dolphin/Source/Core/DolphinWX
Jasper St. Pierre 92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
..
resources Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon). 2013-07-07 02:40:59 +02:00
Src NetPlay: Set the pad buffer size on server creation 2013-08-14 18:15:28 -04:00
CMakeLists.txt [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
Dolphin.vcxproj Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Dolphin.vcxproj.filters Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Dolphin.vcxproj.user vs2010: make -d be passed to debugfast builds launched from vs 2011-02-25 04:00:16 +00:00
DolphinWX.rc Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
Info.plist.in Change the OSX CFBundleIndentifier to use the proper domain name 2013-08-03 18:37:57 +02:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00