dolphin/Source/Core/DiscIO/NANDContentLoader.h
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00

221 lines
5.2 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
namespace DiscIO
{
enum class Country;
}
namespace DiscIO
{
bool AddTicket(u64 title_id, const std::vector<u8>& ticket);
class CNANDContentData
{
public:
virtual void Open(){};
virtual const std::vector<u8> Get() = 0;
virtual bool GetRange(u32 start, u32 size, u8* buffer) = 0;
virtual void Close(){};
};
class CNANDContentDataFile final : public CNANDContentData
{
public:
CNANDContentDataFile(const std::string& filename) : m_filename(filename){};
void Open() override;
const std::vector<u8> Get() override;
bool GetRange(u32 start, u32 size, u8* buffer) override;
void Close() override;
private:
void EnsureOpen();
const std::string m_filename;
std::unique_ptr<File::IOFile> m_file;
};
class CNANDContentDataBuffer final : public CNANDContentData
{
public:
CNANDContentDataBuffer(const std::vector<u8>& buffer) : m_buffer(buffer){};
const std::vector<u8> Get() override { return m_buffer; };
bool GetRange(u32 start, u32 size, u8* buffer) override;
private:
const std::vector<u8> m_buffer;
};
struct SNANDContent
{
u32 m_ContentID;
u16 m_Index;
u16 m_Type;
u32 m_Size;
u8 m_SHA1Hash[20];
u8 m_Header[36]; // all of the above
std::unique_ptr<CNANDContentData> m_Data;
};
// Instances of this class must be created by CNANDContentManager
class CNANDContentLoader final
{
public:
CNANDContentLoader(const std::string& content_name);
virtual ~CNANDContentLoader();
bool IsValid() const { return m_Valid; }
void RemoveTitle() const;
u64 GetTitleID() const { return m_TitleID; }
u16 GetIosVersion() const { return m_IosVersion; }
u32 GetBootIndex() const { return m_BootIndex; }
size_t GetContentSize() const { return m_Content.size(); }
const SNANDContent* GetContentByIndex(int index) const;
const u8* GetTMDView() const { return m_TMDView; }
const u8* GetTMDHeader() const { return m_TMDHeader; }
const std::vector<u8>& GetTicket() const { return m_Ticket; }
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
u16 GetTitleVersion() const { return m_TitleVersion; }
u16 GetNumEntries() const { return m_NumEntries; }
DiscIO::Country GetCountry() const;
u8 GetCountryChar() const { return m_Country; }
enum
{
TMD_VIEW_SIZE = 0x58,
TMD_HEADER_SIZE = 0x1E4,
CONTENT_HEADER_SIZE = 0x24,
TICKET_SIZE = 0x2A4
};
private:
bool Initialize(const std::string& name);
void InitializeContentEntries(const std::vector<u8>& tmd,
const std::vector<u8>& decrypted_title_key,
const std::vector<u8>& data_app);
static std::vector<u8> AESDecode(const u8* key, u8* iv, const u8* src, u32 size);
static std::vector<u8> GetKeyFromTicket(const std::vector<u8>& ticket);
bool m_Valid;
bool m_IsWAD;
std::string m_Path;
u64 m_TitleID;
u16 m_IosVersion;
u32 m_BootIndex;
u16 m_NumEntries;
u16 m_TitleVersion;
u8 m_TMDView[TMD_VIEW_SIZE];
u8 m_TMDHeader[TMD_HEADER_SIZE];
std::vector<u8> m_Ticket;
u8 m_Country;
std::vector<SNANDContent> m_Content;
};
// we open the NAND Content files too often... let's cache them
class CNANDContentManager
{
public:
static CNANDContentManager& Access()
{
static CNANDContentManager instance;
return instance;
}
u64 Install_WiiWAD(const std::string& fileName);
const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
bool RemoveTitle(u64 title_id, Common::FromWhichRoot from);
void ClearCache();
private:
CNANDContentManager() {}
~CNANDContentManager();
CNANDContentManager(CNANDContentManager const&) = delete;
void operator=(CNANDContentManager const&) = delete;
std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
};
class CSharedContent
{
public:
static CSharedContent& AccessInstance()
{
static CSharedContent instance;
return instance;
}
std::string GetFilenameFromSHA1(const u8* hash);
std::string AddSharedContent(const u8* hash);
void UpdateLocation();
private:
CSharedContent();
virtual ~CSharedContent();
CSharedContent(CSharedContent const&) = delete;
void operator=(CSharedContent const&) = delete;
#pragma pack(push, 1)
struct SElement
{
u8 FileName[8];
u8 SHA1Hash[20];
};
#pragma pack(pop)
u32 m_LastID;
std::string m_ContentMap;
std::vector<SElement> m_Elements;
};
class cUIDsys
{
public:
static cUIDsys& AccessInstance()
{
static cUIDsys instance;
return instance;
}
u32 GetUIDFromTitle(u64 title_id);
void AddTitle(u64 title_id);
void GetTitleIDs(std::vector<u64>& title_ids, bool owned = false);
void UpdateLocation();
private:
cUIDsys();
virtual ~cUIDsys();
cUIDsys(cUIDsys const&) = delete;
void operator=(cUIDsys const&) = delete;
#pragma pack(push, 1)
struct SElement
{
u8 titleID[8];
u8 UID[4];
};
#pragma pack(pop)
u32 m_LastUID;
std::string m_UidSys;
std::vector<SElement> m_Elements;
};
}