dolphin/Source/Core/DolphinQt/QtUtils/QueueOnObject.h
JosJuice 1a5e0c2084 DolphinQt: Reduce latency of TAS input's controller input passthrough
Fixes https://bugs.dolphin-emu.org/issues/12676.

Needs testing to see if this impacts performance when controller
inputs are changing.
2021-09-19 17:08:10 +02:00

27 lines
878 B
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QObject>
#include <utility>
// QWidget and subclasses are not thread-safe! However, Qt's signal-slot connection mechanism will
// invoke slots/functions on the correct thread for any object. We can (ab)use this to queue up
// arbitrary code from non-GUI threads. For more information, see:
// https://stackoverflow.com/questions/21646467/
template <typename T, typename F>
static void QueueOnObject(T* obj, F&& func)
{
QObject src;
QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func), Qt::QueuedConnection);
}
template <typename T, typename F>
static void QueueOnObjectBlocking(T* obj, F&& func)
{
QObject src;
QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func),
Qt::BlockingQueuedConnection);
}