dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-12-27 22:52:33 +00:00
..
UCode_AX.cpp DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now 2009-12-27 22:52:33 +00:00
UCode_AX.h DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now 2009-12-27 22:52:33 +00:00
UCode_AX_ADPCM.h
UCode_AX_Voice.h DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got. 2009-12-10 17:41:47 +00:00
UCode_AXStructs.h Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_AXWii.cpp Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda.cpp Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_Zelda.h
UCode_Zelda_ADPCM.cpp
UCode_Zelda_Obsolete.txt
UCode_Zelda_Synth.cpp
UCode_Zelda_Voice.cpp
UCodes.cpp
UCodes.h Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617. 2009-11-27 20:21:12 +00:00