dolphin/Source/VSProps/Base.props
Léo Lam 56fec3d72a Switch to the usbdk backend for libusb on Windows
The usbdk backend is the only libusb backend that has official support
for isochronous transfers (which are required for Wii Speak,
microphones and cameras). And it's actively developed and maintained.
2017-02-05 11:36:49 +01:00

157 lines
9.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<DolphinRelease Condition="'$(DolphinRelease)'!='true' or '$(Configuration)'!='Release'">false</DolphinRelease>
<TargetSuffix>
</TargetSuffix>
<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
<DolphinRootDir>$(SolutionDir)..\</DolphinRootDir>
<BuildRootDir>$(DolphinRootDir)Build\</BuildRootDir>
<BinaryRootDir>$(DolphinRootDir)Binary\</BinaryRootDir>
<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
<ExternalsDir>$(DolphinRootDir)Externals\</ExternalsDir>
<CoreDir>$(SolutionDir)Core\</CoreDir>
</PropertyGroup>
<PropertyGroup>
<!--
Opt-in to x64 compiler and tools.
Unfortunately we can't set this property here, as it'll be overridden later. Instead, set it
from commandline if you're interested in using x64 toolset
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
-->
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<!--ClCompile Base-->
<ClCompile>
<!--
Coagulate all the needed include directories.
Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first.
-->
<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)enet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libusb\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)mbedtls\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)portaudio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SOIL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_UPNP;USE_USBDK;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAVE_OPENAL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAVE_PORTAUDIO=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
Make sure we include a clean version of windows.h.
-->
<PreprocessorDefinitions Condition="'$(ProjectName)'!='portaudio' And '$(ProjectName)'!='wxWidgets'">WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
This numeral indicates the "minimum system required" to run the resulting
program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
_WIN32_WINNT just removes up-level API declarations from headers. This is a
problem for XAudio2 and XInput, where Dolphin expects to compile against the
Win8+ versions of their headers. So while we really need Vista+ level of
support, we declare Win8+ here globally. If this becomes a problem, the
higher declaration can be contained to just the XAudio2/XInput related code.
-->
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<IntrinsicFunctions>true</IntrinsicFunctions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<!--Enforce some behaviors as standards-conformant when they don't default as such-->
<AdditionalOptions>/Zc:inline /Zc:rvalueCast /volatile:iso %(AdditionalOptions)</AdditionalOptions>
<!--Enable detailed debug info-->
<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<!--
This is for GetVersionEx being marked as depreciated - which is idiotic and there's
not much else we can do since many externals use it. The bad part is that there doesn't
seem to be a way to only ignore the specific instance we don't care about...
-->
<DisableSpecificWarnings>4996;4351</DisableSpecificWarnings>
</ClCompile>
<!--ClCompile Debug-->
<ClCompile Condition="'$(Configuration)'=='Debug'">
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<Optimization>Disabled</Optimization>
</ClCompile>
<!--ClCompile Release-->
<ClCompile Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--This option is not supported in debug mode (for VS2013)-->
<AdditionalOptions>/Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<!--Link Base-->
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
<!--Link Release-->
<Link Condition="'$(Configuration)'=='Release'">
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<!--Link Base:Application-->
<Link Condition="'$(ConfigurationType)'=='Application'">
<!--See Common/ucrtFreadWorkaround.cpp-->
<ForceSymbolReferences>ucrtFreadWorkaround</ForceSymbolReferences>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
</Lib>
<!--
Prefer VTune 2015 over 2013 but support both since there is no non-commercial license for 2015 :(
-->
<ItemDefinitionGroup Condition="Exists('$(VTUNE_AMPLIFIER_XE_2015_DIR)')">
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);"$(VTUNE_AMPLIFIER_XE_2015_DIR)\include"</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);"$(VTUNE_AMPLIFIER_XE_2015_DIR)\lib64"</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="Exists('$(VTUNE_AMPLIFIER_XE_2013_DIR)') And !Exists('$(VTUNE_AMPLIFIER_XE_2015_DIR)')">
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);"$(VTUNE_AMPLIFIER_XE_2013_DIR)\include"</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);"$(VTUNE_AMPLIFIER_XE_2013_DIR)\lib64"</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup />
</Project>