dolphin/Source/Core/UICommon/DiscordPresence.h
LillyJadeKatrin 57c8ea12ed Send Rich Presence to Discord
If Rich Presence and Discord Presence are enabled in Achievement Settings, the string generated by rcheevos as the player's current Rich Presence will be sent to the Status field in the Discord Presence object. This will be updated whenever Rich Presence updates.
2024-05-08 00:33:33 -04:00

47 lines
1.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <string>
namespace Discord
{
// The number is the client ID for Dolphin, it's used for images and the application name
const std::string DEFAULT_CLIENT_ID = "455712169795780630";
class Handler
{
public:
virtual ~Handler();
virtual void DiscordJoin() = 0;
virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) = 0;
};
enum class SecretType
{
Empty,
IPAddress,
RoomID,
};
void Init();
void InitNetPlayFunctionality(Handler& handler);
void CallPendingCallbacks();
void UpdateClientID(const std::string& new_client = {});
bool UpdateDiscordPresenceRaw(const std::string& details = {}, const std::string& state = {},
const std::string& large_image_key = {},
const std::string& large_image_text = {},
const std::string& small_image_key = {},
const std::string& small_image_text = {},
const int64_t start_timestamp = 0, const int64_t end_timestamp = 0,
const int party_size = 0, const int party_max = 0);
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
const std::string& secret = {}, const std::string& current_game = {},
const bool reset_timer = false);
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
void Shutdown();
void SetDiscordPresenceEnabled(bool enabled);
} // namespace Discord