dolphin/Source/Core/VideoCommon/Src/TextureCacheBase.h
degasus 6cece6b486 VideoCommon: create native texture pool
We often need the same native texture objects for new textures. This commit
try to avoid destroying and creation of this textures by pooling them.

This should be a big performance gain for some efb2ram games as they may
overwrites partially a cached texture (which would be deleted) and afterwards
try to read it.

Creating/destroying sounds like an easy task, but it isn't. eg the nvidia ogl
driver synchonize their threads do avoid use-after-free issues.
2013-11-05 12:21:22 +01:00

148 lines
4.4 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _TEXTURECACHEBASE_H
#define _TEXTURECACHEBASE_H
#include <map>
#include "VideoCommon.h"
#include "TextureDecoder.h"
#include "BPMemory.h"
#include "Thread.h"
#include "CommonTypes.h"
struct VideoConfig;
class TextureCache
{
public:
enum TexCacheEntryType
{
TCET_NORMAL,
TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
};
struct TCacheEntryBase
{
#define TEXHASH_INVALID 0
// common members
u32 addr;
u32 size_in_bytes;
u64 hash;
//u32 pal_hash;
u32 format;
enum TexCacheEntryType type;
unsigned int num_mipmaps;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
int frameCount;
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps)
{
addr = _addr;
size_in_bytes = _size;
format = _format;
num_mipmaps = _num_mipmaps;
}
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
{
native_width = _native_width;
native_height = _native_height;
virtual_width = _virtual_width;
virtual_height = _virtual_height;
}
void SetHashes(u64 _hash/*, u32 _pal_hash*/)
{
hash = _hash;
//pal_hash = _pal_hash;
}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const char filename[], unsigned int level) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) = 0;
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void OnConfigChanged(VideoConfig& config);
static void Cleanup();
static void Invalidate();
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
static void RequestInvalidateTextureCache();
protected:
TextureCache();
static GC_ALIGNED16(u8 *temp);
static unsigned int temp_size;
private:
static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
typedef std::map<u32, TCacheEntryBase*> TexCache;
static TexCache textures;
static TCacheEntryBase* GetPooledTexture(u32 width, u32 height, u32 full_format, u32 maxlevel, bool isEfbCopy);
static void PoolTexture(TCacheEntryBase *entry);
typedef std::multimap<std::pair<u32,u32>, TCacheEntryBase*> TexPool;
static TexPool texPool;
// Backup configuration values
static struct BackupConfig
{
int s_colorsamples;
bool s_copy_efb_to_texture;
bool s_copy_efb_scaled;
bool s_copy_efb;
int s_efb_scale;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;
bool s_copy_cache_enable;
} backup_config;
};
extern TextureCache *g_texture_cache;
#endif