?"
#: Source/Core/Common/SysConf.cpp:59
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Votre fichier SYSCONF n'a pas la bonne taille.\n"
"Il devrait être de 0x%04x (au lieu de 0x%04<PRIx64>).\n"
"Voulez-vous en générer un nouveau ?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.cpp:401
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Z"
msgstr "Z"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZL"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZR"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "Code Zero 3 non pris en charge"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Code Zero inconnu pour Dolphin : %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:613
#: Source/Core/DolphinWX/InputConfigDiag.cpp:660
msgid "[ waiting ]"
msgstr "[ attente ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:485
msgid "auto"
msgstr "Auto"
#: Source/Core/DolphinWX/ISOProperties.cpp:487
msgid "fake-completion"
msgstr "Achèvement truqué"
#: Source/Core/DolphinWX/ISOProperties.cpp:486
msgid "none"
msgstr "Aucun"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "off"
msgstr "Désactivé"
#: Source/Core/InputCommon/ControllerEmu.cpp:229
msgid "on"
msgstr "Activé"
#: Source/Core/DolphinWX/ISOProperties.cpp:1407
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute a retourné -1 sur l'exécution de l'application !"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:710
msgid "| OR"
msgstr "| OU"