dolphin/Source/Core/VideoCommon
Scott Mansell 95469ec225 Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
2016-06-26 16:13:22 +12:00
..
AsyncRequests.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AsyncRequests.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AVIDump.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AVIDump.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPFunctions.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPFunctions.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPMemory.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
BPMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPStructs.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPStructs.h VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
CMakeLists.txt Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
CommandProcessor.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CommandProcessor.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ConstantManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CPMemory.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CPMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DataReader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Debugger.cpp Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Debugger.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DriverDetails.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DriverDetails.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Fifo.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Fifo.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FPSCounter.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FPSCounter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManagerBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManagerBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderGen.cpp Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
GeometryShaderGen.h Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
GeometryShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
HiresTextures.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
HiresTextures.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ImageWrite.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ImageWrite.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
IndexGenerator.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
IndexGenerator.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
LightingShaderGen.h Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
LookUpTables.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
MainBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.h Shader UID change: Only store the two bits of components we need. 2016-06-26 16:13:19 +12:00
OnScreenDisplay.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OnScreenDisplay.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpcodeDecoding.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpcodeDecoding.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQueryBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQueryBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelEngine.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelEngine.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelShaderGen.cpp Multithreadded Shadergen: Second pass over Pixel Shadergen. 2016-06-26 16:13:21 +12:00
PixelShaderGen.h Multithreadded Shadergen: Second pass over Pixel Shadergen. 2016-06-26 16:13:21 +12:00
PixelShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RenderBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RenderBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
sfont.inc Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
ShaderGenCommon.h Remove UID Checker. 2016-06-26 16:13:22 +12:00
Statistics.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Statistics.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCacheBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCacheBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConversionShader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConversionShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_Common.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_Generic.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_x64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Color.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Color.h VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
VertexLoader_Normal.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Normal.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Position.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Position.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderARM64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderARM64.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderUtils.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderX64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderX64.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManagerBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManagerBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderGen.cpp Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
VertexShaderGen.h Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
VertexShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackendBase.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VideoBackendBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoCommon.vcxproj VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoCommon.vcxproj.filters VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoConfig.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoConfig.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoState.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFMemory.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
XFMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFStructs.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFStructs.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00