dolphin/Source/Core/InputCommon/Src/EventHandler.h
nakeee 90560511c9 moving around some event handler code
creating inputcommon


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 19:54:56 +00:00

49 lines
1,022 B
C++

#ifndef EVENTHANDER_H
#define EVENTHANDER_H 1
#include "Common.h"
#include <queue>
#include "Event.hpp"
typedef bool (*listenFuncPtr) (sf::Event);
enum InputType
{
KeyboardInput,
MouseInput,
JoystickInput
};
enum Modifiers {
UseAlt = 1,
UseShift = 2,
UseCtrl = 4
};
struct Keys
{
InputType inputType;
sf::Event::EventType eventType;
sf::Key::Code keyCode;
int mods;
sf::Mouse::Button mouseButton;
};
class EventHandler {
private:
listenFuncPtr keys[sf::Key::Count][8];
listenFuncPtr mouse[sf::Mouse::Count];
listenFuncPtr joys[sf::Joy::Count];
std::queue<sf::Event> eventQueue;
public:
bool RegisterEventListener(listenFuncPtr func, Keys key);
bool RemoveEventListener(Keys key);
void Update();
bool addEvent(sf::Event *e);
static bool TestEvent (Keys k, sf::Event e);
#if defined HAVE_WX && HAVE_WX
static sf::Key::Code wxCharCodeToSF(int id);
#endif
static void SFKeyToString(sf::Key::Code keycode, char *keyStr);
};
#endif