dolphin/Source/Core/VideoBackends/OGL/OGLBoundingBox.h
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00

28 lines
541 B
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/BoundingBox.h"
namespace OGL
{
class OGLBoundingBox final : public BoundingBox
{
public:
~OGLBoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, std::span<const BBoxType> values) override;
private:
GLuint m_buffer_id = 0;
};
} // namespace OGL