dolphin/Source/Plugins/Plugin_VideoOGL/Src/SConscript
2008-10-10 16:20:13 +00:00

91 lines
2 KiB
Python

# -*- python -*-
Import('env')
# can we import path in one place?
import sys
sys.path.append('../../../SconsTests')
import utils
files = [
'BPStructs.cpp',
'Globals.cpp',
'GLInit.cpp',
'main.cpp',
'memcpy_amd.cpp',
'OpcodeDecoding.cpp',
'PixelShader.cpp',
'PixelShaderManager.cpp',
'rasterfont.cpp',
'Render.cpp',
'TextureMngr.cpp',
'VertexLoader.cpp',
'VertexLoader_Normal.cpp',
'VertexShader.cpp',
'VertexShaderManager.cpp',
'XFB.cpp',
'GUI/ConfigDlg.cpp',
'Logging/Console.cpp',
'Logging/Logging.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
]
compileFlags = [
'-fPIC',
]
linkFlags = [
]
libs = [
'videocommon', 'common', 'GLEW',
]
gfxenv = env.Clone()
if sys.platform == 'darwin':
platform = 'mac'
# SDL is currently the only way to get video on Mac OS X.
useSDL = True
# TODO: clean it up (use incpath and libpath)
# Use libraries from MacPorts.
compileFlags.append('-I/opt/local/include')
linkFlags.append('-L/opt/local/lib')
# Use frameworks instead of plain libs, when possible.
linkFlags += [
'-Wl,-framework,%s' % framework
for framework in [ 'OpenGL', 'Cg' ]
]
else:
platform = 'linux'
# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
# instead if you like, by changing the line below.
tests = {'CheckPKG' : utils.CheckPKG}
conf = gfxenv.Configure(custom_tests = tests)
if not conf.CheckPKG('x11'):
Exit(1)
if not conf.CheckPKG('xxf86vm'):
Exit(1)
gfxenv = conf.Finish()
useSDL = False
gfxenv.ParseConfig("pkg-config x11 --cflags --libs")
gfxenv.ParseConfig("pkg-config xxf86vm --cflags --libs")
# Libraries without pkg-config support.
libs += [ 'GL', 'Cg', 'CgGL' ]
if useSDL:
compileFlags += [ '-DUSE_SDL=1' ]
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)
gfxenv.SharedLibrary(
'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
files,
LIBS = gfxenv['LIBS'] + libs
)