dolphin/Source/Core/VideoBackends/Metal/MTLBoundingBox.h
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00

30 lines
702 B
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/BoundingBox.h"
#include <Metal/Metal.h>
#include "VideoBackends/Metal/MRCHelpers.h"
namespace Metal
{
class BoundingBox final : public ::BoundingBox
{
public:
~BoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, std::span<const BBoxType> values) override;
private:
BBoxType* m_cpu_buffer_ptr;
MRCOwned<id<MTLFence>> m_download_fence;
MRCOwned<id<MTLFence>> m_upload_fence;
MRCOwned<id<MTLBuffer>> m_cpu_buffer;
MRCOwned<id<MTLBuffer>> m_gpu_buffer;
};
} // namespace Metal