dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-03-09 10:43:56 +00:00
..
Debugger The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
GUI Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds. 2009-03-08 21:42:27 +00:00
OS Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments. 2009-02-22 22:49:42 +00:00
BPStructs.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m fix main config dir on osx and autodetect ogl version when it build 2009-03-09 10:43:56 +00:00
Config.cpp remove stupid code that made it impossible to turn of AA 2009-03-08 21:55:58 +00:00
Config.h UI for multisample antialiasing. NVidia CSAA support added. 2009-03-08 20:04:40 +00:00
Globals.cpp GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
Globals.h Increased render target size to the true EFB height of 528. 2009-02-28 19:02:37 +00:00
GLUtil.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
GLUtil.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
GLWindow.h OpenGL: Added the black border function to 16:9 to 2009-02-24 19:19:50 +00:00
main.cpp GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
main.h GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
OnScreenDisplay.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
OnScreenDisplay.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
PixelShaderCache.h An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. 2009-03-01 00:57:39 +00:00
rasterfont.cpp OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds. 2009-03-08 21:42:27 +00:00
Render.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
SConscript Some scons updates, 2009-03-09 00:36:59 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
TextureConversionShader.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
TextureConverter.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
TextureConverter.h delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureMngr.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
TextureMngr.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp Minor D3D changes 2009-03-08 23:19:02 +00:00
VertexShaderCache.h An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. 2009-03-01 00:57:39 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp compile fix 2009-02-07 19:17:20 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
XFB.h 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky. 2009-01-24 14:43:17 +00:00