dolphin/Source/Plugins/Plugin_VideoOGL
2009-03-16 02:47:48 +00:00
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Src Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
Plugin_VideoOGL.vcproj Fixed D3D booting. Now for the VS/PS compilation errors 2009-02-28 23:15:10 +00:00